
Rcj8993
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Everything posted by Rcj8993
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oh, so what would count as something loaded?
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N64DD Hacking thread (2 BIOS versions included + 64DD IPL(j) Rom!)
Rcj8993 replied to Rcj8993's topic in Modifications
they haven't even been working on a stable release of that project since 2006. I doubt that they would do anything, plus they stated in a thread it would be nice, but its something that not every gamer is interested in using http://www.assemblergames.com/forums/showthread.php?42586-64DD-USB-Interface-progress (probably could be used to dump roms, bios, and ETC) and the possibility of emulating the 64DD on a flash cart. http://www.assemblergames.com/forums/showthread.php?43148-Emulating-the-64DD-on-a-flashcart-for-N64 info pertaining to the on board rom http://n64.icequake.net/doc/n64intro/kantan/step4/2-2.html -
well that's the thing, I don't understand what you meant by change certain things, and edited inside the program.
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N64DD Hacking thread (2 BIOS versions included + 64DD IPL(j) Rom!)
Rcj8993 replied to Rcj8993's topic in Modifications
:Dwell at the moment im praying that all the info and effort I am posting here can ACTUALLY be used by someone, id hate for all of this to go to a waste... especially both the bios copies, and the IPL (j) Dump later ill organize the whole first post, and summarize the info posted here, and make it look all professional. -
so nothing from the level editor can be ported to the ROM? I don't understand really?
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N64DD Hacking thread (2 BIOS versions included + 64DD IPL(j) Rom!)
Rcj8993 replied to Rcj8993's topic in Modifications
Well still. Its nice to have both, so that it may be possible one day to actually make a patch for .n64 TO. Ndd and yeah I have no clue what I'm doing. But I hear that the dump from the BIOS can actually be used with things like Muppen64 and project 64. I'm just trying to collaborate and put all the data out here so that people can possibly figure out how to do complete emulation. to help them out, and ourselves out I shared the link to this thread, so that he could use either bios or the information we have found, to research N64DD emulation. Thanks for that link BTW ive found this, about the format of N64DD disks http://www.assemblergames.com/forums/showthread.php?32053-64DD-disk-format specifics of the disk hardware http://n64.icequake.net/doc/n64intro/kantan/step4/index2.html the data sheets and info pertaining to the disk controller in the n64DD http://www.dzjsw.com/jcdl/h/HD153035.pdf -
Ah. On for a second I thought you meant the 64dd in conjunction with ura Zelda. I understand now.
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I meant the ram expansion pack. You now the red one? Also that info you just gave me would be useful for my N64DD hacking and emulation thread
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The only way to test would to stress test with the 4mb of ram and the 8mb of ram.
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Ah. So the N64 wasn't designed like a computer. That sucks... kinda thought it would have because of the type of processor the n64 had
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Even with the expansion pack ram? interesting.
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Yeah lol. Good job. Interesting test of the game. Quick question. Does having the expansion ram pack in the n64 prevent slow down in games that weren't made to utilize all that ram? Or no?
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welcome, i am also new aswell,though i did have an account here as of june of last year,i never used it on the forums, just to follow the Ura Zelda Project.i hope i can contribute to this site and be helpful and welcome.
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N64DD Hacking thread (2 BIOS versions included + 64DD IPL(j) Rom!)
Rcj8993 replied to Rcj8993's topic in Modifications
id love to see what people can do with the info and history of what has been done, and with the bios i posted. hopefully, it can lead to a more "Genuine" restoration of what Ura Zelda was (or is, if they actually released it) i posted in another thread that on august 25th, 2000 miyamoto stated in an interview that Ura Zelda had been finished for some time... (but since the 64DD didnt do as well as they had wanted it to, they didnt release it in america or anywhere else, so they dropped the release of any other 64DD titles and projects) i doubt that the official version would ever be released. EDIT: i added more to the original post (ie the first post) about using, debugging, creating dumps that could be used to eventually make N64DD emulation possible, and other hardware and informative data on the Console attatchment. and i added the F-Zero X expansion for the 64DD (which is proof its possible to dump a rom of a 64DD Game, which could help us work with 64DD emulations, understanding expansions and to get the real Ura Zelda rolling if anyone gets their hands on the finished project that miyamoto said was actually finished, but never would be released.) Ive also found that N64DD roms are in a .ndd Extensions (as seen with the F-Zero X Expansion Kit) and also here is the expansion patch for f-Zero X, that can be used to add the EXP data to F-zero X, this could help us understand how to either port 64DD files and riles to N64 emulators, or to understand compatability with Cartridge and DD) http://www.emutalk.net/threads/28691-RELEASE-F-Zero-X-Expansion-Kit-Patch ( i do not have an account here, so if someone does, please download the patch and upload it for us. ) (there are 2 versions, the original, and an update for compatability issues) (here is a copy of the stuff i added) n64DD use with Zelda Oot. The youtuber who made those 2 videos is trying to emulate 64dd and makes videos of n64dd games and elements. So please take notes of his videos. Im going to take a break for now from researching the N64DD. ill let other users contribute to this thread for a bit. hopefully you guys can find something I missed, or havent seen yet. -
N64DD Hacking thread (2 BIOS versions included + 64DD IPL(j) Rom!)
Rcj8993 replied to Rcj8993's topic in Modifications
well that kind of stuff would be good to add to this thread, as it pertains to modding, and hacking and working with N64DD related things. (especially since most mods here are related to zelda games) -
N64DD Hacking thread (2 BIOS versions included + 64DD IPL(j) Rom!)
Rcj8993 replied to Rcj8993's topic in Modifications
well all the info ive seen points to videos on Zeth's closed youtube account, and all the posts and articles cite Zeth as the one doing all of it... -
N64DD Hacking thread (2 BIOS versions included + 64DD IPL(j) Rom!)
Rcj8993 replied to Rcj8993's topic in Modifications
yeah thats it, and because its missing the stuff that would be on the ura zelda disk, it doesnt have the code that would say to use this code instead of the original data. (but the data was probably put partially on the cartridge so that it wouldnt take too long to load, as the early disk game consoles had long loading times, and their original idea of having 600 animations for link to use with ura zelda would have been impossible (as the game would have to load from the disk each time he does something))(the source for this info is here http://www.unseen64.net/articles/zelda64-project-development/ ) no alternate animations, as in for Ura zelda... dude changing the save to the URA save file doesnt do much, the scripting and code wont activate without the 64DD or the code found in Masterquest that partially reads as urazelda... the cartridge zelda OOT doesnt have the 64DD code, it requires the 64DD to read scripting meant for ura zelda... -
N64DD Hacking thread (2 BIOS versions included + 64DD IPL(j) Rom!)
Rcj8993 replied to Rcj8993's topic in Modifications
the motion data that is garbled on the cartrige (because its unfinished because part of it would be read from URA zelda via the N64DD, the code would activate because it would detect the code and bios of the DD, but without urazelda, this would conventionally be impossible, but with the tools that the modders use here, he was able to start up the code, and document it. im not saying that was what zeth did, but im telling the history of the stuff, because i thought you meant he ADDED the code in the game and changed things around, not ACTIVATING existing code like i was trying to convey to you. -
N64DD Hacking thread (2 BIOS versions included + 64DD IPL(j) Rom!)
Rcj8993 replied to Rcj8993's topic in Modifications
i cant even get a link to the videos since they are considered as "Deleted" because the account is closed. and if you didnt know, they used stuntmen to capture movement and motion data for OOT. what other thing needs explaining? what the files are in the ZIP folder? those are the bios for the N64DD developers kit (ie the blue edition, with no copyright protection, and the ability for people to make games without nintendo's approval, so that it could be published by nintendo and be fully working at a later date. (Sony had the same thing with a Blue Developers Kit Ps1) and supprisingly the developers kit was infact in english (either for prototype reasons or whatever), this version is EXTREMELY RARE and harder to obtain than the commercial N64DD. i have seen it be for sale at around $2000. and the Bios of the japanese Commercial N64DD that was released in japan. the "this" was him using the code he found for the n64DD on the disk of Legend of Zelda Master Quest. if you followed his videos and the progress that they would post about on the now deleted project page, you would know this. -
N64DD Hacking thread (2 BIOS versions included + 64DD IPL(j) Rom!)
Rcj8993 replied to Rcj8993's topic in Modifications
I added more to my post, i can only prove that Zeth Definitively did this if he reopened his Youtube account. also if its an unused enemy function, that means it was in the game, but not even accessable with a gameshark or cheats because it required N64DD code/bios to even be usable. also if its Motion Data on the game, that is accessable only with the same code/bios i have stated above, then its on the game cartridge... so he didnt make the data himself... >.> seriously, its obvious there... -
N64DD Hacking thread (2 BIOS versions included + 64DD IPL(j) Rom!)
Rcj8993 replied to Rcj8993's topic in Modifications
ill have to find the article, give me a moment, it would be easier if Zeth64's youtube channel was still open... here is a forum discussing it, the second post here has info pertaining to it http://forum.unseen64.net/viewtopic.php?f=2&t=3100&start=120 on this page http://www.unseen64.net/2011/10/23/the-invisible-redead-planned-for-zelda-ura/ so we can conclude that Zeth was messing with OOT and the 64DD aspects, i remember findinf a video where he talked about how he found the 64DD bios on the MasterQuest game (either ROM or ISO), and that he discovered lines of code that would activate or have different functions when the N64DD code/bios was present. tho some were broken because it required Ura Zelda to read the whole data (ie data was missing that would have only been on URA Zelda.) which what resulted in Zelda's motion data; at the scene where she was stuck in the crystal up at the top of Ganons castle as adult link, being all garbled and messed up like she was seizuring and flying about. -
N64DD Hacking thread (2 BIOS versions included + 64DD IPL(j) Rom!)
Rcj8993 replied to Rcj8993's topic in Modifications
Actually I read on a site that zeth64 found motion data for Zelda that requires ura Zelda and the n64dd BIOS. He also found data for invisable redheads. All of this was also in videos on his YouTube channel. -
N64DD Hacking thread (2 BIOS versions included + 64DD IPL(j) Rom!)
Rcj8993 replied to Rcj8993's topic in Modifications
Well it wasn't a product that has a copyright in the united states. It is no longer supported, plus as long as we don't use it for financial gain it will be fine, also it was considered a financial disaster in Japan, so I doubt that they even would care... plus we are learning here. plus emulators are legal, and some emulators are developed from using a BIOS. -
ok, for those who want the bios for the n64DD both are in this zip http://www.x-cult.org/archives/cat/43/Nintendo_64DD/n64dd_bios.zip just download it, right click the link and hit save as, and remove the "_" after .zip before you open it. (if you are downloading it to an android phone, you will have to do this) Let me know if the link goes down and ill reupload them. hopefully the developers kit bios and the commercial bios could contribute so some 64DD hacking and whatnot. Since i have no real clue how to use these, i thought it would be nice to start the ball rolling on this, hopefully you guys can use it. this will also be the official thread for information pertaining to N64DD hacking and modding. also N64DD roms are in a .ndd Extensions (as seen with the F-Zero X Expansion kit) i found a link, for the 64DD IPL(j) Rom http://www.doperoms.com/roms/nintendo_64/N64DD+IPLROM+(J).zip/621157/N64DD%20IPLROM%20.html the N64DD IPLROM, (it can be used to boot up most N64 Emulators as the N64DD, with the full Bios. meaning if we can work with that, we may beable to create a N46DD emulator!!! Hopefully someone can make a Dump of the Developers Kit N64 IPL with the information i have provided below (which would be an N64DD-DevKit-IPL-(U) (or meaning a N64DD US BIOS! (because the devkit was in english and had no localization block nor copyright protection) if anyone discovers something with the bios or they figure out how to use it, please post about it in this thread. and please note, that the bios and things found in the Game Cube version of master quest HAS the bios in it, im not sure how much of both OOT games can use hidden features or add things when the bios is present. (the best one to ask about that would have to be Zeth64, since he worked with both Beta elements and the 64DD bios for the Ura zelda project he worked on) in the spoiler are things that either relate to the N64DD emulation, or working with, info pertaining to hardware, or hacking/debugging the 64DD. (that are not downloads or files, mainly instructions and information) n64DD use with Zelda Oot. The youtuber who made those 2 videos is trying to emulate 64dd and makes videos of n64dd games and elements. So please take notes of his videos. (ANY DOWNLOADS: that i post a link to here, i will download myself, and will reupload if the link goes down)