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Setzer Gabbiani

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Everything posted by Setzer Gabbiani

  1. Perhaps now it will be a flame, who wears a guy, and some masks.
  2. And you just started working on this when you got out of bed yesterday? Wonderful! I'm loving the few screenshots that we have, and I think the features for this hack sound awesome. Can't wait for this one to be released. Keep up the good work on it, and don't rush!
  3. While I am good at planning and ideas, I cannot implement them. I have little to no idea about OoT modding, so many of my ideas are also probably impossible to pull off by those who do know how they work. I wish I could help, but I highly doubt I could do much! I am here to root you on, and I will send people your way if I find any who can work well in this situation.
  4. Yes! One week finally. I just can't wait to see all of these awesome additions to a timeless game. My girlfriend and I have already set aside an extra schedule that is devoted just to playing this game. It's time to see what you can do, giadrosich!
  5. Will there be any new enemeis and bosses, or just revamped old ones that Ganon had upgraded?
  6. And you now have a new fan. This is beginning to look amazing. When I first read through it, I just assumed you were reskinning and renaming all of the items, and just making the world look different. However, it is looking like a lot is being changed. Now, the big question emerges. We all love enemies and bosses. What can we expect to see in terms of these?
  7. My biggest fear when playing a hack is that not everything will be found by people. Will you release a 100% checklist after the game has been out for a while?
  8. Ah, gotcha. I was scared for a minute there. The Forest Temple keys always bugged me enough as they are now.
  9. Also, 6 keys at once? And in the Forest Temple. Does anyone else feel a "yikes" coming on?
  10. With each new little detail released, I am only getting more and more excited. Keep up the great work! Can't wait for this to finally be released.
  11. Sorry for the late response, I just saw this project now! It's looking very neat! In response to the person who said that bosses should be replaced, I would have to go against this. I love bosses in games, especially Zelda. Now, it would be nice to see some changes. I understand that you said you don't have the ability to modify bosses and make new ones, like URA is doing, but you should be able to mix it up a little. Add some traps into the room, put some normal enemies that spawn in during the fight as minions for the boss. Imagine if Twinrova could summon Torch Slugs and Freezards. I'm sure that you could design some things to make the bosses even more interesting. What if you added a bit of a puzzle element to the fight? Unsure how you would do this, though. Imagine if something like Barrinade had an ice barrier around it in its stationary form, that you had to use fire arrows or something similar to take off in order to hurt it? Little things like that, and spawning minions could make the bosses interesting. Another thing you could maybe do with bosses is have the fights with them be elsewhere in the story? We've seen this with the Ganon in Lon Lon Ranch video. Maybe fighting some of them twice? Imagine if you fought Twinrova with a small modification in the Spirit Temple where you normally fought her, and then again toward the end of the game somewhere before Ganon with even harder modifications.
  12. How are you going to prevent cheating from members would who want to ensure that they win?
  13. I believe that you should just go with this Roxie's World idea. This has nothing to do with Alice in Wonderland anymore. But to be honest, all of these elements in it are funny as hell, and shouldn't be taken out. The project overall just needs to be changed into something more along the lines of what you were thinking of with Roxie's World. We need a goofy hack, even if it's just texture and text edit. It will be funny if you pull it off right.
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