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spinout

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Everything posted by spinout

  1. spinout

    Well now...

    Use 1964 or Rice's plugin. I'll upload my Nemu folder and you can play around with which video plugin you want to use as there are at least a dozen different ones I have set up. EDIT: http://spinout182.com/ar/nemu64.zip
  2. You don't need a batch file. You need to let go of the notion that you start programs by double clicking an icon. In short: learn2cmd or gtfo.
  3. Yeah, I mean't they don't have to be BMP. They can be PNG or BMP with the new converter. To size an object in sketchup, select all then go to Tools->Scale and play around with the scale box. You can also change the size of your imports with the -s option you give to wotf.py (-s 15.0 in the example I gave a few posts ago).
  4. You can use textures which are a size other than 32x32 (ex: 32x 64, 16x32, 16x16, 4x8 etc), and they don't have to be BMP formatted - they can be BMP or PNG. The code is better, much more stable, than that of model_convert.
  5. You should give wotf.py a try, it is leaps and bounds better. Find it as part of release 12 of my converter.Usage: python wotf.py [options] [object file] Options: -s [float] : set vertex scale -sa [float] [float] [float] : set x/y/z vertex scale -st [float] : set uv scale -b [hex/oct/dec val] : set bank to use for output file -a [hex/oct/dec val] : set start offset to start writing data to -o [string] : output filename [will be in same dir as obj file if not specified, if that is not specified, program's directory will be used.] -h, --help : This message. All other options are forgotten For example, you would do something like this at the command line: python wotf.py -s 15.0 -b 6 -a 0x37800 -o new_sword.zobj new_sword.obj
  6. Nice import. Which version of my converter are you using?
  7. http://spinout182.com/src/collision_fixer.c Just compile that for your machine.
  8. To quote a PM I sent to xdaniel: tl;dr/cant read C: The command is a way for actors to know locations in scenes without having them hard-coded in the actor.
  9. http://spinout182.com/hexe/
  10. lol'd It's basically the same as porting MM->OoT, except there are some header commands that sometimes need to be added and the DMA table must correctly point to the files.
  11. spinout

    Okay, what the hell?

    Then again, just because it crashes in PJ64 does not mean there is something wrong with it. It's an infinite problem caused by the inaccuracies in emulation.
  12. That was great. Now I want to do one of these, hehe.
  13. spinout

    Okay, what the hell?

    If that is the case, it's probably an off-by-one error, but I don't know tbh
  14. spinout

    Okay, what the hell?

    What Naxylldritt said: good, read it. As for water, I recommended using an actor for a transparent water texture, you will find that you have much better luck with it. Quoting the actor list by variables: 0065:0059:1804:Large Square of Water 0065:0059:1A02:Large Square of Water 0065:0059:3203:Large Square of Water 0065:0059:FF00:Large Square of Water Are you using a version of SM64toZ64 with collision_fixer.exe ? The newest versions have it built in and should work flawlessly.
  15. http://wiki.spinout182.com/index.php?title=Maps_and_Scenes Better formatting/organization.
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