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Everything posted by Arcaith
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You know what? It actually gives me a desire to flood any site I can find with copyright material. Like, big commercial sites.
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. . . WHAT. XD It's actually not a bad parody, and is surprisingly accurate.
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I imagine it won't be much of a wait between this and an actual Vita hack/backdoor.
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Yeah, a fair few of the 'oldbies' have more or less dropped off the radar. Unless I'm mistaken, I think Xu is still working on FFT stuff; I haven't checked up on that community in a little while since most of my focus has been here and on a film project. The community is quite a bit bigger in general now, though. Lots of new faces since things settled down.
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Hey Teej, great to see you back on board
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Tell him that music isn't licensed the same way as software. He clearly knows nothing about licensing systems.
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I don't think he realizes that the game's code is also copyrighted. You should tell him that; he can't make money from it since he doesn't own the rights to use the engine in a commercial product.
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Did I mention that I love the ZREO remix of the battle theme from LOZ II?
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It's usually defined by the direction of the vertex's normals if it's automatically calculated so that lighting works properly.
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Story got updated; apparently there's no truth to it. Seems odd.
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Have you extracted the files from the ROM? Also, which version of UoT are you using?
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I still need to grab the Tethe'alla segment of this.
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Characters you would like to see in the next Smash Bros.
Arcaith replied to
dekupk5's topic in The Central HubSS Impa. -
Chrono Trigger- Using the Colosseum, and Other Stuff
Arcaith replied to Sage of Mirrors's topic in Community Projects
Since most of the inhabited areas are self contained, it makes sense it'd be pretty empty. Perhaps add a broken dome? Some small areas of interest or something. Not even necessarily part of the main story. -
Automatic generated message This topic has been closed by a moderator. Reason: Topic closed at request of topic starter. If you disagree to this action, please report this post, and a moderator or administrator will reconsider it. Kind regards, The GCN Staff
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No, I don't believe there have been any cases of Rare going after projects that use their IP. In fact there have been a fair few games developed (mostly with The Games Factory/Multimedia Fusion), none of which have caused so much as a raised eyebrow. Things might be different now that Rare is owned by Microsoft, but I think they're too busy developing for Kinect and the general 360 OS to notice. The game will be making a lot of very thinly veiled references to existing characters, though. I was actually originally going to use a few outright (still might do so) but most of the major cast is now my own work. I've considered a development blog, however I won't be starting it until I've at least gotten a basic physics engine and camera; so it'll probably co-incide with the release of the first demo.
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FIDELLO a weasel's tale So. This is something I've been developing on and off for the past few years. Due to various issues it's not really made it past planning and into development, however that has changed recently. I've overhauled large parts of the project, and am presently working on its third rebirth, this time with some actual progress to show. The game itself is a tribute to Rareware's platform games, and I'll be using assets from many of their N64 titles, predominantly the platformers (Banjo/DK64/Conker). Having said that, the game is primarily a tribute to the Banjo games, as they have had a huge impact on my life in a great many ways and I want to both show my appreciation, and live a dream that began after I started wondering how Gruntilda was going to get out from under the rock that fell on her. Here are a few details to tide you over. TECHNICAL The game will run at a constant resolution of 640x480 or 800x600. The game is being developed in C++ using the Irrlicht library and Code::Blocks for portability. I presently have no sound library, as I am looking for one that supports soundfonts and standard MIDI. CHARACTERS Fidello - The titular character, Fidello is a lazy, impatient arctic weasel who loves to make half finished inventions. He lives in Bumble Valley with... Celli - Fidello's long suffering girlfriend of as yet indeterminate species. While in a huff after arguing with him and wander around, she is captured by... Ogram - A very self important chimpanzee wizard. Ogram intends to brainwash Celli into being his bride. Fortunately, the incident is witnessed by... Chyme - One of Celli's oldest friends, Chyme is a hummingbird, and a very big stickybeak. She takes it upon herself to not only teach Fidello a way to get Celli back, but make something useful for a change. More will be revealed as time passes. I may also post a tech demo at some stage once I have physics and the camera fully programmed.
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Should the next Mario game take points from SM64 and SS?
Arcaith replied to
dekupk5's topic in General GamingI think what Nintendo needs to do is create self-contained areas like in Galaxy, but make them a bit bigger and add multiple routes between different segments. -
It's a texture pack, and a fairly good one at that.
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Well, if development of alternate networks proceed, it might not matter. There's talk of creating a massive global ad-hoc network, which I am in complete support of.
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Yeah, it's pretty hot here in Echuca too. It's 11:30pm and it's still 30 something Celsius. And it's only Spring.