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PJC92

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Everything posted by PJC92

  1. Sorry I haven't confirmed my final decision. My final decision was that the mod was to be postponed, I was going to cancel it but Octorok and to coool managed to convince me not to so I decided to temporarily postpone it. Sorry I didn't let you guys know sooner. Anyways if any of you want me to work on it again, I'm free to do so.
  2. Hey everyone. I started this topic cause something caught my attention. The folks over Zelda Informer posted an article about fan games being illegal. Here's the article: http://www.zeldainfo...-time.html#more Tell me what you think. Does this apply for disclaimed fan projects?
  3. Hey everyone. Sorry for the long wait, I got carried away with some stuff. Anyways just to let you all know, a new trailer for Magic Keys will be released within the next week or so along with new screenshots and hopefully an artwork piece of Link. So be sure to be tuned in for that. http://core.the-gcn.com/public/style_emoticons/default/thumbsup.gif
  4. The logo is now fixed. Updated first post.
  5. For now yeah. I see nothing wrong with the NES graphic style anyways, it seems to fit. I have thought about using better graphics such as ALttP graphics type style but the two problems with that are that I'm lazy when it comes to designing sprites and that the way program was set up is that any graphics used has to work right with the right palettes and stuff which I'm also lazy when it that as well. The only I can use better graphics for the fan game is if someone can help me with that. I'm glad you like it.
  6. Progress: 49% Description: Hey everyone, I started this cause I got bored and plus I wanted to announce this fan-game I've been working for way over a year now called Zelda: Magic Keys. Magic Keys is currently being developed by using a program called Zelda Classic. I've been making test run Zelda fan games with ZC for years since I was a young teen adolescent. So I have some good experience with program. During those years of experience, I at one time used to attempt to work on making a three quest Zelda fan-game called Zelda: Ancient Master Sword. It was supposed to be a Wind Waker and Phantom Hourglass sequel. The three quests that were supposed piece together to form into the one whole game had their own titles as well. The threes quests part of AMS were called Vaati's Revenge, Vaati's Havoc of Darkness, and Chaos of Ganon. I always wanted to make a fan sequel to WW and PH so that's why I attempt make AMS but unfortunately, the fan game didn't succeed. However when Spirit Tracks came around, I saw hope for myself to be able to make a new and more better fan game with ZC. That's when the Magic Keys fan concept stepped in to play. So here I am working on Magic Keys with ZC 2.5. I use a 2.5 build for ZC cause Magic Keys is supposed to be advanced from any original classic Zelda. Anyways if anyone who has experience with ZC or ZC 2.5 that wants to help, please feel free to ask me. All you will need is: 1) Zelda Classic 2.5 Build 1296 which can be downloaded from shardstorm.com 2) Some experience with programming 3) Sprite Designing experience 4) Scripting experience(optional) That's pretty much it. Magic Keys Team: PJC92 - Leader, Main creator, programmer, and designer of the fan game Screenshots: Trailers: Downloads: *Coming Soon*
  7. Yeah, I just realized that. Basically, what I'm really trying to figure out is how to inject modded files into the debug rom without braking it.
  8. Can someone please tell me how to decompress the Debug rom?
  9. *Updated the first post* The logo in the first post has been changed to the new one.
  10. Awesome, this might be good for changing navi for Ocarina of Skyward.
  11. Hey everyone. The title says it all. Anyways, can someone please tell me if it's possible to mod Dampe's grave and turn it into a dungeon or a mini-dungeon? Me and my team for the Ocarina of Skyward mod have been struggling with turning Dampe's grave into a dungeon or at least mini-dungeon for Ocarina of Skyward. If it is possible to do so, then can someone please help us with that? I would really like to be free to explore the entire place in-game, it's just so dungeon-like and plus it contains so many mysteries that it drives me crazy.
  12. PJC92

    Project Cafe

    True, they probably won't release it that late but I know that they're definitely gonna end releasing it sometime in 2012 for both systems just like they did with TP.
  13. PJC92

    Project Cafe

    Actually going by what I've been hearing about SS, I do believe that they are mostly gonna end up doing the same thing they did with TP. My prediction is that SS will come on "project cafe" sometime in December 2012 and on Wii in January 2013. I find that very obvious because they're already planning on making us Zelda wait longer anyways even the game's development is already finished, right now they're just adding "finishing touches(yeah, right)" and preparing for release(rrright, I'd believe that when it's 2012). That's just my opinion though.
  14. Sorry, I forgot add you in here too. Anyways it's fixed now.
  15. What's This? Another video of the mod already? Yep that's right, just couldn't keep that additional footage hidden from you guys.
  16. I talking about the sheath for the master sword not the master sword itself(more like in this case herself). Anyways that would be a good idea too but I recommend that Sanguinetti should know about this first since he is part of the team.
  17. That'd be great for the master sword. Thanks. Can you try to remodel Link's shape design to be more be more SS Link's? Anyways, I listed you as a Retexturer and a Modifier.
  18. Yeah they did. I'm glad too. Can't wait to see what kind of awesomeness we put in for the mod next. I can already see how fun this mod will turn out to be later on.
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