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Antidote

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Everything posted by Antidote

  1. Anime music, to numerous to pin down
  2. I'd go ahead and try that then, I have next to no experience with OoT so I'd be no help D:
  3. Kakariko should be in one of the F* folders. D = dungeon F = Field SP = SPot (Grottos, certain indoor areas, etc.)
  4. I'm not finding any BST files, and it doesn't sound familiar, can you post an example of one? Also it doesn't surprise me that you've found me quite a few times when searching, I was pretty active in several places working on extractors for several games.
  5. If you have any questions about Twilight Princess or need any help I'll see what I can do, but I know more about the formats rather than the directory structure. EDIT: However in res/Objects AlAnm has quite a few (nearly all) of Links animations, plus all the weapon models.
  6. Not exactly hacking related, but it IS related to LOZ:SS, it's my widget for my save editor (so it DOES have something to do with hacking) Code: http://pastebin.com/kQb4nFs7 Just hoping you guys can give any critiques or ideas to improve upon it
  7. That's nothing, look at my join date, then go find my intro thread
  8. @Netsrac, I somehow managed to read your name as "nutsack" :x sorry @Gazu Welcome to the community.
  9. That's what you get for dumping ink on your screen, er... i mean.... (come on phil be helpful!) What's your graphics card?
  10. Nice, it's funny because those push/pops are actually supposed to help performance, but if used incorrectly they can slow your program to a stuttering crawl.
  11. Seems like it's only saving of settings, and it's pretty random too, it's hit or miss on whether it works.
  12. xdaniel, scene navi seems to be plagued with this issue on linux: http://lists.ximian.com/pipermail/mono-bugs/2011-March/109950.html @Rinku that's what I thought, both you and Strati have chips that are commonly affected by that issue.
  13. lol, you're completely correct, however my advice still stands. Glad to know you enjoy the project Do it however you feel necessary, just don't burn out please, this is such an awesome project :3
  14. Don't go pouring all your effort into one thing, you'll burn yourself out, I jump around from project to project when I notice my interest waning in one. Heck I took a near 1 year hiatus from Wiiking2 Editor and libzelda.
  15. Have you tried reinstalling your drivers? What kind of card do you have? I'm betting ATi, as those are the ones the commonly have that problem.
  16. If i were you I'd give spinout a shout, he may have some ideas on how to implement the missing actors you need. As for the double doors I believe there is already a valid actor for it somewhere http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_objects#Doors
  17. I had to delete the settings entirely for the program to launch, and in regards to the fontconfig thing, it's more of a linux thing than a mono thing, I have to fix that :/ About the FPS, yeah that's what I figured, but wasn't sure as it wasn't mentioned. EDIT: To clarify, the settings were from the last version, so there may be some incompatibility that snuck in without your knowledge. Visual Studio has a bad habit of clearing old configuration before launching the program via F5
  18. o.0, THAT is an odd bug, believe it or not, but try reinstalling your drivers Also xdan, I noticed a small "bug", with VSync enabled the FPS isn't drawn, if that's the intent then ok, if not you may want to look into it. EDIT: Got this error when pressing the control key: [antidote@localhost OoTDebug]$ mono ./SceneNavi.exeFontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 14: reading configurations from ~/.fonts.conf is deprecated.System.IndexOutOfRangeException: Array index is out of range. at SceneNavi.MainForm.glControl1_KeyDown (System.Object sender, System.Windows.Forms.KeyEventArgs e) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.OnKeyDown (System.Windows.Forms.KeyEventArgs e) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.ProcessKeyEventArgs (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.ProcessKeyMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.WmKeys (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.ScrollableControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.ContainerControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.UserControl.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0 Unhandled Exception:System.ObjectDisposedException: The object was used after being disposed. at System.Net.Sockets.Socket.Send (System.Byte[] buf) [0x00000] in <filename unknown>:0 at System.Windows.Forms.XplatUIX11.WakeupMain () [0x00000] in <filename unknown>:0 at System.Windows.Forms.XplatUIX11.SendAsyncMethod (System.Windows.Forms.AsyncMethodData method) [0x00000] in <filename unknown>:0 at System.Windows.Forms.XplatUIX11.SendMessage (IntPtr hwnd, Msg message, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0 at System.Windows.Forms.XplatUIX11.SetWindowPos (IntPtr handle, Int32 x, Int32 y, Int32 width, Int32 height) [0x00000] in <filename unknown>:0 at System.Windows.Forms.XplatUI.SetWindowPos (IntPtr handle, Int32 x, Int32 y, Int32 width, Int32 height) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.SetBoundsCoreInternal (Int32 x, Int32 y, Int32 width, Int32 height, BoundsSpecified specified) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.SetBoundsCore (Int32 x, Int32 y, Int32 width, Int32 height, BoundsSpecified specified) [0x00000] in <filename unknown>:0 at System.Windows.Forms.ToolStrip.SetBoundsCore (Int32 x, Int32 y, Int32 width, Int32 height, BoundsSpecified specified) [0x00000] in <filename unknown>:0 at System.Windows.Forms.ToolStripDropDown.SetBoundsCore (Int32 x, Int32 y, Int32 width, Int32 height, BoundsSpecified specified) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.SetBoundsInternal (Int32 x, Int32 y, Int32 width, Int32 height, BoundsSpecified specified) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.SetBounds (Int32 x, Int32 y, Int32 width, Int32 height, BoundsSpecified specified) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.set_Size (Size value) [0x00000] in <filename unknown>:0 at System.Windows.Forms.ToolStripDropDownMenu.OnLayout (System.Windows.Forms.LayoutEventArgs e) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.PerformLayout (System.Windows.Forms.Control affectedControl, System.String affectedProperty) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.PerformLayout () [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control:PerformLayout () at System.Windows.Forms.ToolStripItem.OnParentChanged (System.Windows.Forms.ToolStrip oldParent, System.Windows.Forms.ToolStrip newParent) [0x00000] in <filename unknown>:0 at System.Windows.Forms.ToolStripItem.set_Parent (System.Windows.Forms.ToolStrip value) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.Windows.Forms.ToolStripItem:set_Parent (System.Windows.Forms.ToolStrip) at System.Windows.Forms.ToolStripItemCollection.Remove (System.Windows.Forms.ToolStripItem value) [0x00000] in <filename unknown>:0 at System.Windows.Forms.ToolStripItem.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 at System.Windows.Forms.ToolStripDropDownItem.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 at System.Windows.Forms.ToolStripMenuItem.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 at System.ComponentModel.Component.Finalize () [0x00000] in <filename unknown>:0
  19. I think this thread should be sticky-ed and the topic changed. This is a little more than an interest check thread now Also xdan, I'll do some testing on linux for you. [antidote@localhost OoTDebug]$ mono ./SceneNavi.exeFontconfig warning: "/etc/fonts/conf.d/50-user.conf", line 14: reading configurations from ~/.fonts.conf is deprecated.System.Configuration.ConfigurationErrorsException: Unrecognized element: userSettings (/home/antidote/.local/share/SceneNavi.exe_Url_d170b5b449b15e9e5a0cc12783e39a5ca27282b9/user.config line 6) at System.Configuration.ConfigInfo.ThrowException (System.String text, System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Configuration.SectionGroupInfo.ReadConfig (System.Configuration.Configuration cfg, System.String streamName, System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Configuration.Configuration.ReadConfigFile (System.Xml.XmlReader reader, System.String fileName) [0x00000] in <filename unknown>:0 at System.Configuration.Configuration.Load () [0x00000] in <filename unknown>:0 at System.Configuration.Configuration.Init (IConfigSystem system, System.String configPath, System.Configuration.Configuration parent) [0x00000] in <filename unknown>:0 at System.Configuration.Configuration..ctor (System.Configuration.InternalConfigurationSystem system, System.String locationSubPath) [0x00000] in <filename unknown>:0 at System.Configuration.InternalConfigurationFactory.Create (System.Type typeConfigHost, System.Object[] hostInitConfigurationParams) [0x00000] in <filename unknown>:0 at System.Configuration.ConfigurationManager.OpenMappedExeConfiguration (System.Configuration.ExeConfigurationFileMap fileMap, ConfigurationUserLevel userLevel) [0x00000] in <filename unknown>:0 at System.Configuration.CustomizableFileSettingsProvider.LoadProperties (System.Configuration.ExeConfigurationFileMap exeMap, System.Configuration.SettingsPropertyCollection collection, ConfigurationUserLevel level, System.String sectionGroupName, Boolean allowOverwrite, System.String groupName) [0x00000] in <filename unknown>:0 at System.Configuration.CustomizableFileSettingsProvider.GetPropertyValues (System.Configuration.SettingsContext context, System.Configuration.SettingsPropertyCollection collection) [0x00000] in <filename unknown>:0 at System.Configuration.LocalFileSettingsProvider.GetPropertyValues (System.Configuration.SettingsContext context, System.Configuration.SettingsPropertyCollection properties) [0x00000] in <filename unknown>:0 at System.Configuration.ApplicationSettingsBase.CacheValuesByProvider (System.Configuration.SettingsProvider provider) [0x00000] in <filename unknown>:0 at System.Configuration.ApplicationSettingsBase.GetPropertyValue (System.String propertyName) [0x00000] in <filename unknown>:0 at System.Configuration.ApplicationSettingsBase.get_Item (System.String propertyName) [0x00000] in <filename unknown>:0 at SceneNavi.Properties.Settings.get_RenderTextures () [0x00000] in <filename unknown>:0 at SceneNavi.MainForm.MainForm_Load (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Form.OnLoad (System.EventArgs e) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Form.OnLoadInternal (System.EventArgs e) [0x00000] in <filename unknown>:0 Other than that, everything seems to work fine. The Tab widget is a bit buggy but that's a mono System.Windows.Forms bug, not yours. Byte order detection works, Collision works like a champ, VSync functions properly, the only thing i was unable to test was scenes, since i don't have the files,
  20. This is the support topic for the tutorial Custom Format creation. Please post here if you have any questions or feedback.
  21. https://code.google.com/p/skyward-sword-save-editor/source/browse/trunk/save+editor/SkywardSword+Save.bt It's nearly complete, I could use some help finishing the documentation project, and once everything is done here I can do my rewrite of Wiiking2 Editor finally
  22. Nice, I've been meaning to add one to Wiiking2 Editor, but I just haven't gotten around to it yet.
  23. Looks good, I think it would be a good idea to go ahead an leave the collision stuff so it can be thoroughly tested.
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