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Everything posted by Antidote
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@Tommy, no those are DIMMs, there are modules on both sides.
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Version 1.0.0 released, see first post for details. Shadow Fire, the windows zip is too large to upload to the downloads page.
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Wow that PS/2 port is really close to those DIMMs. Also, that tower must weigh a ton.
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SceneNavi - A simple Ocarina of Time level editor
Antidote replied to xdaniel's topic in Modifications
Nice, glad it was so simple, I was planning on using C# again for some tools so Nini will be a good choice for me. I usually create my own configuration format, but for Sakura Engine I chose to use tinyxml. Not the greatest looking thing in the world, but it gets the job done: <?xml version="1.0" encoding="UTF-8" ?> <Config> <Bind action="playerdown" key="down" mouseButton="unknown"> <Joy id="0" button="-1" axis="unknown" isAxisNegative="false" /> <Joy id="1" button="-1" axis="unknown" isAxisNegative="false" /> <Joy id="2" button="-1" axis="unknown" isAxisNegative="false" /> <Joy id="3" button="-1" axis="unknown" isAxisNegative="false" /> <Joy id="4" button="-1" axis="unknown" isAxisNegative="false" /> <Joy id="5" button="-1" axis="unknown" isAxisNegative="false" /> <Joy id="6" button="-1" axis="unknown" isAxisNegative="false" /> <Joy id="7" button="-1" axis="unknown" isAxisNegative="false" /> </Bind> <CVar name="r_showfps" type="boolean">false</CVar> <CVar name="r_drawwire" type="boolean">false</CVar> <CVar name="r_clear" type="boolean">true</CVar> <CVar name="sys_title" type="literal"> <![CDATA[A Link to the Past Remake 0.1 INTERNAL PRE-ALPHA]]> </CVar> <CVar name="r_clearcolor" type="color" r="72" g="160" b="72" a="255" /> <CVar name="vid_width" type="integer">640</CVar> <CVar name="sys_framelimit" type="integer">60</CVar> <CVar name="r_fullscreen" type="boolean">false</CVar> <CVar name="vid_height" type="integer">480</CVar> <CVar name="sys_vsync" type="boolean">true</CVar> <CVar name="sys_showstats" type="boolean">false</CVar> </Config> Need to add some checks to it, so I don't have to add all of those invalid bindings. -
SceneNavi - A simple Ocarina of Time level editor
Antidote replied to xdaniel's topic in Modifications
That should work wonderfully, how much effort did it take to move it to Nini? And that seam is kinda hard to miss, Nintendo must not of thought it was a big deal but it's pretty obvious. I think .zroom makes the most sense. -
SceneNavi - A simple Ocarina of Time level editor
Antidote replied to xdaniel's topic in Modifications
Is that seam visible in game? Or is just an odd rendering glitch in SN? -
SceneNavi - A simple Ocarina of Time level editor
Antidote replied to xdaniel's topic in Modifications
Once SceneNavi is out of beta, you should make a transifex project for localization. It's free for open source projects, I have one for Sakura Suite. -
SceneNavi - A simple Ocarina of Time level editor
Antidote replied to xdaniel's topic in Modifications
I'm guessing an off by one, but C# has foreach. -
SceneNavi - A simple Ocarina of Time level editor
Antidote replied to xdaniel's topic in Modifications
Using a queue is usually the preferred method, but a stack works fine as well. -
True, still worth the effort to ask. Who knows, maybe Iwata will shed some light on it later on in an Iwata Asks segment.
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Nice, this makes me pine for my AMD-K6, it's still lying around, I just don't have a board for it.
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I'll definitely be mirroring it over here. Hope you don't mind me uploading one for each platform.
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Got a response from Nintendo, it didn't lead to any new findings dissappointingly enough.
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Wiiking2 Editor has been renamed to Sakura Suite, and has been re-purposed for the Sakura Game Engine, though it can still be used for editing save files, in fact that is still one of it's major talking points. Here are some screenshots of the upcoming release (which will hopefully be released this Thursday)
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SceneNavi - A simple Ocarina of Time level editor
Antidote replied to xdaniel's topic in Modifications
Depending on how SceneNavi is structured, it shouldn't be too difficult to implement an undo system. All an undo system is, is basically a bread crumb system. You store a previous state, then when you need it you simply put it back. However if the program isn't structured properly it can be a huge headache. -
The Official Post Your Ugly (or Not-so Ugly) Mug Topic
Antidote replied to Shadow Fire's topic in The Central Hub
I'm actually blond, my hair darkened, which is common with blonds. -
That doesn't necessarily mean that it wasn't worked on before ganon_demo, just that it was imported after, but given that it doesn't follow the alphabet it's definitely likely. That's evidence that they used a script to build the ROM image. EDIT: If only the ROMs stored the timestamps.
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It could have had something to do with a corrupted sacred realm, like the golden land in ALTTP, or the realm Demise takes you in Skyward Sword. But at this point it's just pure speculation on our parts, I'm tempted to email Nintendo and see if I can get a response from them.
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Actually, Airikita, you have a very excellent point. I think that Nintendo may have used it to design his AI then decided that the room was too bland/easy and decided to redesign it with a more gothic motif. Perhaps at one point you were warped to this room after freeing the sages instead of fighting the gauntlet up to Ganondorf's bosschamber. That would explain the out of place textures.
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SceneNavi - A simple Ocarina of Time level editor
Antidote replied to xdaniel's topic in Modifications
Got an exception when attempting to pick a collision triangle From what i can tell it's in Mono, but there may be something fishy in your picking code as well X11 Error encountered: Error: BadAlloc (insufficient resources for operation) Request: 53 (0) Resource ID: 0x8C002FC Serial: 11364 Hwnd: Hwnd, Mapped:True ClientWindow:0x8C002FC, WholeWindow:0x8C002FB, Zombie=False, Parent:[Hwnd, Mapped:True ClientWindow:0x8C002EC, WholeWindow:0x8C002EB, Zombie=False, Parent:[Hwnd, Mapped:True ClientWindow:0x8C002EA, WholeWindow:0x8C002E9, Zombie=False, Parent:[Hwnd, Mapped:True ClientWindow:0x8C0001D, WholeWindow:0x8C0001C, Zombie=False, Parent:[Hwnd, Mapped:True ClientWindow:0x8C00016, WholeWindow:0x8C00015, Zombie=False, Parent:[<null>]]]]] Control: System.Windows.Forms.Button, Text: &Jump to Polygon Type at System.Environment.get_StackTrace() at System.Windows.Forms.XplatUIX11.HandleError(IntPtr display, XErrorEvent ByRef error_event) at System.Drawing.GDIPlus.GdipCreateFromXDrawable_linux(IntPtr , IntPtr , IntPtr ByRef ) at System.Drawing.Graphics.FromXDrawable(IntPtr drawable, IntPtr display) at System.Drawing.Graphics.FromHwnd(IntPtr hwnd) at System.Windows.Forms.XplatUIX11.GetOffscreenGraphics(System.Object offscreen_drawable) at System.Windows.Forms.XplatUI.GetOffscreenGraphics(System.Object offscreen_drawable) at System.Windows.Forms.Control+DoubleBuffer.Start(System.Windows.Forms.PaintEventArgs pe) at System.Windows.Forms.Control.WmPaint(Message ByRef m) at System.Windows.Forms.Control.WndProc(Message ByRef m) at System.Windows.Forms.ButtonBase.WndProc(Message ByRef m) at System.Windows.Forms.Button.WndProc(Message ByRef m) at System.Windows.Forms.Control+ControlWindowTarget.OnMessage(Message ByRef m) at System.Windows.Forms.Control+ControlNativeWindow.WndProc(Message ByRef m) at System.Windows.Forms.NativeWindow.WndProc(IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) at System.Windows.Forms.XplatUIX11.DispatchMessage(MSG ByRef msg) at System.Windows.Forms.XplatUI.DispatchMessage(MSG ByRef msg) at System.Windows.Forms.Application.RunLoop(Boolean Modal, System.Windows.Forms.ApplicationContext context) at System.Windows.Forms.Application.Run(System.Windows.Forms.ApplicationContext context) at System.Windows.Forms.Application.Run(System.Windows.Forms.Form mainForm) at SceneNavi.Program.Main() X11 Error encountered: Error: BadDrawable (invalid Pixmap or Window parameter) Request: 14 (0) Resource ID: 0x8C00316 Serial: 11365 Hwnd: <null> Control: <null> at System.Environment.get_StackTrace() at System.Windows.Forms.XplatUIX11.HandleError(IntPtr display, XErrorEvent ByRef error_event) at System.Drawing.GDIPlus.GdipCreateFromXDrawable_linux(IntPtr , IntPtr , IntPtr ByRef ) at System.Drawing.Graphics.FromXDrawable(IntPtr drawable, IntPtr display) at System.Drawing.Graphics.FromHwnd(IntPtr hwnd) at System.Windows.Forms.XplatUIX11.GetOffscreenGraphics(System.Object offscreen_drawable) at System.Windows.Forms.XplatUI.GetOffscreenGraphics(System.Object offscreen_drawable) at System.Windows.Forms.Control+DoubleBuffer.Start(System.Windows.Forms.PaintEventArgs pe) at System.Windows.Forms.Control.WmPaint(Message ByRef m) at System.Windows.Forms.Control.WndProc(Message ByRef m) at System.Windows.Forms.ButtonBase.WndProc(Message ByRef m) at System.Windows.Forms.Button.WndProc(Message ByRef m) at System.Windows.Forms.Control+ControlWindowTarget.OnMessage(Message ByRef m) at System.Windows.Forms.Control+ControlNativeWindow.WndProc(Message ByRef m) at System.Windows.Forms.NativeWindow.WndProc(IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) at System.Windows.Forms.XplatUIX11.DispatchMessage(MSG ByRef msg) at System.Windows.Forms.XplatUI.DispatchMessage(MSG ByRef msg) at System.Windows.Forms.Application.RunLoop(Boolean Modal, System.Windows.Forms.ApplicationContext context) at System.Windows.Forms.Application.Run(System.Windows.Forms.ApplicationContext context) at System.Windows.Forms.Application.Run(System.Windows.Forms.Form mainForm) at SceneNavi.Program.Main() System.Exception: Generic Error [GDI+ status: GenericError] at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename unknown>:0 at System.Drawing.Graphics.FillRectangle (System.Drawing.Brush brush, Int32 x, Int32 y, Int32 width, Int32 height) [0x00000] in <filename unknown>:0 at System.Drawing.Graphics.FillRectangle (System.Drawing.Brush brush, Rectangle rect) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.Drawing.Graphics:FillRectangle (System.Drawing.Brush,System.Drawing.Rectangle) at System.Windows.Forms.Control.PaintControlBackground (System.Windows.Forms.PaintEventArgs pevent) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.OnPaintBackground (System.Windows.Forms.PaintEventArgs pevent) [0x00000] in <filename unknown>:0 at System.Windows.Forms.ButtonBase.OnPaintBackgroundInternal (System.Windows.Forms.PaintEventArgs e) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.WmPaint (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.ButtonBase.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Button.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0 -
SceneNavi - A simple Ocarina of Time level editor
Antidote replied to xdaniel's topic in Modifications
You're welcome, glad it worked out for you. -
SceneNavi - A simple Ocarina of Time level editor
Antidote replied to xdaniel's topic in Modifications
Delete your actor definitions and replace them with the ones in the archive, if that doesn't work, re-download and try again. If not, there may be a legitimate bug in the ActorDefinition parser. -
SceneNavi - A simple Ocarina of Time level editor
Antidote replied to xdaniel's topic in Modifications
Then post your solution, just gesticulating and finger pointing does nothing, provide a working example for your solution. Even if it's just a code snippet. You can't just assume that you have a concrete solution. -
The Official Post Your Ugly (or Not-so Ugly) Mug Topic
Antidote replied to Shadow Fire's topic in The Central Hub
Nice, makes me wish I owned one of those :< -
aannndd this is why I use dropbox lol.