Errorjack
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Everything posted by Errorjack
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Very interesting to see a 3D Zelda64 being developed. I was developing a top-down 3D Zelda game, but needed to completely re-work the sword combat, so I kinda dropped this project. This is very old footage, I'll probably upload newer video showing what I did to improve it, and probably upload the source. https://www.youtube.com/watch?v=mhxatvDIndo I'm interested to see how far this Unity Zelda64 comes, looks good.
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Thanks, but I can always improve. I've also been learning how to make some proper logos in Illustrator, so I'll probably be making fully custom logos in the future.
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I'm late to the party on this. I created a logo if you decide you'd like to use it:
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Decided to try again and make some proper maps. This is a tiny dungeon I made to test switches. Found some interesting things, looks like I'll make a proper dungeon. It cuts off like that because I didn't want to make a whole room like that, just a simple one for testing.
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I decided to use my map to make a scale for both Links. Made a map in 1.0 for SharpOcarina. I used the Child Link for the 1-1 scale and then just used Adult Link for the other size. Now I got both two perfect sizes. Thanks guys. If you want both Adult and Link scales that are 1.0 scale in SharpOcarina, here they are: http://www.mediafire.com/?obz0vf43d78nzbn
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I think the only issue I have with the current one is the lighting, music not working and the bugs where you must change something somewhere else to keep the changes. A prime example is the actors, you won't be able to change the actor's number or variable unless you move it's position. Music, Lighting, Easier Actor Movement, and to show the name of the actor. That is the only thing I would need.
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The download for both Link models are broken. If you could possibly upload them again, that would be awesome.
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I too would like the models and door information. It would greatly make map development much easier!
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Zelda's Eternal Youth Hack - [MORE UPDATES!!!]
Errorjack replied to Airikita's topic in Modifications
I put the leaves in there because it had an old feeling, without it looking too old. Eternal Youth sounds old so I thought it would fit. A ufo behind the logo? I wouldn't even know how I could put that lol. -
Zelda's Eternal Youth Hack - [MORE UPDATES!!!]
Errorjack replied to Airikita's topic in Modifications
I'll probably make you a logo/design. I'll edit this when it's completed. EDIT: Came up with this, tell me what I should change: -
I got this when I clicked Warp without loading the map: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at G2Map.MainForm.treeView1_AfterSelect(Object sender, TreeViewEventArgs e) at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e) at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv) at System.Windows.Forms.TreeView.WmNotify(Message& m) at System.Windows.Forms.TreeView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativewindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativewindow.WndProc(Message& m) at System.Windows.Forms.Nativewindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17626 built by: FX45RCREL CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- G2Map Assembly Version: 0.1.0.0 Win32 Version: 0.1.0.0 CodeBase: file:///C:/Users/ERRORJACK/Desktop/Pokemon%20Crystal%20Mod/G2Map.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17626 built by: FX45RCREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17626 built by: FX45RCREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17626 built by: FX45RCREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- RHHelpers Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/ERRORJACK/Desktop/Pokemon%20Crystal%20Mod/RHHelpers.DLL ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17626 built by: FX45RCREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Guess it should make it load the code. ALSO, you should make it so when you hover-over the Warp/Events, it shows where it is on the map.
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If you need logos made, I'm your man. xD Great to hear it's close to completion, it will be a hit.
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xdaniel, you are an amazing beast at what you do. You should really stick to 1-2 projects and keep working on them you've got A LOT of dead ones. I wish I could do the things you do but alas, I'm a Photoshop kiddie. Great work on everything, mostly making your own games and the Pokemon Crystal map editor. Would love that to be complete. ;D
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That's why they have a bunch of people working on just implement them into the game.
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You need a proper logo. The current one is really weird. It's your choice if you choose to use this or not.
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GameMaker is very limited. You should look into an engine called "Stencyl". It's a flash-based engine that has a lot of functionality.
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Fonts out of place? They are the default Zelda fonts, Times and the Ocarina of Time font used in the textboxs. Thanks, just trying to improve on what I can. He made an awesome one, just wanted to see if I could remake it and maybe spice it up(spice girls anyone?)
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I wasn't expecting for it to be replaced, just wanted to try and make my own version. I got to see a funky version in-game too which just tops it.
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I would love to see it at it's full potential. It does look a bit funky and if there is a way it could be improved, I can do so. I've got the PSD if you guys would want to do it yourself but I would more than happy to see if I can fit the pieces in.
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Do you want me to split it into pieces so you can move them around? Give me the certain files I need to replace and I'll make sure they fit.
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Thanks, I got a couple of other things I will fix but I got school tomorrow and I'll improve it then.
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Alright, here is v2:
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This is my version of the The Legend of Zelda: Ocarina of Time Ura Expansion logo. I see the one now, it's good but it could be improved. All graphics can be improved but the current one has a lot of little things that could be fitted. (Sorry for the pixels, it's compressed because my photoshop is hating.) What do you guys think?
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I do indeed like making maps but have trouble with Google Sketch-up. It never exports the materials when they are on the map. Its more of a random thing for a map to work. I'll be trying to create a map if possible.
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Since we're doing custom maps, here's a custom map I made. Google Sketchup doesn't like making maps for me so I have no idea how to correctly map more maps.