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JDYoungLink1

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Everything posted by JDYoungLink1

  1. Do you want me to provide a download link to the Gerudo Valley version with no sand?
  2. That's Pretty cool, Good Job Guys! http://core.the-gcn.com/public/style_emoticons/default/thumbsup.gif
  3. Uploading my Desert textures(which includes Gerudo Valley, Thieves hideout textures, Haunted Wasteland) to MediaFire, Download link will be in the first post at the bottom. in a min. I still have to finish the Desert Collusus. I didn't mean to double post but Im not quite done with this Topic yet still more work to go comments and advice will be appreciated. http://core.the-gcn.com/public/style_emoticons/default/thumbsup.gif
  4. fence update! http://core.the-gcn.com/public/style_emoticons/default/thumbsup.gif Gerudo's Fortress Desert
  5. Thanks for the support . can someone critique this fence?
  6. Your right I seem to have overlooked that How this? my attempt to make the sand fit better
  7. Not quite done yet tho. update! sand? or No Sand? before After Gerudo's Fortress Desert Comments Please! Downloads http://www.mediafire...ktdfdyt47wzj9sb Colussus http://www.mediafire.com/?k3f6uw3llxhxgye
  8. Your trying to load the the sword at the Address 0x15540(Master Sword) right?. Just use this Gameshark code it only works for young Link only, sadly. If you use it as adult Link the graphics will distort. 80224717 0004 Giving credit to DeathBasket, too. It load the Address 0x15540 and puts it over the Kokiri sword, what ever it may be. Hope's this helps. or If you just want to use the Master sword as young make sure you follow this method otherwise link will hold it backwards, If not you now have the code needed to load objects from the address 0x15540 http://core.the-gcn.com/public/style_emoticons/default/thumbsup.gif Tools Needed : HxD First open in HxD Obj_link_Boy copy >10EE8 - 1175D length 876 >Paste in Obj_link-child >D690 - Df05 {all this does is flip the model to be the same position as the adult Link Master Sword.} Example
  9. Xdaniel You Rock I grant you 1 million epic points spend as you like lol http://core.the-gcn.com/public/style_emoticons/default/thumbsup.gif .
  10. Link was always left handed. On the wii they had to mirror the game so that people who are right handed could play the game more naturally.
  11. Tools Needed : HxD First open in HxD Obj_link_Boy copy >10EE8 - 1175D length 876 >Paste in Obj_link-child >D690 - Df05 {all this does is flip the model to be the same position as the adult Link Master Sword.} then goto 0x15540 >Select block 0x15540 then for the length put 410 copy it >then goto 13f38 then paste it at that address. >Next after you paste it you should see E6, change that to DF. at the address 14350 put E7 00 00 00 00 00 00 00 save and your done {This then replaces the display list(I don't the the proper term name?) of the Kokiri Sword, Then copies The Master sword at the address 0x13f38. There is also a gameshark code I have that's loads the address 0x15540 Correctly with no errors over the kokiri sword I'll post it when I go back to my Dad's on Friday. For some reason it comes out the right arm comes out messed up when I equip the hylian shield but perfect when I use the deku shield and have the sword drawn. wierd?
  12. Guys i've been wanting to share this with you. First off No I didn't draw it.My friend Kahlan drew it for me about a year and a half ago back when I first enrolled in college.She is an amazing artist i wish I had more of her work to show but I haven't seen her since last semester .
  13. That's really amazing, great job as usual.
  14. He has a magical pouch that shrinks all of the items he's not using.
  15. the animation list was yeah, but not the hex editing I did in the pic, that pic was hard to make I had to use paint to erase the text and document it. the idle animation is 3240 in gameplay keep 3148, 3140 is running in gameplay keep if i ever get to working on this i'll post more info
  16. How to change Link's Animations and write them directly to the rom. First Goto 0xC23030 Find The Animation you want to change. Link's Animations Eventually I'll have a Complete documentation of all off Link's Movements but this is all I have for now. I also have these in Gameshark code format for those who prefer using codes(ill post at a later time) But with the use of a Hex editor and the information provided you don't need codes, you can write directly to Rom. One last note I want to give credit to Flotonic for using his animation list( I've actually Found the same information way before he posted his, but let's not go into That)
  17. yes you have my permission can you do it?
  18. Its For everyone!. I just wanted to be the first to port the hero's Shield over myself, I just don't have the experience yet.
  19. I was using HxD I'm about 50% done I just dont know where to paste the vertex data and the texture data block. This is what I got so far Hero's Shield vertex data MM Link Hero's shield 17460 -uot 17458 - 176FF hex editor start(vertex data pointers) 01 commands 01 00 C0 18 06 01 40 58 01 00 90 12 06 01 41 18 01 00 80 10 06 01 41 A8 starting command 14058 - 14227 (vertex data) Fd commands FD 10 00 00 06 01 90 40 FD 50 00 00 06 01 BE 80 if anyone knows how to finish where I left off that would help.
  20. I wanted to port MM link's hero's sheild in the place of OOT Deku shield for young Link. Are there any tutorials on how to do this. Spinout how did you port FD Double helix sword over the Biggoron's sword?
  21. Thanks Linktank I thought it was Photoshop. I'll download it right now and familiarize myself with it.
  22. SanguinettiMods you rock gotta say I'm liking the Melee textures. What do ya think of this, I made some modifications? You know what I noticed the textures for 3ds Link look identical to his melee textures. Also what program did you use to make those shields, Ive been trying to find a program that can do fill effects over textures know any good ones?
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