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JDYoungLink1

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Everything posted by JDYoungLink1

  1. I used Utility of time and modified the .zobj object_link_child at the address 0x21398. simple stuff really.
  2. Guess i'll add more detail then
  3. yes they are ingame textures loaded with a plugin. also the marios size limit is indeed 8192 by -8192, but since I can load spiral mountain into the game Im not to worried about texture sizes.
  4. thanks guys. this was the village originally then I changed it into this and then i finally decided to changed it into the village in the first post. I'll probably end up changing again to make it more complex im really trying to get better at building levels thats why I had asked everyone for ideas.
  5. Lately Ive been using Google Sketchup to make levels for super Mario 64 and I wanted to get some input from everyone, I plan on making them into mods with enemies and everything, but until I learn how to use Toads tool thats out of the question. Anyway please feel free to comment, give input on what i should make next and things like that any participation(input) will be greatly appreciated. this a small stage I was working I was going for an old village style stage. Sketchup model In game model
  6. Most came from google originally but I modified them with GIMP to fit my style.
  7. Just a mod I made out of boredum, to show a few textures and codes I had worked on. vid
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