Airikita
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Everything posted by Airikita
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Lies. I only started learning C# this year, so yeah. I mean I learned JAVA, but I had a sense for programming for a long time. It does help to understand the game logic, or have an idea of it, along with some programming knowledge. Learning MIPS is a bigger step, but worth it to learn. (Too bad I feel like crap lately, I ran into class out of breath and coughing since then)
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Oh yes, very possible, but a definite assembly hack is required. Not a bad idea, since you can check for the value that checks for day or night (which is listed on some sites for where it's stored... mainly the wiki), and you can make it play a music index on that choice for 2 themes. I'm pretty sure the theme is in code somewhere. You could use the debug printf function space for your code, should be short enough to fit it right in there.
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Well not the ordering, but it has to be specified in the header what offset they're listed, and follow proper formatting.
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I have a feeling doors determine which maps are done in the order you give them, but you can always look here on transitions to get a better idea how to make them work: http://wiki.spinout182.com/w/Maps_and_Scenes#Transition_Actors I was reading on it for black planes when working with Epona, but it's possible they work for doors too.
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My desktop now... been like this for a while, and half the shortcuts I don't even touch, but they're there so I go "oh yeah, that thing... I will open that today" lol.
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The Official Post Your Ugly (or Not-so Ugly) Mug Topic
Airikita replied to Shadow Fire's topic in The Central Hub
I need to trim my hair... Aside from that: WEEEEEEEE~ COFFEEEEEEEEE!!! -
Yes.... that is what the wiki says, 3 bytes per color.
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And adult timeline? So I'm guessing you plan on importing OoT adult Link? I'm not sure if there's a proper converter, but you might be able to just change some things in adult Link's display list, and porting it over would require a lot of re-pointing the offsets. There are unwanted problems when transferring models from OoT to MM or vice-versa.
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http://wiki.spinout182.com/w/Code_notes <-- everything should be here. I was very busy yesterday. I couldn't answer some of your questions in the PM since a lot of them require tutorials for 3 different things.
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Zelda's Eternal Youth Hack - [MORE UPDATES!!!]
Airikita replied to Airikita's topic in Modifications
Sorry, but I already replaced the jump attack with the beta jump attack. That one isn't really obvious anyways. EDIT: Working on the female model: UPDATE: Minimap is now disabled in all areas from HUD... sound effect also skipped as a result. -
Oh yeah? Then why did he tell me and everyone else to delete their copy of UoT and removed the download link? He was trying to destroy it near the end of ZSO... He also deleted all his source code, which is why UoT changed later on because he wasn't building off the source code, and never released it. That or a virus destroyed it. I also had to get my copy from the only member who kept his, so yeah, it almost went extinct. The old UoT is what I'm talking about, not the newer ones. Also, gj on the textures and rendering.
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Zelda's Eternal Youth Hack - [MORE UPDATES!!!]
Airikita replied to Airikita's topic in Modifications
There should be new characters, but for now it will take some time to get a value stored when the appropriate text is selected. It's a stab in the dark for now. EDIT: Selected gender choice now stores to a customized location in the save data... it is only a matter of making custom character designs in a zobj file to replace Link with, and gathering up offsets to his model and re-pointing things. EDIT 2: Storyline added to first post. It's a brief introduction for now. Note that this story will be used for the release too, so details of what to expect are left out and allusionary to the reader. -
Zelda's Eternal Youth Hack - [MORE UPDATES!!!]
Airikita replied to Airikita's topic in Modifications
Storyline is being tweaked for a new concept, if it works out. Major re-haul to be done, and need to fix other things. Curious if I should make the two options in one zobj file because of the age fix, but also might save on ROM space and easier implementation without digging through the ROM for Link's group values. -
Personally, I wouldn't touch Hyrule Field because of it being the intro, so I would suggest a different map. It is actually possible to make the scene use multiple maps like that, just they had so many restrictions on Epona when it came to maps (don't ask why, I question Nintendo's motives) that it suggests they did that so Epona was restricted. Idk, Nintendo was weird with that one. EDIT: Function that sets text in Link's code: ----------------------------------------------- 803DA4DC -> JAL changes text at 80221EA8 ROM changes for stuff: ------------------------------ 0xBD2B3C -> AC400004 to AC4E0004 for young Link in title screen (this also means no Epona without my young Epona patch) Disable mini-map permanently: -------------------------------------- Key pointer: 0x0DD2 on 802120A0 (or something like that) Key address in RAM: 80081A34 -> Change to: 100001F9 Key secondary address: 80081A98 -> Change to: 100001E0 Key address for showing or hiding map: 80111B34 -> change to: A7040DD2 (saves 0001 to mini-map display status)
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Yes, and you don't have to worry about lower polys, but I think you have to be careful not to make it bigger than Hyrule Field (however, I could be wrong). So good luck.
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The bane (or source) of (most) status controls: ------------------------------------------------------------ 80224C2C in RAM (Nemu Memory Debugger during gameplay - controls various conditions based on game behavior. Binary booleans) Length: first three words contain a lot of obvious situational booleans. Swinging your sword and items might control one word while riding Epona dictates 2 values in 2 separate words, and cutscenes, Navi, stuff gallore. Especially freezing animations. RAM Expansion Hack: ----------------------------- ROM: ------- 0xB415B0 -> 3C188044 to 3C188074 for extended RAM memory AND 0xB33C5C -> 3C05001D to 3C05004D "" *** Note: for custom expansion, change the values by the same incremental amount, and too much will crash the ROM when trying to play. *** *** Can cause the memory to load past 8Mb if too high; every 0010 added is 1Mb more space. *** *** This allows loading more actors and objects into a single map, and allows more enemies to co-exist when riding Epona to remove unusual glitches. ***
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Ah sorry thought it was one actor... didn't check. It could be beta code then, I never had to mess with actor hacking the drawbridge. Also, please don't take things personally, I'm getting tired of people assuming I'm being an ass. EDIT: ah well, looks like mzxrules figured it out. Code can be confusing at times.
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No, bridge is an actor. If the bridge was part of the map it would never change between ages. I guess they used an age checker to save time on forcing values. Doesn't sound beta to me, but Nintendo is also known to put multiple redundantly unnecessary chains of conditional checks... yeah...
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Oh no, that cleared up when I gave the RAM expansion hack for my mod... it was when exiting areas, there's a real check in the code for if Link is riding Epona. It is disabled if Link dismounts Epona and touches the ground with his feet.
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Okay, let it go... I already spoke with him about it.
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2 findings I feel I should share.... beta code found in the following: Epona: - One part of her code that checks for the Gerudo Fortress scene value also has a check for Talon's House/Silo scene... not sure why, but I have never seen a purpose for Epona there? Stalchildren: - There is actually a check in Stalchildren to not spawn while riding Epona... this might have meant that Stalchildren were never meant for just child Link, but removed for obvious RAM issues until my late RAM Expansion hack.
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5 days ago... guess they didn't advertise it properly. They should have shared with with some Youtube channels that discuss games.
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I've seen you work on a custom map before you left for a while, are you still working on it?
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Watching these lately for inspiration: http://www.youtube.com/watch?v=jyHKMzI5Rs0 http://www.youtube.com/watch?v=3vODSnRI90A http://www.youtube.com/watch?v=RBuHb_iIzJI
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I got candy I can bring, so let's have a road trip! Newbies are invited to a super-secret and privileged ceremony! Everyone gets a good welcoming ritu... I mean party.