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Airikita

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Everything posted by Airikita

  1. The legs looked worse before, lol... I dunno, I fussed over them for a bit, but eh. I updated the pic, changed the dress up a bit. EDIT: That level stuff makes sense, I might have to change all the wild Pokemon then... I made a lot of them level 1. However, some of them seem to be fine at level 1. UPDATE: I attempted to replace the Hero's sprite on the trainer card: I had to muck around with the settings, and the image itself is clear, but... the image looks really glitchy in this for some reason... going to try a different method. EDIT2: Aaaaannnddd, SUCCESS: The blocks fudged from my sprite, buuuut I don't really care. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- UPDATE2: Color palette hacked to match intro sprite colors:
  2. Hey guys, I've been working on a test/demo project on the side, a Miku adventure in Pokemon Gold: I changed the starters to: CLEFFA, IGGLYBUFF, and TOGEPI, each level 1. Rival starts with CHIKORITA, CYNDAQUIL, or TOTODILE, and I made it so that they are still catchable in the wild. I had to test for bugs though, and yeah, given Pokemon is notorious for weird glitches, I found a weird one that if you catch a level 1 starter, and get EXP off a wild Pokemon, the leveling goes shit-crazy, and takes forever to get to level 100. I want to make this a challenge, and it seems that, so far, anything aside from starters can be level 1. The challenge is in the Pokemon themselves, IGGLYBUFF has only SING and CHARM, which I managed to use and defeat the Rival with. I gave a generous amount of molah at the beginning for testing, the maximum amount (I think it was 6555355 or something like that). I just recently edited the front sprite now, and this isn't going to be a full-blown project, just something I plan to burn to a cart later and play. I am, however, thinking about a dialogue change if anyone has some ideas. Text editing isn't as easy as OoT with this either, requires code hacking. There is a script editing tool I found, which is working some magic. The good thing is that the community on hacking Pokemon is very extensive. I'm not converting to Gameboy hacking, so don't panic! I dug around for the tools, and I'm looking for some opinions on my Miku sprite.
  3. Hey guys, I'm going to likely have to announce that I'll have to be absent. I am lurking on the forums, but am too busy currently to do very much. I have to catch up on studies, and I'm also busy with video game sales/purchases. I might try to trade some games for N64 games, so I'll see how things go. Otherwise, I'm backed up with work, and very stressed. I can't keep up with modding for a while. - Airi
  4. Zedd - Stay the Night (dj jo remix) [English Hatsune Miku] <-- one of my more recent favorites. This guy does amazing things with English Miku!
  5. I remember HeavyZ mentioning Navi looking like a black mess once (black square? cluster?), after testing it in the ED64... I fixed the order now, but I don't know how it will look. N64 handles graphics really strangely.
  6. I've been busy with school work lately, but I've also been working on my value editor. I'm still waiting for HeavyZ to return with some results. It might be a while before I get back to hacking/modding, but I'll squeeze it in when I can.
  7. *Lurks around (having a bad day)* Ohhhh, you guys are all posting pictures of yourselves and I didn't yet! How rude of me... Here's me with a Banana Hat I made myself: Because Banana Hats are awesome! XD And here's one of my kitties: I tried to find a picture of me wearing my Zelda hoodie, but I can't seem to find it... but now you know what I look like. XD EDIT: That picture of me isn't the best either, but one of my pictures without too much clutter around. EDIT2: Some of you guys seem to be pretty self-conscious too, with your "I'm ugly" stuff... a lot of you look great in your photos!
  8. Well... I want to mod Pokemon Stadium 2 next, but I have so much going on in my mod... Maybe I'll do some random stuff to it on the side for fun.
  9. So many Chrome shortcuts... rofl.
  10. Yeah, I read up about getting it on Linux... anyways, I have the tool run a dummy ROM in mupen64plus... I was hoping for a Live Editor, but I don't know how to get Java to work with the Process object like that. I tried getOutputStream.write, but eh... I wasn't 100% on it working.
  11. So this is the "current" setup, including the ability to load a "dummy" ROM file to mupen64plus: This will not affect the ROM you uploaded for testing, it will create a false/fake file, which basically tricks mupen64plus into loading any altered data for testing. This test wasn't a great example, but perhaps later tests will prove positive. I'm hoping the Live Editing feature will work properly as I have had some results from a previous test that suggests it should work. EDIT: Live editing doesn't seem to be working, it seems as though I'm limited with Java for writing data... I will try other methods however
  12. I'm still doing a test to be sure, I r econfigured Unicat's dlist to be safe and made comparisons noticing that RDPLOAD cpmes before RDPSYNC (or what it's called). Your converter mixed then up. Your tool does a great job otherwise.
  13. Good luck with map modding, the display lists are not turning out to be hardware compatible... you may need to analyze this page to know what to fix later on: http://wiki.spinout182.com/w/F3DEX2 Until model converting tools are fixed up to do the proper order for RDP calls, it can jack up hardware pretty royally... I'm getting HeavyZ to test the fix I made, and I believe my hunch on the error with handling RDPs is pretty accurate. The structure of the display lists are good, but need to be properly analyzed and tested. xDaniel, I'm talking about you here.... hopefully he's working on a fix. You NEED to call G_RDPLOADSYNC before any RDP-related commands, the model converters mux it up. I verified with Antidote on my thoughts, and we both agree there's a real problem with how the model converters mix it up. RDP is directly related to how the hardware handles input to the VIDEO display for graphics. (Perhaps Antidote might put his two-cents on this one)
  14. Woo, neat. I'm still tinkering with mine. I added a feature which loads a test file to mupen64plus, maybe you can add that in for yours. Since you're working in Java, maybe we can merge our tools into one super-tool? I mean, I could make a GUI that people can select either one, and I can add a code to run yours for a test in mupen64plus later? I think I have a class that generates mupen64plus separately.
  15. Organized my desktop today, and added something awesome: I think I want a poster of IA on my wall now.
  16. I LOVE IA: I can't get enough of her lately, AND I WANT TO SHARE IT!!! SQUEEE!!!!! X3 EDIT: OMFG, MORE IA:
  17. Just updating... Unfortunately due to my schedule, and circumstances with Java not cooperating with what I want it to do, this might be on hiatus for a while. That is, if anyone is still interested, I will work on it harder. But due to current situations, I may not have time to complete this properly. I can still make a release with it just being a ROM editor and not run the emulator for now. Java's error handling is shitty to Nemu, which is shitty when Nemu is still a great tool to use, and would be a boon if Java would stop being an anus over it. Let me know your thoughts, I need to know if anyone is interested in this or not. It could be fixable, but the Java community are not being helpful either, but I could try a different source. ======================================================================================================================== EDIT (UPDATE): I fiddled around with it, and came to something close: It's easier to run it in mupen and a TEST rom will be loaded into mupen64plus, not the actual ROM you uploaded, so you can test your changes before saving your ROM. It creates a dummy file in order to accomplish this, which will only last as long as your session in the app. So far this is what I got, I don't know if I can plug in extra commands to mupen64plus as Java is limited in accessing processes appropriately in Windows. ======================================================================================================================== EDIT 2 (UPDATE): I believe I have figured out a way to make this tool a LIVE EDITOR!!! I'm only guessing for now, testing phase will have to be next in order to be sure. However the app is still incomplete, the results of the test are different from just opening the file in mupen64plus. I have a good feeling about it though.
  18. BWHAHAHAHAHA!!! I guess that Solitaire hacking led me to some interesting shit tonight.. Behold the power of Cheat Engine and Nemu COMBINED: (watch in HD and fullscreen to see all the text) This will make finding functions and code lines a LOT easier when AI hacking! I recommend this for anyone looking to modify actions, and the sort, within OoT that can't be found by normal debugging means in Nemu! The Cheat Engine's process debugger is a fantastic visual window into the game's code! You might have to do some digging in Nemu's Memory Debugger, but once you can split the difference between OoT's Big Endian to Cheat Engine's Little Endian layouts, you're pretty much set! I also seemed to have discovered code lines for where Link's "Open" action is triggered/activated! PURE GOLD!!!! WOO!
  19. I hacked the save file. Also, there's a cap. Microsoft made it a 32-bit integer... ew... I can keep it at $2147483646, but if I change it to $2147483647, Solitaire throws a fit when I open a file (possibly a parsing exception). I dunno, I was hoping it was a float or a double, considering it's a 64-bit game. Buuuut, I can still hack the String in RAM and do this: AND: I made a video for lulz: I did this because I played Solitaire Vegas for so long, I wanted to get the score to overflow... buuut, I decided to take a shortcut today to cut off my bad habit. And you know what? I'm done with this, lol.
  20. URGH: I think I'm just lazy, or just incredibly occupied... I do too many things (I did have Eclipse open earlier, I've been slacking off today, and I have a test tomorrow... urp) Enjoy my pretty wallpaper though~
  21. Aw jizz, my skill power levels are over 9000: Not even Solitaire can handle my mad skillz. (in all seriousness, this is trickier to do than it seems, Solitaire throws fits if you jack the score up too high at once, this was just a random experiment brought to you by Airikita~)
  22. LMAO, oh man, today is a gud day.
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