Airikita
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Everything posted by Airikita
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UPDATE: OMG, I made a HUGE ERROR in the combination I entered... here's the real combination: L + R + Z Up + C-down C-Up + Down Left + C-left C-right + Right B + A + START L + R + Left + C-right + START It's actually a combination of the OoT crash debugger code AND MM crash debugger code... with the exception that instead of "A + B + START" from OoT, it's "B + A + START" in Debug, and some other differences (2 and 3 are reversed). This is regular OoT's combination: http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time#Crash_Debugger I did translate it, but apparently I typed it in wrong... I've been having a lack of sleep lately.
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Sadly there hasn't been any luck with either of the ports on HeavyZ's console... perhaps the Everdrive 64 has an issue with crash debuggers???
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If you look closely, the combinations are different for Debug. Also, we noted that KeyWaitB is possibly controller 2.
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I've never played or seen this game before, but it reminds me of a steam game... the graphics are top notch for a N64 game.
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UPDATE: With a closer look, I have determined the symbols are white for up, down, left, and right, which mean it's for the JOYSTICK and not the digital pad. Also, KeyWaitB should definitely be controller 2 by analysis. EDIT: All seems to be white, so maybe they are digital pad? (is confused)
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Yes, me and HeavyZ were discussing the Konami code. I had a suspicion. Your translation is also inaccurate, I already deciphered the code, and xdan is familiar with Japanese.
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ASS LASERS:
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It could also be: L + R + Z Up + C-Down C-Up + Down Left + C-Left C-Right + Right B + A + Start L + R + Left + C-Right Start The grey up, down, left, right characters could either be for the d-pad or the joystick.
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This: http://wiki.spinout182.com/w/Debug_ROM:_RAM_Map#DebugMessage
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Yeah, it's possible... the + was yellow though, but you could be right. But is it possible KeyWaitB' is controller 2? It's separate... It looks like he used a separate emulator that accesses the Debug text that the rom prints out... it doesn't look like it's part of the actual game, just an emulator that reads the Debug junk. But in this case, it's a good find because now we have information on activating the debugger for Debug MQ.
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We've been trying to get the crash debugger to work on console as it has for MM and OoT 1.0 - 1.2, however it's proving to be more of a pain in the ass than imagined.
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I have found a lead to the button combination for Zelda Debug on a console: Note it may not work for an emulator (it doesn't for almost all of them, maybe all of them don't) but if you want to play it on console, here is the code for the Crash Debugger deciphered from the data in the Japanese text in the video: L + R + Z Up + C-down C-Up + Down Left + C-left C-right + Right B + A + START L + R + Left + C-right + START HeavyZ will confirm this. EDIT: We are under the impression KeyWaitB implies controller two. xdaniel: Seems more accurate, but still testing. EDIT: we're under the impression that Nintendo used the Konami code for this.
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N64/Zelda hacking tools (DList conversion etc)
Airikita replied to xdaniel's topic in Community Projects
I have been using E700000000000000, I don't see why it would be a problem either. I also added Navi's display list before it enters the list shown: It's supposed to make Navi's orb always face the screen, because Navi's orb is just a square plane. I just placed it in a new spot for it to work with the new model (DE0000000405C660 is the display list shown earlier). EDIT: Here is Navi's display list: EDIT2: I just noticed that Navi ends with a POPMTX (D8) after a MTX (DA)... I will have to fix that, looks like the console is overflowing with MTX stacks. Source: http://wiki.spinout182.com/w/F3DEX2 EDIT3: It's still crashing on console, I even re-arranged some things. HeavyZ is saying the Title Screen works fine, but when he starts a file with Link in the map (and Unicat) the game crashes. If I put Navi back to normal, it plays fine. -
That would work too.
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I had a thought.... why not call "Hurricane Spell" as "Farore's Wind" and color the hurricane green a little bit?
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You can hook the blood to horses, they have hit boxes. They won't flicker or react the same when hit, but you could likely make them bleed too.
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Okay, make Link spew blood when he gets hurt.
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N64/Zelda hacking tools (DList conversion etc)
Airikita replied to xdaniel's topic in Community Projects
I have a new problem. HeavyZ has been testing Unicat on console, and Unicat is crashing the console. She works fine in emulators, but fails on hardware. Here's her display list: I already spotted some oddities in this display list, mainly the 00 00 FC 01 FF FF FF FF... I'd like to know if this display list is proper, because it does not agree with the N64... -
I just don't have a preference to it... but I will give it a try.
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Zelda's Eternal Youth Hack - [MORE UPDATES!!!]
Airikita replied to Airikita's topic in Modifications
Trailer now uploaded: I will work on the video more when I get more involved... don't want to reveal the good stuff yet. There are still major bugs going on in Unicat that need to be worked out. I could work on a better trailer later too. -
Ah yeah, now it rings a bell. I could dump the textures for it, but they're all different sizes... maybe eventually...
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Pretty sweet~ Btw, thinking of doing anything with Tifa? You should make her Malon or Zelda. That is, if you want to.
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You should use SoulofDiety's tga2i4 tool, it produces a cleaner result, you have to keep the naming convention as [name]_[width]x[height]_[image type].tga such as navi_32x8_i4.tga. You also have to choose the correct colors (copy the colors from the tga file of Navi in the zip file) and export a new tga with GIMP before converting. It has to be in RGB mode with alpha channel, with RLE Compression unchecked before saving/exporting, and Navi's icon is an _i4 extension in this case. You can find the tools here: https://www.the-gcn.com/topic/2251-sods-software/ I never use PNG2RAW. EDIT: I guess this is for the textbox text in-game? I guess you could change the font style on it... would be fun, I'll add it to the zip file. Unfortunately the one you made is useless, the color around each letter is not pure black (yours is pure black #000000), the black surrounding each letter is #111111, but I can see if I can work some magic on the real thing.
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Yes, but Zelda has a lot of religious undertones, so the idea of showing blood and killing would be sinful. It's a journey of lessons, and Zelda does it diligently. But I do agree TP can pull off blood, but I just don't see it fit for OoT.
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I have finally found Navi's icon texture for the C-up Button, YAY: I have also found Epona's carrot, and other random junk, but most importantly this zip contains Navi's texture: http://www.mediafire.com/download/zzq4e326fdosc5u/ZELDiscoveries.zip Enjoy! :3