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Airikita

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Everything posted by Airikita

  1. Airikita

    Instrument Sets????

    Nevermind, I found a list: https://sites.google.com/site/deathbasketslair/zelda/ocarina-of-time/instrument-lists I wasn't paying attention since I've been tired today.
  2. Airikita

    Instrument Sets????

    So I'm looking at this list from deathbasket: https://sites.google.com/site/deathbasketslair/zelda/ocarina-of-time/instrument-sets-and-sequences What I need to know is what each instrument in each set is... Say, for example, for Hyrule Field's set (0x03), is there a list of guitar, synth, etc... for that set?
  3. Yeah, there is that too, but Link does respawn past a certain point... depends on what you want to do.
  4. Gamestop is definitely more retail now, and I prefer Microplay for some good vintage games, but their prices aren't any better where I live. Now, the PS2 games from gamestop were a better deal than Microplay... Microplay was charging $10 for games I got for $1 to $5 at Gamestop. There is a new store called Dimensions, and I will be checking their store when I have enough money; they told me they can order in a game if it's not on the shelves, and I plan to see if they can get me Ocarina of Time Master Quest if it's not available at other locations. Their pricing is fair too. But, like I said, sometimes Gamestop can be better for SOME things. I really dislike how they stopped selling vintage games.
  5. I know some details from other members... I will say Zeth had his share of activities behind everyone's back, and deceit, however it is still not a good time for this... I just started to get into the groove of some silence from the whole uproar. If you wish, send me a PM. I'm more likely to answer questions in a PM than on here. I may not reply right away, but usually I will respond to a PM right away. You'll just have to try your luck with me.
  6. Hi! It is very nice of you to come out of your hiding place, and I welcome you with open arms. I don't suppose you've taken a gander at the modding section? I am curious to what kind of projects you have in mind.
  7. I don't use sketchup, but I do know that Link just dies when he falls past a certain point... leave an opening where he can fall into, and it will work.
  8. Here's some fun effects from swapping music sequences: (Demo)
  9. You know you can read and write float values in a hex editor, right? Not all the numbers will be loaded directly by the actor's code either, which is the reason not all the data appear as floats in the actor disassemblies even though that's what they actually are. Well, I can still use the address values to find where the virtual memory is pointing to... I'm sure the addresses still reference to the values.
  10. Yeah, I just meant I haven't had time to gather the data. I could add it in as a separate window to view static values when the floats are being displayed. I've just been too busy with my mod to look into it.
  11. Well, there is a video in my topic for my mod if you want to see the clock in action. Also, I love the feel of your temple, very ancient-looking with a touch of upkeep like it's a historic relic.
  12. Unfortunately not really... the ones I found are loaded in the AI, but I did not program the changer to alter static float values because they are set to registers via a vram address to load during run time. I am looking at the code, but I have doubts I can get my value changer to work with static references.
  13. It is possible! I'm sure there's a condition or function that can be fixed to avoid the call for the breaking.
  14. It's a good thought too, that would be useful for my mod if I can figure that out... although I have moved on to something else for now.
  15. I know it's not a custom model, but I revived the old beta fish: I felt like I should post it here.
  16. This is a list of static values referencing the rock actor (ovl_En_Ishi), which is undocumented on the wiki. Only certain values are listed, but not these ones... ovl_En_Ishi (example): 002D0028 00230000 B86CFB50 B870B1E0 B0F404B0 B0F80096 30FC0190 B86CF63C B870B1E0 B0F407D0 B0F800FA 30FC01F4 086A086C 80A7F8A0 80A7F8CC 00000000 1B5B3433 3B33306D 00000000 C3CFCCCC A4CBC9D5 C3E5BCBA C7D42825 73202564 290A0000 2E2E2F7A 5F656E5F 69736869 2E630000 1B5B6D00 2E2E2F7A 5F656E5F 69736869 2E630000 2E2E2F7A 5F656E5F 69736869 2E630000 2E2E2F7A 5F656E5F 69736869 2E630000 BF4CCCCD 3F4CCCCD BF666666 3F666666 BF4CCCCD 3F4CCCCD 3F333333 3E4CCCCD 3DCCCCCD 477FFF00 00001590 00007A00 00000090 00000000 format: 002D0028 00230000 aaaaaaaa bbbbbbbb cccccccc dddddddd eeeeeeee ffffffff gggggggg hhhhhhhh iiiiiiii jjjjjjjj 086A086C KKKKKKKK LLLLLLL 00000000 mmmmmmmm nnnnnnnn oooooooo pppppppp A4CBC9D5 C3E5BCBA C7D42825 73202564 290A0000 2E2E2F7A 5F656E5F 69736869 2E630000 1B5B6D00 2E2E2F7A 5F656E5F 69736869 2E630000 2E2E2F7A 5F656E5F 69736869 2E630000 2E2E2F7A 5F656E5F 69736869 2E630000 qqqqqqqq rrrrrrrr ssssssss tttttttt uuuuuuuu vvvvvvvv wwwwwwww xxxxxxxx yyyyyyyy zzzzzzzz 00001590 00007A00 00000090 00000000 aaaaaaaa = gravity or velocity of rock when thrown(?) bbbbbbbb = unknown cccccccc = unknown dddddddd = unknown eeeeeeee = unknown ffffffff = y-axis velocity speed of rubble gggggggg = relative x-axis or z-axis of rubble velocity/position (higher goes right) hhhhhhhh = Seems to affect dispersing of rubble iiiiiiii = unknown jjjjjjjj = unknown KKKKKKKK/LLLLLLLL = address pointers (vram of actor) mmmmmmmm = unknown nnnnnnnn = unknown (looked like the dust was affected?) oooooooo = unknown (looks like nothing) pppppppp = unknown qqqqqqqq = rubble velocity height (max y position the rubble flies to) rrrrrrrr = maximum outward radius/velocity of rubble ssssssss = unknown tttttttt = unknown uuuuuuuu = unknown vvvvvvvv = unknown wwwwwwww = unknown xxxxxxxx = ???? yyyyyyyy = ???? zzzzzzzz = ???? * List will be updated until it is complete
  17. Working beta fish, is now a part of Zelda's Eternal Youth.
  18. It is always Onana time, so it is relevant... on a side note:
  19. Real thug babies don't cry.
  20. I haven't had time to look at the damage charts myself, yet it's good to see you're still up to your digging habits Three. I will save this for reference.
  21. Grumpy Cat strikes again.
  22. There will still be bombchus, but that is not on my current "to do" list, it's just that the player will not have them in the inventory. I want to prevent the glitchers from cheating, so I removed the explosives from Link. EDIT: I forgot to mention that the mirror is still under scrutiny. I will have to evaluate it later, maybe add it in as an extra if it is needed. I will have to make sure I can get it to work like it should. I will have to make sure I can get it to work first. The mirror is a really big black box, it's functionality that I'm planning to make it do is uncertain, however I know precisely what I will be using to make it work. Although even that is uncertain. Bombchus will be easier to manipulate than the mirror at this point. I will likely add it as a necessary item along with the Skulltula Family quest. Majora's Clock will be a side-quest item involving a mini-dungeon, yet I am debating how many Iron Knuckles will the player fight before getting access to the clocks.
  23. It probably is... anyways, I ran a quick check, and it only happens with boulders and trees. Other obstacles seem to be fine, not completely sure though. I have another issue where the clock doesn't deconstruct, and spawning more than one causes an error to occur in one place when I spawned three timers. The whole room locked up permanently. Perhaps there's a way to deconstruct the actor that I am unaware of? EDIT: Nevermind, that does not seem to be the issue... I don't know what happened, but somehow the timer made the room stuck with the timer locked up.
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