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Airikita

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Everything posted by Airikita

  1. Now for a vote! I have picked out 3 themes to go with, and I need a bit of help... For a lighthearted theme, which looks the best: Credit to Errorjack for comming up with the color and text for the logo.
  2. I am getting closer to changing the title screen logo... for now it looks good, but perhaps a background change to the logo is in order? I was thinking of changing the Master Sword and Hylian Shield in the background. EDIT: Vote on a new logo here: http://www.the-gcn.com/topic/2282-vote-for-a-new-titlescreen-logo-zeldas-eternal-youth/
  3. Field Poes too? I never would've expected that... But it makes sense, yes.
  4. I have a new request: I currently have found a way to get textures from rom, however I have come across a dilemma... I need the textures for item names but I can't seem to convert them. If someone could upload at least just one texture for an item name, they will get a cookie~ That is an unedited texture from the item menu, I only need a sample if you can. (e.g. "Fairy Slingshot") EDIT: nevermind, I found the format for item name textures was i4.
  5. Really? I wouldn't remember everything from ZSO... either way, this is something I lacked understanding of when I was younger, and also this will require a code hook to fully harness and control the behaviour of the enemy spawner. Actors will have to write a value when they die just as Stalchildren do to set the value for the spawner's flag conditions, otherwise you just end up with two enemies, and it stops, or you end up with too many spawns just as the video demonstrates.
  6. No, I need the original textures to find the official ones in the rom. I can't use modded textures because their data will not match the textures used in the game.
  7. I guess I'll post this as a teaser: Still working out the kinks, I had a real party for the entire week modding the hookshot.
  8. You would have to clone the code for the HUD for the C-buttons, design your own textures, map the textures, and re-position the newly-created hud to wherever you want it. You would also have to make the items map differently to the d-pad also, or else you just have 2 c-button HUD icons. It becomes a bit complicated, but surely it's likely possible. You will have to add a new routine when the D-pad is pressed in the item menu, or change what the input is supposed to be. It might be a simple byte change.
  9. I explained in my first post that this has been attempted... my video card has the wrong format to calculate the textures properly, and I can't fix it without a different video card. If you want to know why, I have AMD A6-3650 APU with Radeon HD Graphics. There is a flaw with the video card that won't run the proper driver (either it was OpenGL or Direct X - something) to work with Rice's plugin. Rice's plugin uses the video card to generate the dumped textures, which is a stupid design, but it is done this way. I've followed a guide telling me to use certain settings. I did, and they all come out green. I went over this 100 times. I'm not a beginner at Rice's pluggin either.
  10. Yeah, that's why I'm asking here since Google isn't helping very much... I keep trying, but it's not looking good. Well, that's a good start sure, I'll look into it... I desperately need the inventory textures if you can, including the text textures that come up when you hover over each item.
  11. Apparently my graphics card is incompatible with Rice's Video Plugin to dump textures, and they all come out green even if I set the settings! I won't go into detail, but I already went over this issue 100 times and it's unfixable. Anywho, if someone could pretty-please get me a full pack of unedited Zelda - Ocarina of Time textures, that would be greatly appreciated. I'm looking for: - Title screen logo - Inventory Icons - And more if that is possible So, whoever brings me a package of these textures in their true colors (pun unintended) gets a cookie~
  12. I did so, but it does not seem to be working. EDIT: I probably did something to prevent it from working. I will try again. EDIT2: Nope, somehow it's not working.
  13. Thanks for the tip. I did manage to fix it, although I didn't use Milkshape to fix it. I tried looking up how to fix it, but there wasn't much info on the problem. EDIT: also, how do I prevent a model from not being transparent inside? I want my next model to be opaque inside.
  14. Is there any way to stop my model from glowing: There's no shading/light effects. I tried fixing the FC command, but nothing works! Here's the file: http://temp-share.com/show/3YgFtMdyx Someone needs to help me, this is not working for some reason.
  15. Did you put the spawner in Adult Link's field? You also need the proper variable and group #.
  16. It's called ovl_En_Encount1. It's actor 00A7, Stalchildren are actor 01B0. The command in hex is 240701B0 for Stalchildren spawning. EDIT: Update: here's a video I could upload. I will have to postpone any newer videos:
  17. There are a few conditions that you have to NOP out (writing 00000000 to them) so that the spawner works automatically without the need to detect Stalchildren. There is also a condition that runs during nighttime, so by removing the condition before that that checks for daytime will cancel out the night-only spawning. I forget how many there were, but it was just a test for now. At one point I had Stalchildren spamming Hyrule field, and I crashed the game. lol.
  18. So I've been messing with the actor spawner in Hyrule Field. I replaced Stalchildren with Moblins, and removed a few conditions which allowed them to spawn continuously and during daytime: Anywho, I wanted to post a video but I have a data limit, and somehow 10GB of data was transferred on April 12th. Our internet limit is 50GB, and it's up at ~47GB today. So yeah, I won't be posting videos for a few days. Also, this was a test in RAM memory, no changes were made in ROM to do this, however changes can be made to ROM to make this permanent. Although the issue is that there's no control on how many keep spawning, so I'm concerned about a crash if they keep spawning. I will have to look into it more later, but for now I will show this picture.
  19. Yup, he sent me some. There are tools by all sorts of hackers, including cooliscool. I would have to verify others, but I have seen some amazing stuff from SoD.
  20. This works: FC 11 96 23 FF 2F FF FE Thanks Kaminotamashi. EDIT: So I've been playing around with the values starting from scratch, and I came up with this: I'd say Link has played with "Mario paint" XD Anywho, it's really funky and copies nearby textures in a messy way. If anyone wants to use it, here's the FC value: FC 11 76 03 FF FF FD F8
  21. Still looks the same as before... no difference. I copied and pasted the whole thing.
  22. They already have that set, that's the weird part.
  23. I have a new problem... I got the textures to work, but my models are still too dark: The glove is supposed to be white. I didn't want to show this, but I need answers and I can't figure out the problem.
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