Airikita
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Everything posted by Airikita
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It's in code.zdata... if you wish to take a look for yourself, search for 24060015 from the beginning of the rom. There are a few of them that don't do anything, but I'm pretty sure it's the 2nd one down the list that controls grass and enemy drops.
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I may be able to use these... is there a downloadable document I can get?
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Well, I know for now that the line of code is actually found in file code.zdata, which is ironic but not really... it seems to be a case of inheritance or composition in this case. Seems as though a function/method is used from code.zdata in order to create these things. It's possible that there's more than just this item spawner in code.zdata than meets the eye... Knowing this, it's possible to dig up more AI-related data if this is the case, since the file is very large.
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For weeks searching through the Iron Knuckle for actor #0015, it was apparent it was not in the Iron Knuckle's AI, but instead was found elsewhere, and is used by all actors that drop rupees, hearts, etc... Behold: This felt like forever to find...
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I have the same weird thing... except it says I have -1 lost battles aside from the ones where people attacked me.
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Version 1.21
389 downloads
This is a value editor for both Zelda: Ocarina of Time (OOT) and Majora's Mask (MM), and can be used for any version and type! Different values can be found to be modified... while there are floating-point and integer values, there are a range of other useful values that can have an effect on just about anything! For zactor (AI code files), speed, size, and even health can be affected by altering float/int values! Give it a try... this is a faster method than digging through a hex editor to find all the values you need. Also, messing with ADDIU and JAL values can have some really interesting effects on enemy AI also, so be a little adventurous and try this out! You may be surprised at what can happen to an actor with this! -
I have a lot of favorite music, but I'll try to pick some unrelated to Zelda if I can... let me see.... Megaman Battle Network 2 - Final Boss Battle (Gospel) MMBN2 - WWW Area Kentai Denjuu Telefangu Wild Battle Music (awesome game, company vanished due to legal issues with the president) - also known as the fake "Pokemon Diamond" for GBC - Kentai Denjuu Telefangu - Boss Battle Music I still enjoy some old retro Gameboy Pokemon music: Viridian Forest Lavender Town (I started enjoying this more after some CREEPYPASTA stuff)
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Certainly... I can add more functions to the program that way. I will make note of it for I'm still working on the float values, but I will certainly add it in to the program when I have time. I can make a separate search for values 8080 and up so they don't get mixed with the floating-point values. UPDATE: more bug fixes, and a complete change of how the tool displays the data, and extra functionality has been added. I pumped this tool with everything I got to make it work better. Download v1.21 as v1.2 has/had an issue with the undo/redo which has been fixed.
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I was looking into the AI in Zelda OoT from hex (and disassembler) and I've been working on a little value editor for hex values: UPDATE: the tool is complete. It may still need some work, but for now it works... you may need to find out what values you're editing before you start changing them. Here is a hex-to-float converter tool for float values: http://gregstoll.dyn...oll/floattohex/ This makes value-hunting a lot quicker, so I may just keep it as-is until I can figure out what else can be done with it. This tool will generate 100 different values available for changing within the rom. It stores the location per value, and saves directly to the appropriate locations. You can even use the display to record where your value is being edited (which includes the entire 8-digit hex code found). I also added a feature to either save over the file you have open, or save to a completely new file... after creating a new file, saving works by saving over your newly created file. EDIT: I also eliminated any 8080+ values from appearing... editing any of THOSE values will/can cause a BLACK SCREEN OF DEATH during AI operations, whatever that might be. *A new JAL search has been added... may need to be researched on a bit more, I may even split the 2 different JAL searches, but for now I'll leave it as-is. Update (changes): Cleaner display (boxes blanked out with no values) Undo/redo will now work if any mistakes are made (ctrl+z or ctrl+y). Custom value search entry is now available to narrow searching. Searching for floating-point values is now more refined. This will work for both Ocarina of Time and Majora's Mask. Download: http://www.the-gcn.c...a-value-editor/ (Windows/Linux compatible) Alternate download: http://www.filehosting.org/file/details/391383/OcarinaValueEditor.zip *** More details in the description on the download page *** NOTE: This is actually a good learning tool for those interested in ROM hacking, and learning about a few ASM hex values and commands. Comparing the values in this tool to the ones in ROM that you edit will help you understand a bit more about how things are set up. This is mainly for those who can understand a bit more about ASM and their values, for the trickier hacking, but messing around is a good learning curve for anyone willing to take it up. If it takes a while to understand, feel free to ask questions and I'll help out as much as I can!
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Well, I bought a lot of PS2 games a while back, plus the most recent Wii game I got was Skyward Sword... As for PS2: - Grandia III - Legend of Spyro - A New Beginning - Dance Dance Revolution Extreme 2 DDRX2 was a hot hard-to-find game, there was only 1 store that had it, and it was a bargain too! @xdaniel: pretty nice setup really.
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If you want to battle, then battle... if not, do something else? It doesn't matter to me, I just go to the battles for a break after I do some work, and that's all. I doubt getting all touchy about being attacked is going to change anything. So if you're attacked, big deal? If you don't like being attacked, then ignore the battle system. It's all random fun in the end... I think the option of not being attacked is ok, but then that leaves less options for people who want to level up while others are high up in the ranks, then the ones who want to level up are targets... that's really unfair.
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The battle system is definitely addictive... maybe have features enabled if people post on the forums, and browse. (like GaiaOnline and their gold system)... PRIZES!!! @_@
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Zelda's Eternal Youth Hack - [MORE UPDATES!!!]
Airikita replied to Airikita's topic in Modifications
I was actually thinking of cutscenes, but that's at the bottom of the list until I get enemy hacking and map modding set-to-go... I also plan on hacking the cursed family in the House of Skulltula when I can. The Iron Knuckle is taking a long time. I'm trying to find its drops, but I can't find it. Also, I have been very busy with school too. EDIT: Iron Knuckle dance time: UPDATE: Loop manipulation: - Currently found some amazing power buffs for the Iron Knuckle... I have found a lw that causes the Iron Knuckle to shed it's armor every hit, and on first hit it thinks it's armorless, and acts upon that. With the fast reflex and uber running speed for when the armor falls off, this loop condition (when modified) can determine if you want to keep the armor on for the entire battle, or shed it after the first hit! The armor not falling off is great for the regular Iron Knuckle, but with my overpowered modification, the armor being off makes this one sick puppy to fight! I don't show that in this video, but I might show it later on... but I'm still working on finding the drops before I make another video of the finished ik. -
Yeah I remember this guy... I remember seeing his battle with Phantom Ganondorf, but I never saw him talking like that. Very cool, and hey! More use for emulators than expected too!
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Just a video I really want to post here: I quit Youtube for 2 years after trying to make this video before... and there were other reasons. But mainly, what happened was, due to the copyright issues at the time, Youtube was deleting my music video when I was trying to post it way back then... I worked 2 days on it, and I was super stoked to post it! But then when I realized Youtube had an issue with the music I was using at the time, I got frustrated. So, in turn I deleted it because I never expected the copyright laws to take a turn like it has to this day! I was so certain I'd never get to post it... to my delight, I saw other videos with this song on Youtube that had Okami, but nothing like I had back then. With some scenes I still had saved back when I made the video, and a bit of back-tracking, I managed to put it back the way it was before! So, enjoy! I really want everyone to see this... it also motivated me to make more Youtube videos, and I came here! So yeah.
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Hm.. I have looked into hacking Pokemon before. Perhaps when I have spare time, I'll let you know, and I might hop aboard... I can draw some pretty cool Pokemon ideas if you need someone for that. But I don't know if I have time, so I'll have to wait and see.
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Zelda's Eternal Youth Hack - [MORE UPDATES!!!]
Airikita replied to Airikita's topic in Modifications
Since this is still a WIP, here's my latest hacking discovery... Iron Knuckle animation SPEED HACKING: All found in ROM using a few floating-point hex values. EDIT: There are multiple values recently found that have perfected the Iron Knuckle even further... but this will take some time. -
Oh, I didn't notice... my bad.
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Very cool! I especially love the Iron Knuckle Axe swap, however for some reason I can't see the bathtub video... oh well? I don't know why it's not showing... EDIT: Nevermind I saw the video... the hot tub scene could really use some work, but it's pretty cool example of how the maps work.
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Oh I see, thought you were concerned about the flag moreover. Um, the hardware on arcade games is definitely something, however, even if the hardware seems better doesn't make it better quality... the processor may just handle things better in it's algorithms contrary to the new ones.
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I'm not sure this has anything to do with removing the USA from being seen in a game because of capitalists, but more of a unbiased way of selling a game. Perhaps people in Canada got offended? People DO complain here about how much attention USA gets, and shoves it in their faces. Seriously, it's not always about one country, but then again, this depends on how far they've taken it... Sorry, but USA is world-wide known, and it does get a bit tiring. Some people in the USA are horridly uneducated about other countries, and this is probably a small way to attempt to push other countries out there than to make USA the center of the globe. Don't mean that to sound rude, but this has been an issue for generations... Korea and England are now stepping up to the plate lately from a political and media standpoint (music and politics). Also, Sweden had some time in the light while Caramelldansen was increasingly popular. I doubt USA will be "swept under the rug", but issues with economy and politics in USA are getting ugly, and in our stressful lives, we just don't have time to listen to all of USA's problems when issues in other countries don't hang on that. Um... but not to get TOO off-topic from what you're discussing: yeah, it's a shame... but there are SOOO many racing games that this arcade game is probably not going to make it through perhaps? Depends on who buys it and cares for it. There are lots of games with the American flag in them.
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Zelda's Eternal Youth Hack - [MORE UPDATES!!!]
Airikita replied to Airikita's topic in Modifications
It's pretty lighthearted... the only thing is I made the first level of the Deku Tree pretty hardcore intense, but the rest of it is supposed to be comical. I'll have some NPCs saying random silly things in some places. I modified the Deku Tree a bit further from what the video shows... it's whole atmosphere and difficulty is through the roof. I want things to be as weird/bizarre as possible without straying from the storyline too much, if that's possible. -
Zelda's Eternal Youth Hack - [MORE UPDATES!!!]
Airikita replied to Airikita's topic in Modifications
I'm contemplating about maps, but I definitely want to insert a custom character unto another. I might redo Hyrule Castle. (outside and inside) I should also switch something else, I want something to look like something else that exists in the game, but like... I might have to inject a model into the original to get it to work. -
Zelda Ocarina of Time - Zelda's Eternal Youth Age is a fearful time-passing problem, and everyone seeks the secret... does Zelda hold the secret??? Hello all, this is going to be where I will inform you about my hack called "Zelda's Eternal Youth". I have currently done a load of text edits and map editing to Kokiri Forest, and a bit of the Deku Tree. I have also worked on some modifications with Gohma, but am attempting to try to fix some bugs if I can.. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Featured Hacks for this Mod: Maps Topic on map editing for ZEY: https://www.the-gcn.com/topic/2888-zey-maps/ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- To get started, here are a few of my current modifications (not all videos show the complete edit, and things might be different in the release): Follow the Playlist for this project: http://www.youtube.com/playlist?list=PL121URa-OBlCPGOR_YKI0NKHVafJJH0nB ~Updates (small or hidden) are not always added to the playlist~ ---------------------------------------------------------------------------------------------------------------------------------------------------------- Storyline ---------------------------------------------------------------------------------------------------------------------------------------------------------- The land of Hyrule has changed, and the inhabitants of the land seek a new golden goose: eternal life. The hero sleeps restlessly after Navi disappeared, desperately wanting her companionship, but haunted by her annoyances still. The hero is haunted by the realization that they are not a Kokiri. Things take a strange turn, and old land is changed. Broken between the dream world or the real world, both realms intersect, and the Zelda world collapses by the will of an unknown force. There are many forces to be explained, but none of which are solely responsible for the collapse of the old land. The hero sets off into a new world, without choice, as if forced to, into a merged world of lands both known or unknown to the hero. Lands and creatures of old and new. Zelda is in desperate need of eternal life, for the forces behind time have taken hold of her precious youth and essence. Help Zelda... the hero.... must help Zelda... slowly the insanity drives our hero into desperation to seek out the princess in peril, while at the same time searching for Navi... why... Navi... Zelda... Reality slips from our hero, and no longer is the world as it should be, or as it seems. Not even the hero knows this path, and aimlessly searches for a way to the glorious Life Fountain. Without the Life Fountain, Zelda slowly ages to perish, in which the fountain shall reverse her curse. The curse, the hero's sanity, and the world are all intertwined. Things deep within the hero's psyche will become reality within a world merged between realms of unknowns. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Help Wanted! ---------------------------------------------------------------------------------------------------------------------------------------------------------- I am kind of looking for some assistance on this project... I'm looking into some things I might have trouble with, but I could just do whatever else works. I am looking for (and am currently working on): ---------------------------------------------------------- - Cutscene modification (I may just swap models, and do other things instead to make things different than usual) - Texture replacement (I can work on designs, but if anyone has a simpler way to import/inject textures into the rom, this would be helpful) - Music re-design - Game mechanics redesign (new enemies, bosses, challenges, controls, dynamics, etc... the list goes on) - Storyline ideas (to be expanded on, suggestions and thoughts are welcomed) Credit will also be given to all the tools and resources that I have used when I release a trailer. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Credit / Special Thanks ---------------------------------------------------------------------------------------------------------------------------------------------------------- Credit: ~** Title Screen Logo - by Errorjack and Me (Errorjack designed the main colors and text/font) **~ ~** CloudMax for some notes (Menu Color HUD) **~ ~** Jason777 (for his Warp Portal hack) **~ ~** Sairugoth (map help) **~ ~** MelonSpeedruns (provided some textures) **~ Special Thanks to: ~** Sakura (for some ASM knowledge) **~ ~** SoulofDeity (for some information and useful tools) **~ ~** xdaniel (for his tools) **~ ~** CloudMax for some notes (Menu Color HUD) **~ ~** Sanguinetti for some ideas **~ ~** Xu_Yuan (Three_Pendants) for his ideas **~ ~** HeavyZ for suggestions and ideas **~ ~ and anyone else who might've contributed ~
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(Title still to be revised) The storyline starts as such... a hipster girl in a big city listening to her music, suddenly gets rained on by fish. There is a forest out of town, but she has a view from a roof while she's doing whatever that she's doing. In the forest, a massive dead tree lies, trunk agape with an opening that can swallow a mountain. In flies a massive fish (estimate about 1 tonne of a fish), falls into tree. At first the girl is a bit weirded out by the fish raining, but the massive fish catches her attention most. Unequipped, she contemplates her next action. Attempting to communicate with others causes disbelief, and a big "ya right" from various officials (including officers). She has no access to weapons, and her closet provides little other than a spoon. This is her first item... a spoon. While the spoon seems useless, she will have a use for this. Nobody will allow her access to even toy weapons, unless she has money. She can work for these, but only special tokens will allow her access to the real stuff that will actually hurt enemies and not break. Otherwise the "toy" weapons (slingshot and bow) only shoot suction cup projectiles, or just are too weak to do any good. These "special tokens" can only be defeated by defeating tough enemies, and for a long while she will not have access to any weapons whatsoever. These "tough" enemies consist mainly of bosses, and armored knights possessed by a crystal core. The way to defeat these enemies is impossible without anything to use... especially without any weapons. *These tokens will unlock items to buy with the money you can earn. So... your main character has a spoon, and sets off to find out what is up with the massive fish regardless of her shorthandedness... she suspects nothing relatively weird is going on... This is all I can give for now without making any spoilers. This game may sound intense, but there are going to be gameplay elements similar to some aspects inspired from Zelda. There will be a whole new twist to how a "hero is born" in this scenario. There will also be some crazy stuff going on that won't always make sense, but will be fun in it's own bizarre ways. ------------------------------------------------------------------------------------------------------------------------------------------------ Tools used: 3D Rad Game Design Engine (currently just testing it out to see what I can do with it) Unreal or Source game engines (if 3D Rad doesn't work out) Blender - for 3D modeling (or possibly both with python for game dev) ------------------------------------------------------------------------------------------------------------------------------------------------ * More features are not mentioned here... weapons/items/enemies will be re-evaluated to match the theme of the game; to match a more modern-type feel to it, making it slightly futuristic. Almost like Dr. Who with the telephone booth idea at the time.