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Everything posted by CM30
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A spring in your step (heh, jokes): Yes, that window will show part of the level background at some point. Just need a better background, since the rip someone made of this level's background is terrible.
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Quick GFX update; graphics for Gravity Gauntlet: They're from the last Magical Quest Starring Mickey Mouse game on the SNES. All castles in worlds 1 to 4 will use graphics from those games.
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Part of a militarised factory area: The Mr Tuff one is a non military factory, in case you were wondering. The tiles above were previously used in Industrial Nightmare from Mushroom Kingdom Fusion, and were posted for me by the developers in response to a request I made. https://www.youtube.com/watch?v=0uCX3w3iw7g
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Oh hey, some more stuff: Second level will probably also have a spot light effect in addition to the underwater HDMA...
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Part of a new level, Military Nightmare (5-1): This is the first part of the level, a city absolutely obliterated by an ongoing war. The second part will be a hellish factory/warehouse area filled to the brim with missiles, explosives and robot enemies. Now all I need are some Metal Slug style soldiers...
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Worlds 1 to 5: Level 1-1: Complete Level 1-2: Complete bar some graphics Level 1-3: Complete Level 1-4: Started, boss complete Level 1-S: Not started Level 2-1: Complete (mostly) Level 2-2: Not really started Level 2-3: Complete Level 2-4: Not started Level 2-S: Not started Level 3-1: Mostly complete Level 3-2: Structure complete, lacks enemies or music Level 3-3: Not started Level 3-4: 50% Complete Level 3-S: Incomplete Level 4-1: Mostly complete (graphical fixes, music needed) Level 4-2: Incomplete Level 4-3; Complete Level 4-4: Not started Level 4-S: Incomplete Level 5-1: Not started Level 5-2: Incomplete Level 5-3: Very incomplete Level 5-4 Not started Level 5-S: Structure complete, lacks enemies Worlds 6-11: Level 6-1: Complete Level 6-2 Complete Level 6-3: Incomplete Level 6-4: Incomplete Level 6-5: Mostly complete (lacks boss) Level 6-Switch: Complete Level 7-1: Complete Level 7-2: Incomplete Level 7-3: Incomplete Level 7-4: Complete Leve; 7-5: Complete (minus boss GFX) Level 7-Switch: Complete Level 8-1: Mostly complete structure wise, no sprites Level 8-2 Not started (lacks tileset) Level 8-3: Incomplete Level 8-Boss: Not started (lacks boss sprite, graphics) Level 8-Switch: Complete Level 9-1: Incomplete Level 9-2: Structurally incomplete, sprites lacking, music lacking Level 9-3: Complete Level 9-GH: Incomplete Level 9-4: Incomplete Level 9-Switch: Complete Level 10-1: Incomplete Level 10-2: Not started Level 10-GH: Incomplete Level 10-3: Not started Level 10-4: Incomplete Level 11-1: Complete Level 11-2: Not started Level 11-3: Incomplete Level 11-4: Incomplete Level 11-5: Not started
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New level, Chomp Mountain/Volcano:
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Shop graphics: Custom drawn by someone I know online, specifically for this game. They'll be used for general 'shop' areas in the later worlds, with world specific shopkeeper NPCs. Some such NPCs will probably be: Ravio Professor E Gadd Big Massif/Lil Massif Maybe that Game & Watch guy from Wario Land 4
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So erm, could anyone here do me a favour? I'm trying to rip graphics from a ROM of the cancelled game Mr Tuff for SNES. However, since I'm absolutely useless at games with a lot of fighting (and even more so without a controller), could someone here download the beta ROM (it's pretty easy to find online, the developer and publisher don't even exist any more) and get me a few save states of the later worlds? Cause I'd love to find some really nice graphics, and this game's later worlds look ideal for that.
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Thank you! Level 2 screenshots:
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Well, this is one hell of a dark Mario level concept... Aftermath, the level above, is a postapocalyptic Mario ROM hack level. It's the secret level in the militarised zone section, taking place in a ruined power plant after a nuclear meltdown. As you can tell, it looks pretty darn depressing and creepy... Graphics from a Jazz Jackrabbit 2 level tileset someone made. They also made alternate palettes for the same area after a demonic invasion and a chemical warfare attack, apparently, since the two others provided are 'Aftermath Inferno' and 'Aftermath Toxic'. Music used is... https://www.youtube.com/watch?v=Zb4bz4kkNhM So yeah. Hell, Demon Realm style levels, a creepypasta based level and now one set in an abandoned nuclear power plant after a meltdown... this game is certainly getting a bit 'dark' for a Mario fan game. But perhaps you want something a bit cheerier... Is a blizzard cheery? Ah well, level 1 will be. Look how peaceful and pleasant it looks!
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Oh hey, this project isn't dead:
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Still one of my favourite creepypastas. Because hey, unlike most other ones, there's nothing 'supernatural' or 'unbelievable' about it. There's no 'one off game' found at a garage sale or creepy shop. No ghost haunting the cartridge after their murder twenty years ago. No stupid stuff like pictures of the player's family being killed as in game 'shock' content. It's just a creepy level (albeit fictional) that really could have been in the game had someone at Nintendo wanted to make it. It's also kind of why I think the Pokemon Lavender Town urban legends and Polybius are interesting, because for the most part, they're not supposed to be demonically possessed or whatever. Just unused content or creepy games that could have in theory been real (even if hackers have proven the Pokemon legends and this Mario level as fake). on another note, someone is actually remaking I Hate You as its own hack: http://www.smwcentral.net/?p=viewthread&t=71883&page=2 It's probably gonna be less interesting than this game's version, simply because this game's one is an expanded, more interesting one meant to kind of pastiche the legend rather than copy it outright.
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Some updates: Diggable sand plus Super Mario Land enemies. Bullet firing ants from Mario Land 2 liven this up (still missing; Pansers and thwomp bee things). Piranha Plant boss. Note, still very buggy. A creepy dark looking cave. Also known as a normal cave level. Underwater castle entrance. What is this? Well, watch this video: https://www.youtube.com/watch?v=ZVYZpZrtomE That level, will be added in this game, in a modded form. Modded? Well, a completely interesting music remix, a custom boss, a plot twist and an ending section that brings in a Mario Galaxy boss in 2D. Maybe an interesting joke when you encounter 'evil' Luigi as regular Luigi, because apparently the people who made the original creepypasta forgot the game had a multiplayer mode. Hell. The level is caused Hellfire Haunt after all, with the twist that Mario literally gets killed, ends up in hell and has to battle out of it. Yes, there's a sprite which lets you teleport on being killed, somehow. Of course, this whole game is a dream, so eh. Graphics from a hell tileset made for Jazz Jackrabbit.
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Treetop/tree themed level:
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Sorry, but due to space considerations (I used up near enough all 2MB of the original ROM size, meaning I had to expand it again to 4MB), it's likely I'll have to leave out some fancier songs and stuff to keep everything fitting in the ROM/on the cartridge. So in other words, I'll probably not be adding too many more huge tilesets/backgrounds now, and music will probably be limited to one track per level theme. Existing levels, sprites, blocks and bosses shouldn't be affected by this, nor should the overworld.
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Thanks for your comments! If you like the Actraiser 2 stuff... well, there's more where that came from, especially in this game. Also, if anyone here is interested, we're currently looking for level designers and artists for this game. So if you can draw characters from current era Nintendo games in a 16 bit art style, or can design levels for 2D Mario style platformers, we'd love to hear from you! After all, many of the best 2D Mario fan games and hacks have a team behind them (think Mario Fusion Revival or Mushroom Kingdom Fusion), so I think it'd be a good idea here as well. Additionally, there's also an interesting new level we're planning called 'Hellfire Haunt'. The gimmick? Mario goes to hell. Literally. It involves Mario actually dying in the level, getting sent to hell and battling his way back out.
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The latter now just needs the thunder effect removed and some nice scary gradient. Also, coming soon; the only level ever in a Mario fan game or ROM hack where Mario actually ends up in hell. The somewhat biblical version.
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Thanks for your positive comments,it's most appreciated. Same with Keanine saying this game inspired him to start hacking Super Mario World again. Hope I can encourage more people to do that when this game is released! Currently, progress is a bit slow, but stuff's still being done regardless. I've added level names, added new music, add the map tiles for the final map (with the Castlevania graphics) and did some other things. Edit: Also, I'm probably gonna add some stuff from SMW Central's C3. These music ports would work great: http://www.smwcentral.net/?p=viewthread&t=73487 https://www.youtube.com/watch?v=Jh52qgkK1Ek Effect Tool is gonna be used in a few places: http://www.smwcentral.net/?p=viewthread&t=73388 This Yoshi's Island soundtrack is having a few songs used (currently, I have 'Room Before Boss' added): http://www.smwcentral.net/?p=viewthread&t=73376 This guy's sprites are probably being used (he's also making some boss sprites for this game in particular, although those won't ever be released): http://www.smwcentral.net/?p=viewthread&t=73393 And this DKC style status bar is going in for sure: http://www.smwcentral.net/?p=viewthread&t=73448 In other words, custom bosses, custom enemies, HDMA/ASM effects, custom HUD/status bar set up, maybe custom level intro cutscenes, more orchestrated music, graphics from games not originally released on SNES, custom bonus game and maybe even custom power ups like the Hammer Suit for good measure. What's not to like?
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Some level updates: There's also some incredible sampled music added, but unfortunately, I can't exactly show it. One might be this: https://www.youtube.com/watch?v=zWz9oS7bwzY
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Oh dear, this castle's a bit on the dark side: It's a neat flash light effect. Works rather well with the Actraiser tiles, and the level is actually shaping up to be pretty hard too, despite only having about 19 sprites in the level/room 1. And watch out, this castle is littered with traps, and filled with dark catacombs and hard to see areas where dangerous monsters are lurking. The Krook's March music from DKC is nice too, it's this sampled port: https://www.youtube.com/watch?v=QvJvO5ms9_Y
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Minor update: The game's first underwater level. Unlike the others in Mario ROM hacks and fan games, this is a miserable, dreary level meant to somewhat depress the player. Cause we've got too much happy underwater stages with bright tropical settings nowadays. The pyramid level has gotten a new design. Room 1 is done, minus sprites/items. Ashley intro, now with fancy text!
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And now for some spinning gears: Has all the animations from Symphony of the Night, with five or six gears on screen at once. I've also started adding enemies, sprites and secrets to the levels.
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Oh wait, forgot this. Clock tower foreground: Just need the gears, and the foreground/background are mostly identical to in Symphony of the Night. Edit: I may as well mention some enemy sprites being coded for this, for coolness. Namely, this game will include the following new enemies: Banshee (Castlevania DS). Acts like a Boo, like in Mario Fusion Revival, with same graphics. Basically, like this: https://www.youtube.com/watch?v=MhDhFQYnYuM Zombies (also like those in Mario Fusion Revival). Standard enemies for horror worlds. Bone Pillar. Those fireball shooting things from Castlevania Wallmasters. Enough said. Traps (smaller ones). Like horizontal Thwimps with Thwomp movement. Jellyfish. From Metal Slug. Soldiers. Yeah, I so want to add some of those rebel soldiers from Metal Slug and the Mushroom Kingdom Fusion style titles to this game, so someone's making simpler versions of them. Man eating plant. Bit creepier than a standard Piranha Plant: http://spritedatabase.net/files/neogeo/835/Sprite/MS3-MutantPlant.png Recapitator. From Wario Land Shake It. Throws head to attack. Tough Possessor. The Knightmare boss someone suggested above. Also known as this guy: https://www.youtube.com/watch?v=OXVej7fJfbg The third giant boss from Mario & Luigi Dream Team. Aka, this, in SMW form: https://www.youtube.com/watch?v=mTHHgm4mVkA
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Some updated level teaser pictures (minus the sprites):