Okami Amaterasu Posted January 3, 2012 Share Posted January 3, 2012 Does anyone know how the weapon collision type, length, and shape is decided in Ocarina of Time? I've been wondering for a while. I think that if we could edit this, then we could have "perfect" custom weapons, and not just custom weapon models. Link to comment Share on other sites More sharing options...
0 Jason777 Posted January 3, 2012 Share Posted January 3, 2012 What do you mean by "collision type"? I'm assuming you're referring to what damage effects if gives off when it hits an enemy. The collision part is probably specified within either the player actor, the sword actor, code, or ovl_kaliedo_scope. Link to comment Share on other sites More sharing options...
0 dekupk5 Posted January 3, 2012 Share Posted January 3, 2012 I think hes talking about for example, if you made a huge sword model edit, it still hits enemy's as it was the size before. Link to comment Share on other sites More sharing options...
0 Okami Amaterasu Posted January 3, 2012 Author Share Posted January 3, 2012 I mean by collision type the damage effects, yes. For the others, I mean the sword swipe thingy, and how close you have to be to hit enemies. Link to comment Share on other sites More sharing options...
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Okami Amaterasu
Does anyone know how the weapon collision type, length, and shape is decided in Ocarina of Time? I've been wondering for a while. I think that if we could edit this, then we could have "perfect" custom weapons, and not just custom weapon models.
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