Second question is how to manipulate water levels, as well as utilize platforms with them? I'm trying to create a sewer-like level. I want to avoid Iron Boots Water Temple crap, but I still want to create water puzzles of some sort. While I'm still modeling in sketchup, how should I approach this issue? Tips?
And say I want it to be "dirty" water? I want to make it more greenish, both the surface of water, and under water? How would I be able to handle those visual effects? Additionally, making it damage Link if he's standing/swimming in it long enough?
And WHAT IS the Lava in the central chamber of Dodongo's Cavern? I couldn't find it in my texture dump ANYWHERE!
Lastly for now, any just overall design ideas, suggestions, or tips to making an Adult Sewer dungeon? I want it NOT to have Iron Boots, so keep that in mind. What about texture suggestions? Decoration ideas?
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Lishy
Hey guys. I'm back with some general dungeon questions.
The first question is how does Jabu Jabu manipulate its environment? I want to create underwater objects which move, similar to Mystical Ninja at 0:20
http://doujinstyle.com/forum/index.php?/index
Second question is how to manipulate water levels, as well as utilize platforms with them? I'm trying to create a sewer-like level. I want to avoid Iron Boots Water Temple crap, but I still want to create water puzzles of some sort. While I'm still modeling in sketchup, how should I approach this issue? Tips?
And say I want it to be "dirty" water? I want to make it more greenish, both the surface of water, and under water? How would I be able to handle those visual effects? Additionally, making it damage Link if he's standing/swimming in it long enough?
And WHAT IS the Lava in the central chamber of Dodongo's Cavern? I couldn't find it in my texture dump ANYWHERE!
Lastly for now, any just overall design ideas, suggestions, or tips to making an Adult Sewer dungeon? I want it NOT to have Iron Boots, so keep that in mind. What about texture suggestions? Decoration ideas?
Thanks!
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