KevinB834 Posted January 30, 2012 Share Posted January 30, 2012 I spent a couple hours planning and making this and I am very proud of it for the fact that this is the first map I made in Sketchup. All I still have to do is add textures and find out how to add enemies, chests, and getting the doors to be doors. If you can help me with that, it will be very appreciated. Screenshots: Side View 1: Side View 2: Top View: Link to comment Share on other sites More sharing options...
Okami Amaterasu Posted January 30, 2012 Share Posted January 30, 2012 The map looks fine design wise, one of the main problems I can see is that most of the faces need to be reversed. If you were to import this map now, a lot of the faces wouldn't be visible from the inside. The "white" faces in SketchUp are the ones you want to be facing inwards (towards the inside of the map, or "playable areas" that you want to have seen) and the "blue" faces would be facing outwards. I trust you are using SketchUp's "group" function to group geometry together? Doing this will have the model look better and will cut off quite a few polygons in the map. For adding actors and other things, why not use "SharpOcarina" by XDaniel? It works very well for most things, and if you know what you're doing you can get quite a lot done. Link to comment Share on other sites More sharing options...
KevinB834 Posted January 30, 2012 Author Share Posted January 30, 2012 Thanks for the info I changed the faces to make it correct and yes I do group my stuff Link to comment Share on other sites More sharing options...
Okami Amaterasu Posted January 30, 2012 Share Posted January 30, 2012 That's good. Is everything sized correctly? If the model isn't built to-scale (or a variant) it may cause a lot of problems when resizing things (if needed). Link to comment Share on other sites More sharing options...
KevinB834 Posted January 30, 2012 Author Share Posted January 30, 2012 That's good. Is everything sized correctly? If the model isn't built to-scale (or a variant) it may cause a lot of problems when resizing things (if needed). Everything is sized correctly. I know for sure the doors are sized correctly and then you can then determine how big the room would be by looking them. At the end things might not be as big as I thought but it will still be good. Link to comment Share on other sites More sharing options...
The Tjalian Posted January 30, 2012 Share Posted January 30, 2012 SHIT MAP Haha, I'm just kidding. This looks really awesome dude I like the map layout for sure. Will you be releasing a patch or an SO Project w/ source files so we can play it when it's finished? Link to comment Share on other sites More sharing options...
KevinB834 Posted January 30, 2012 Author Share Posted January 30, 2012 SHIT MAP Haha, I'm just kidding. This looks really awesome dude I like the map layout for sure. Will you be releasing a patch or an SO Project w/ source files so we can play it when it's finished? Thanks and yes I will be releasing it as a patch when I finish. I also might expand on it some more if more comes to mind. This piece was designed as like the final part of the dungeon before the boss door, which is in the octagon room. Link to comment Share on other sites More sharing options...
The Tjalian Posted January 31, 2012 Share Posted January 31, 2012 Wicked Can't wait to play it Link to comment Share on other sites More sharing options...
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