I need help. Am I the only one having UV mapping textures errors with my custom maps? I'm currently on my 3rd attempt at a custom dungeon, but I spent THREE TIMES AS MANY HOURS trying to fix the UV mapping errors as I did building the orginal map. I don't give up easy, but quiet frankly I'm ready to quit!
Anyhow, I'm using Google Sketchup 7, Sharp Ocarina, and TIG's exporter. I don't think the fault is Sharp Ocarina, since it displays the maps fine. But when insert my maps into the game, the UV mappings get ruined. Sure I could use ZLE2 and manually fix them one by one, but that's just too much work.
So my question is what am I doing wrong? Is there a modeling program or exporter that works better than what I'm using? URA team, what's your secret? I can't believe you got so much done if you're having the same issues. Any help I can get is welcome!
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john_smith_account
I need help. Am I the only one having UV mapping textures errors with my custom maps? I'm currently on my 3rd attempt at a custom dungeon, but I spent THREE TIMES AS MANY HOURS trying to fix the UV mapping errors as I did building the orginal map. I don't give up easy, but quiet frankly I'm ready to quit!
Anyhow, I'm using Google Sketchup 7, Sharp Ocarina, and TIG's exporter. I don't think the fault is Sharp Ocarina, since it displays the maps fine. But when insert my maps into the game, the UV mappings get ruined. Sure I could use ZLE2 and manually fix them one by one, but that's just too much work.
So my question is what am I doing wrong? Is there a modeling program or exporter that works better than what I'm using? URA team, what's your secret? I can't believe you got so much done if you're having the same issues. Any help I can get is welcome!
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