SanguinettiMods Posted February 17, 2012 Share Posted February 17, 2012 How are they converted from OBJ to F3DZEX? Link to comment Share on other sites More sharing options...
0 xdaniel Posted February 17, 2012 Share Posted February 17, 2012 Pseudo-code: N64.U = (Obj.U * (Texture.Width / 32.0)) * 1024.0 N64.T = (Obj.T * (Texture.Height / 32.0)) * 1024.0 ...should be how SharpOcarina does it, if I'm reading it right right now. Mind you, it's probably not perfect. Link to comment Share on other sites More sharing options...
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SanguinettiModsHow are they converted from OBJ to F3DZEX?
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