â–²ChriisTiianâ–² Posted March 5, 2012 Share Posted March 5, 2012 Hi, i'm new on here, i'm looking for help to edit some things in the opening. Here is a image: http://www.freeimage...loads/1kqxr.jpg I think probably this is a HEX editing. I want to edit: 1: Edit the Main Theme (done!). 2: Edit the Sky (done!). 3. Delete Link, Epona and The Moon (or Edit). (done! Only delete Link And Epona)... 4. Delete Link and Epona sounds (done!). If anyone knows how to do it or have any idea aboutthis, i would greatly appreciate. Link to comment Share on other sites More sharing options...
0 LEepicPOULET Posted March 5, 2012 Share Posted March 5, 2012 Well, by taking away the sky and the moon, that would take it away from hyrule field area for good. I don't know if you want to get rid of the sky and moon for good. Taking away link and epona would not take them away from the game and you can do that easy with ZLE2. Link to comment Share on other sites More sharing options...
0 â–²ChriisTiianâ–² Posted March 5, 2012 Author Share Posted March 5, 2012 Well, by taking away the sky and the moon, that would take it away from hyrule field area for good. I don't know if you want to get rid of the sky and moon for good.nouu .. Taking away link and epona would not take them away from the game and you can do that easy with ZLE2. But how? Link to comment Share on other sites More sharing options...
0 LEepicPOULET Posted March 5, 2012 Share Posted March 5, 2012 nouu .. But how? Could I tell you later, I'm a little buisy right now. Ok? If you have skype I can easily tell you through that. Link to comment Share on other sites More sharing options...
0 Secant Posted March 5, 2012 Share Posted March 5, 2012 The skybox consists of an array of 32x32 textures aligned such that they create the seamless appearance of the sky. These can be edited with ZLE2 (or possibly a new tool everyone is begging xdaniel to write), or you can dump these textures with a plugin and create new ones to be loaded, the advantage there being that you can load high-resolution textures. A tutorial regarding that should be available on The Stone Tower. I assume you just want to change the time of day for the intro cutscene; if so, it's very likely this is either controlled in the scene header or by data in the cutscene. If it's the former, again, The Stone Tower should have some documentation on scene headers and how they work. Failing that, this page should be of assistance. If it's the latter, then you may want to refer to this thread. Deleting (as you say) Link and Epona as well as their sounds is essentially one and the same--just remove the actors from the map with whatever tool you feel most comfortable with. You can either change them into something entirely different or move them off the map, but I recommend changing them since you'll probably have quite a few waypoint errors by moving them from the normal starting position (and their sounds will still be present). Link to comment Share on other sites More sharing options...
0 xdaniel Posted March 5, 2012 Share Posted March 5, 2012 (or possibly a new tool everyone is begging xdaniel to write) I literally just went "Ah, come on, give me a break here..." I mean, I totally understand you guys, but that's gonna be boring, tedious work I don't wanna do right now, when there's (for me anyway) more interesting things to code and mess around with. I really am sorry, but there's a reason for my "catchphrase", if you want to put it that way, of "no promises, tho!" Link to comment Share on other sites More sharing options...
0 LEepicPOULET Posted March 5, 2012 Share Posted March 5, 2012 To delete the actors with zap2 (I ment to say zap2 earlier), open up your emulator, open the zmap, find the actor you want to replace and change the actor you want to change to one one of the *Blank* actors. See, it's really easy to do. Link to comment Share on other sites More sharing options...
0 ▲ChriisTiian▲ Posted March 5, 2012 Author Share Posted March 5, 2012 @ ₪ xdaniel Hi! im new on here! @« Naxylldritt » LEepicPOULET -thx for the reply, i see that! Edit: @« Naxylldritt » But for permanent textures? I can dump the textures and import whit a Rice video or another, but how can do permanent texture? @LEepicPOULET i get a error: "Invalid RAM Base" Link to comment Share on other sites More sharing options...
0 LEepicPOULET Posted March 5, 2012 Share Posted March 5, 2012 Did you set your rom's defult location? Link to comment Share on other sites More sharing options...
0 â–²ChriisTiianâ–² Posted March 5, 2012 Author Share Posted March 5, 2012 Did you set your rom's defult location? Damn.. i are using the ZAP2 for majora mask -.-' and i can't find for Ocarina Of Time...Can you send me the ZAP2 please? Link to comment Share on other sites More sharing options...
0 LEepicPOULET Posted March 5, 2012 Share Posted March 5, 2012 Happy Birthday http://www.4shared.com/file/e__f_tY2/ZAP2.html Link to comment Share on other sites More sharing options...
0 â–²ChriisTiianâ–² Posted March 5, 2012 Author Share Posted March 5, 2012 Happy Birthday http://www.4shared.c...f_tY2/ZAP2.html Thanks!i are viewing this and i removed accidentally the Title Screen Actor, now you can't play the game, only you can see the presentation.. xP what actor is link and epona? EDIT:Very interesting... Link to comment Share on other sites More sharing options...
0 LEepicPOULET Posted March 5, 2012 Share Posted March 5, 2012 In the folder of zap2, there is a text document that reads "Actor_database", that should tell you the names of all the actors. (I have something I have to go to tonight, so this is the last advise I can give for now) Link to comment Share on other sites More sharing options...
0 â–²ChriisTiianâ–² Posted March 5, 2012 Author Share Posted March 5, 2012 In the folder of zap2, there is a text document that reads "Actor_database", that should tell you the names of all the actors. (I have something I have to go to tonight, so this is the last advise I can give for now) Yes i find!No problem! When i finish of edit the presentation, i upload a video on my YT account to so that if you want, you can see how it looks.. Link to comment Share on other sites More sharing options...
0 john_smith_account Posted March 15, 2012 Share Posted March 15, 2012 Ive got a cutscene tool worked up now. It dumps the cutscene into an easier to edit format: 'Header Command @ 8DA0 0000001000000BB8 'Actor # 15 @ 8DA8 0000001500000001 000100000BB8000000000000000000000000000FFFFFFFDE000000000000000FFFFFFFDE000000000000000000000000 'Actor # A @ 8DE0 0000000A00000001 000500000BB80000560B000000000B2900000000FFFFFDAE00000B2900000000FFFFFDAE000000000000000000000001 'Cutscene Exit @ 8E18 000003E80000000100010235023F023F 'Camera Position @ 8E28 000000010001000004430000 00000000427000000ADF00DBFE2C00FA 00000000427000000ADF00DBFE2C0000 00000000427000000ADF00DBFE2C0000 00000000427000000ADF00DBFE2C0000 FF000000427000000ADF00DBFE2CF050 'Camera Position @ 8E84 000000010001008205880000 00000000427000000ADF00DBFE2C9748 00000000427000000ADF00DBFE2C2A90 00000000427000000ADF00DBFE2C65F0 00000000427000000A600056FE803FAA 00000000424BFFF70A0D002FFEC70000 000000004237FFF20A0D002FFEC7FFFF 000000004237FFF20A0D002FFEC70000 000000004237FFF20A0D002FFEC73C18 FF0000004237FFF20A0D002FFEC741DC 'Camera Position @ 8F20 000000010001017C09890000 00000000427000000B68003AFD8F9748 00000000427000000B68003AFD8F2A90 00000000427000000B68003AFD8F65F0 00000000427000000B68003AFD8F3FAA FF000000427000000B68003AFD8F0000 'Camera Position @ 8F7C 00000001000101C206D70000 00000000427000000A8F0028FE899748 000000004235998B0A8F0028FE892A90 000000004235998B0A8F0028FE8965F0 000000004235998B0B6E002FFDF43FAA 000000004235998B0D09003EFCE10000 000000004235998B0EDA000AFBAAFFFF 0000000041A4CC7E0EDA000AFBAA0000 FF00000041A4CC7E0EDA000AFBAA3C18 'Camera Rotation @ 9008 000000020001000004600000 0000001E427000000B100081FDEE9748 0000001E427000000B100081FDEE2A90 000003E8427000000B100081FDEE65F0 0000001E427000000B100081FDEE3FAA FF00001E427000000B100081FDEE0000 'Camera Rotation @ 9064 000000020001008205A50000 0000002D427000000B100081FDEE9748 0000002D427000000B100081FDEE2A90 0000002D427000000B0F0081FDEF65F0 0000002D425E66620AB80056FE413FAA 0000002D4237FFF20A66003DFE870000 0000001E4237FFF20A66003CFE87FFFF 000003E84237FFF20A66003CFE870000 0000001E4237FFF20A65003CFE883C18 FF00001E4237FFF20A65003CFE8841DC 'Camera Rotation @ 9100 000000020001017C099C0000 0000001E427000000B09000EFDBB9748 0000001E427000000B09000EFDBB2A90 000003E8427000000B09000EFDBB65F0 000003E8427000000B09000EFDBB3FAA FF000014427000000B09000EFDBB0000 'Camera Rotation @ 915C 00000002000101C206F40000 0000001E4235998B0AEC0035FE489748 0000001E4235998B0AEC0035FE482A90 000000464235998B0AEC0035FE4965F0 00000046420D99810BCB0036FDB63FAA 0000004641DCCC8C0D66003AFCA30000 000003E841A666180F35FFF4FB6EFFFF 0000001E41A4CC7E0F33FFF6FB6F0000 FF00001E41A4CC7E0F32FFF7FB703C18 'Actor # 2E @ 91E8 0000002E00000001 000100000A6C00000000000000000000FFFFFFC00000003500000000FFFFFFC000000035000000000000000000000000 'Actor # 3E @ 9220 0000003E00000003 00010000000300000000000000000B1F0000012CFFFFFDB700000B1F0000012CFFFFFDB7000000000000000000000000 00040003004900000000000000000B1F0000012CFFFFFDB700000B1F0000002DFFFFFDB700000000C069249200000000 000400490BB800000000000000000B1F0000002DFFFFFDB700000B1F0000002DFFFFFDB7000000000000000000000000 'Text Command @ 92B8 0000001300000008 FFFF00000064FFFFFFFFFFFF 1024006400780000FFFFFFFF FFFF00780118FFFFFFFFFFFF 1091011801720000FFFFFFFF FFFF01720186FFFFFFFFFFFF 1092018601B80001FFFF1026 FFFF01B801C7FFFFFFFFFFFF 102701C702210000FFFFFFFF 'Actor # 56 @ 9320 0000005600000001 004C00B400B5000000000000000000000000001D0000009F000000000000001D0000009F000000000000000000000000 'Actor # 57 @ 9358 0000005700000001 004C00000001000000000000FFFFFF990000000000000070FFFFFF990000000000000070000000000000000000000000 'End of Cutscene Marker @ 9390 FFFFFFFF I've paired it with a tool to reinsert modified cutscenes. Right now I'm working on a modified cutscene to show off what it can do. I'll release the tool after that. Link to comment Share on other sites More sharing options...
0 â–²ChriisTiianâ–² Posted March 16, 2012 Author Share Posted March 16, 2012 Ive got a cutscene tool worked up now. It dumps the cutscene into an easier to edit format: ----- I've paired it with a tool to reinsert modified cutscenes. Right now I'm working on a modified cutscene to show off what it can do. I'll release the tool after that. That is AMAZING Jhon!!, we us can edit the cutscene more easy and we can make the game more customizable thanks to you. I will wait for the release of the tool you are creating Jhon! Link to comment Share on other sites More sharing options...
Question
â–²ChriisTiianâ–²
Hi, i'm new on here, i'm looking for help to edit some things in the opening.
Here is a image: http://www.freeimage...loads/1kqxr.jpg
I think probably this is a HEX editing.
I want to edit:
1: Edit the Main Theme (done!).
2: Edit the Sky (done!).
3. Delete Link, Epona and The Moon (or Edit). (done! Only delete Link And Epona)...
4. Delete Link and Epona sounds (done!).
If anyone knows how to do it or have any idea aboutthis, i would greatly appreciate.
Link to comment
Share on other sites
15 answers to this question
Recommended Posts