Lishy Posted April 21, 2012 Share Posted April 21, 2012 Yes, a fourth thread, lol. When you map in Sketchup, is there a particular method, which you should use when importing textures? How many inches should a 32x32 texture be? And a 64x64 texture? Or 32x64, and such? I assumed sketchup automatically adjusts proportions when importing. However, my 32x32 textures are all the same size as my 64x64 textures! Is there some automatic method I can use to use the correct proportions with the textures? Link to comment Share on other sites More sharing options...
0 Arcaith Posted April 22, 2012 Share Posted April 22, 2012 There really aren't 'correct proportions'. Just map it so it looks good. If you look at the 'official' maps, Nintendo's modellers seriously badly map some textures. So just make it look good. Link to comment Share on other sites More sharing options...
0 Lishy Posted April 22, 2012 Author Share Posted April 22, 2012 Yes, but arent there some texture sizes which are consistent? Anyways, nvm, I worked out my own method. But I would like to know what others do anyways, particularly, the URA team's secrets to this! Link to comment Share on other sites More sharing options...
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Lishy
Yes, a fourth thread, lol.
When you map in Sketchup, is there a particular method, which you should use when importing textures?
How many inches should a 32x32 texture be? And a 64x64 texture? Or 32x64, and such?
I assumed sketchup automatically adjusts proportions when importing. However, my 32x32 textures are all the same size as my 64x64 textures!
Is there some automatic method I can use to use the correct proportions with the textures?
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