Griduser64 Posted June 27, 2012 Share Posted June 27, 2012 This is just some tinkering around for fun. 3 Link to comment Share on other sites More sharing options...
Conker Posted June 28, 2012 Share Posted June 28, 2012 Oh, pretty cool. Link to comment Share on other sites More sharing options...
Griduser64 Posted June 28, 2012 Author Share Posted June 28, 2012 Thanks! I'm working on another one, it takes a while but I'm hoping to show a complete room next time. Link to comment Share on other sites More sharing options...
Blue Toad Posted June 28, 2012 Share Posted June 28, 2012 Hey ,zeth. If you read this, you should put some URA concept art in the game. Link to comment Share on other sites More sharing options...
Gump Posted June 28, 2012 Share Posted June 28, 2012 Hey ,zeth. If you read this, you should put some URA concept art in the game. Mind not thread jacking? This is for Griduser's maps. If you want to post something about URA, the feedback topic is still open. Just thought I'd let you know. 6 Link to comment Share on other sites More sharing options...
Conker Posted June 28, 2012 Share Posted June 28, 2012 Thanks! I'm working on another one, it takes a while but I'm hoping to show a complete room next time. Can't wait to see it. Hey ,zeth. If you read this, you should put some URA concept art in the game. Refer to To Coool's post, please. We would rather not see you do it again. Link to comment Share on other sites More sharing options...
Griduser64 Posted June 29, 2012 Author Share Posted June 29, 2012 Here's a preview of a map I'm working on, There is still too much work left to do, but I hope to complete it soon. 2 Link to comment Share on other sites More sharing options...
Forecast Posted June 29, 2012 Share Posted June 29, 2012 Nice computer model(the one in your picture) Link to comment Share on other sites More sharing options...
Griduser64 Posted June 29, 2012 Author Share Posted June 29, 2012 Thanks, it's not the final design but you get what I'm going for, a pretty room with some modern touch. Link to comment Share on other sites More sharing options...
Axel Posted June 30, 2012 Share Posted June 30, 2012 Cool! I can see Mario in the background. Link to comment Share on other sites More sharing options...
Conker Posted June 30, 2012 Share Posted June 30, 2012 I love it. But, is it just me, or did you switch out the screenshot? O: I could swear Link was positioned differently before. But again, I love it. Link to comment Share on other sites More sharing options...
Griduser64 Posted June 30, 2012 Author Share Posted June 30, 2012 More good stuff to come! I did switch the screenshot with a different colored desk. EDIT: another preview! Link to comment Share on other sites More sharing options...
Griduser64 Posted July 1, 2012 Author Share Posted July 1, 2012 There, that's more like it! Does anyone know how to make 64x64 textures work with zelda? The highest I can go without trouble is 32x64. 2 Link to comment Share on other sites More sharing options...
Conker Posted July 1, 2012 Share Posted July 1, 2012 That's pretty cool, nice job. Also, I don't know, sorry. D: Link to comment Share on other sites More sharing options...
hannssoni Posted July 1, 2012 Share Posted July 1, 2012 looks relay nice i cant wait ;D more Link to comment Share on other sites More sharing options...
SanguinettiMods Posted July 1, 2012 Share Posted July 1, 2012 It takes a bit of work, but you'd need a converter and some knowledge to Manually edit F3DZEX. Or just use two 32 x 64 or four 32 x 32 tetxures and place them next to eachother. Link to comment Share on other sites More sharing options...
Secant Posted July 1, 2012 Share Posted July 1, 2012 Palletize the image to have fewer colors in it and you can go as high as 128x128, unless I misunderstood what Zeth told me. Link to comment Share on other sites More sharing options...
Griduser64 Posted July 1, 2012 Author Share Posted July 1, 2012 Palletize the image to have fewer colors in it and you can go as high as 128x128, unless I misunderstood what Zeth told me. This just might work. Thanks Link to comment Share on other sites More sharing options...
The Fanatic of Zelda Posted July 1, 2012 Share Posted July 1, 2012 A good tip would be making sure textures aren't bigger than 4 kilobytes. If you want to use bigger textures you can use a placeholder texture and replace it with a capable plugin like Rice or Glide64. Link to comment Share on other sites More sharing options...
Non-epic Posted July 2, 2012 Share Posted July 2, 2012 Darn! What he said! ^ Link to comment Share on other sites More sharing options...
Griduser64 Posted July 2, 2012 Author Share Posted July 2, 2012 More good stuff! Link to comment Share on other sites More sharing options...
â–²ChriisTiianâ–² Posted July 2, 2012 Share Posted July 2, 2012 More good stuff! "Good stuff"? Fuck that, this is: Amazing Stuff! Link to comment Share on other sites More sharing options...
Griduser64 Posted July 2, 2012 Author Share Posted July 2, 2012 lol, thanks edit: Shrunk down to more proportional size, also including the OoT game box! All of the box art is from the actual product. Link to comment Share on other sites More sharing options...
Zurg Posted July 2, 2012 Share Posted July 2, 2012 Ocarina of Time, in Ocarina of Time. Ocarinaception. 2 Link to comment Share on other sites More sharing options...
â–²ChriisTiianâ–² Posted July 3, 2012 Share Posted July 3, 2012 Can you make something like a Park? d: Link to comment Share on other sites More sharing options...
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