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Possible Source code?


Salvage66
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Im dropping in again im just wondering if anybody here knew if there was any possible source code for Uot's 3dmodeling system?just for grapical effect? i tried disection though the dll but it crashed it.So is there any good intel on recreating the model system preview so i can see what the model swap looks like before hand?Alot more programing is probrably going into this than you think. :P And i say before any contributing will be most thankful for. :P

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You can find UoT's source code here, but it's written in VB .NET, which a lot of us consider to be a poor programming language. If you're looking for an effective source for rendering the game's visual aspects, xdaniel's OZMAV2 may be a better option for you. I think the project's name may have changed to something different in the course of adding new features, but I think you'll still get results if you search for that.

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http://code.google.com/p/ozmav/source/browse/#svn%2Ftrunk

 

You'll want libbadRDP (folder badrdp), check out DLViewer's source - badrdp.h, then main.c, dlist.c - on how to interface with it.

 

Thanks a ton xdaniel i just wanted to be able to get a preview of the display list swap and rotate and view it in 3d and all but this will help a ton!So your saying take just take the whole folder and in cooperate this ive just now begun to work on the main feature the actual swap itself lately otherwise i have been triing to make it more efficent and not let it turn out like what Uot did with corruption and all that and a view other features too i may even release them seperatly but i think i could make them one any ways thankyou this will work.But in the mean time i will have someone help me and makesure i dont make epicdemic of dead computers lol.I still havent gotten anyone but i did get some from somebody.including you. :thumbsup:Hey how would you like helping me build this xdainel?
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Salvage66: I'm saying that you should get the contents of that folder, build the library, and add that library to your project. Then you look at the files I mentioned in DLViewer's source code and get an idea how to use it, as I haven't written any proper documentation for it yet. Don't just add the folder to your program; it's a library for a reason (= code reusability).

 

Also, while I'll answer any questions and the like about ex. my code, I don't think I'll have the time/motivation to help you with your project directly, in between real life (much going on there), another project or two, anime and games, etc.

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