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Where to find Actors/Groups in a zmap in hex editor?


Armos
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I've finally managed to figure some stuff out with hex editing, etc. I wanted to know if anyone could help me with a problem I've been having. I'm trying to replace some actors/groups to make an actor spawn but I'm having some problems trying to locate where the actor is located. So I don't know where the actors and groups are at. Since some of them have different offsets. Mind if anyone could help? I was thinking of replacing a Kokiri with an Iron Knuckle or something like that but I'm having trouble trying to find it's variables and its Actor/Group functions within the zmap in a hex editor. If anyone can help me I would appreciate it. :)

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Hello Shade64,

 

The link given by DeathBasket is very helpful, have a look at it.

 

Basically, you search for this at the top of the zmap:

 

0Baa0000 XXXXXXXX 01bb0000 YYYYYYYY 14

 

Where a is the number of objects, b the number of actors in the zmap, and that what you need:

 

X is the offset of the object list and Y the offset of the actor list in the zmap.

 

 

You may already know this:

 

For the actor list, the format is, for every actor:

 

AAAAxxxx yyyyzzzz rrrrssss ttttVVVV

 

A is the actor number and V the variable.

x, y, z are the position and r, s, t the rotation.

 

For the object list, the format simply is the object number (AAAA).

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