Not that it would be very practical due to the style, I found a potential way to import Minecraft models into OoT.
Mineways is a program that lets you select parts of your world and export them as objs or 3D printing files.
Realizing objs are used in SharpOcarina, I really wanted import a Minecraft model into OoT.
I followed JDYoungLink1's tutorial on importing WW maps to OoT except, obviously, using Mineways.
I exported the obj with the following parameters turned ON:
Export Sold Material Colors
Center Model
Merge Flat Blocks With Neighbors (doesn't do what I expected it to)
Scale doesn't really matter
Connect parts sharing and edge, Connect Corner tips, Weld all shared edges
Hollow out bottom, Super hollow.
I basically hoped that it would merge all the same block types into big polygons rather than exporting every single block as a polygon (if that's the right terminology...). It didn't. When I went through Sketchup, 3DSMAX, and finally injected it into the ROM, the map wouldn't load assumedly because if its very high poly/face/edge count. I spent quite a while trying to figure out how I can somehow merge all the faces that are on the same plane together in both Sketchup and 3DSMAX but I was unsuccessful.
Anyone think there's a practical way to reduce the size to make this work?
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enzo22
Not that it would be very practical due to the style, I found a potential way to import Minecraft models into OoT.
Mineways is a program that lets you select parts of your world and export them as objs or 3D printing files.
Realizing objs are used in SharpOcarina, I really wanted import a Minecraft model into OoT.
I followed JDYoungLink1's tutorial on importing WW maps to OoT except, obviously, using Mineways.
I exported the obj with the following parameters turned ON:
Export Sold Material Colors
Center Model
Merge Flat Blocks With Neighbors (doesn't do what I expected it to)
Scale doesn't really matter
Connect parts sharing and edge, Connect Corner tips, Weld all shared edges
Hollow out bottom, Super hollow.
I basically hoped that it would merge all the same block types into big polygons rather than exporting every single block as a polygon (if that's the right terminology...). It didn't. When I went through Sketchup, 3DSMAX, and finally injected it into the ROM, the map wouldn't load assumedly because if its very high poly/face/edge count. I spent quite a while trying to figure out how I can somehow merge all the faces that are on the same plane together in both Sketchup and 3DSMAX but I was unsuccessful.
Anyone think there's a practical way to reduce the size to make this work?
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