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Big problem with transparrency, sketchup and sharpocarina.


Griduser64
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This issue has been popping out from time to time but now it's unfixable,

 

When I set the transparency for a water surface in sharpocarina and run the rom, this happens

 

 

Posted Image

 

This is how it should look,

 

Posted Image

 

 

Sometimes the water doesn't show up at all.

 

This issue starts happening after I've already made a few objects in the map and then as soon as I insert a new object it occurs but if I remove the new object it doesn't happen, so adding new stuff will cause the issue for some reason.

 

I've tried making the water a component in sketchup but that didn't work.

 

I'm sure it has something to do with sketchup, and I will upload the sketchup file to anyone who is willing to take a look at it.

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It's a z-buffering issue, OOT is drawing the water before the wall. I'm not entirely sure how to best fix it, but if you split the wall in half so that there are a separate set of faces beneath the water and another set above, or make sure that the water is the last set of defined vertices and faces in the obj file, it should fix the issue.

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