DeathBasket Posted July 19, 2012 Share Posted July 19, 2012 Figured it was about time I post a topic for this...For anybody who followed the past incarnations of this project, it's going to be a lot different this time around. So here's a little about the story...The game is set a long time after the events of Ocarina of Time. Link lives in a town based near Hyrule Castle, the main settlement of humans, and is learning about the legends of the Hero of Time. One day Link leaves the town to find further information elsewhere, but he will soon discover that the world is not the safe place it seems to be...Current progress is probably close to zero percent but a lot of the planning is already there so this time I should not run into loads of problems in development. This will probably take a long time as I plan to use as much custom content as I can, so don't be expecting anything finished to play any time soon.Here's a few screenshots to keep you occupied for the moment: Hyrule Castle!What's that interesting looking place? Why am I running away from it?Ooh, a penny.This town is most definitely big enough for the two of us...Actually it's huge. I need to make this a bit smaller. A few other music previews, etc.http://www.youtube.c...eature=view_allNote: only the 4th video onwards is relevant to this version of the hack. I'm sorry. 9 Link to comment Share on other sites More sharing options...
Conker Posted July 19, 2012 Share Posted July 19, 2012 That looks awesome, and I am glad to finally see this here on the GCN. Link to comment Share on other sites More sharing options...
Arcaith Posted July 19, 2012 Share Posted July 19, 2012 Oh wow Awesome to see this going again Link to comment Share on other sites More sharing options...
Jason777 Posted July 19, 2012 Share Posted July 19, 2012 Nice to see a topic about this finally; I had been following the progress made on YouTube videos for quite awhile now Good luck! Link to comment Share on other sites More sharing options...
Fiction Posted July 19, 2012 Share Posted July 19, 2012 I remember seeing this nice to see you are not giving up on this. Link to comment Share on other sites More sharing options...
LegendofMinda Posted July 19, 2012 Share Posted July 19, 2012 Nice man! Link to comment Share on other sites More sharing options...
hannssoni Posted July 19, 2012 Share Posted July 19, 2012 nice you finally make the topic Link to comment Share on other sites More sharing options...
DeathBasket Posted August 25, 2012 Author Share Posted August 25, 2012 Just so you know this project hasn't died, here are some shots of the new Hyrule Field map I'm working on. I'm moving again very soon so I don't know if I'll be posting many more updates for a while, especially after my lectures start. 4 Link to comment Share on other sites More sharing options...
Secant Posted August 26, 2012 Share Posted August 26, 2012 This is looking really spectacular, DeathBasket. Are you still using SketchUp to model these or have you switched to a different program? Link to comment Share on other sites More sharing options...
DeathBasket Posted August 26, 2012 Author Share Posted August 26, 2012 Thanks. I'm using SketchUp, yes; I finally seem to be getting along with it or at least I've learned to live with it, which is more than can be said for other modelling programs I've tried out. The only drawback with it is texturing (as I'm sure you know), but once you get to grips with the different options available it's simple enough (though very time consuming) to get everything looking nice. Link to comment Share on other sites More sharing options...
Secant Posted August 26, 2012 Share Posted August 26, 2012 Definitely have to agree with you there, UV mapping can be a bitch to get seamless textures on the faces. It's looking great though, can't wait to see more from you. Link to comment Share on other sites More sharing options...
wolfkid12 Posted August 26, 2012 Share Posted August 26, 2012 nice work! keep it up! Link to comment Share on other sites More sharing options...
Arcaith Posted August 26, 2012 Share Posted August 26, 2012 I like what I'm seeing here, can't wait to see it in action :3 Link to comment Share on other sites More sharing options...
haddockd Posted August 27, 2012 Share Posted August 27, 2012 Is this the third installment? I feel your pain because I know it is a great deal of work. But in order to ensure the project stays alive this time, have you considered either getting some assistance or perhaps releasing what you have if the project gets canned again? Link to comment Share on other sites More sharing options...
DeathBasket Posted August 27, 2012 Author Share Posted August 27, 2012 I don't ask for assistance with this because my own work on it is very inconsistent; I would not think it fair to have people helping out when I as the project's leader would go months and months without doing anything at all. The past versions have all failed because of a lack of proper planning and documentation which lead to me having no idea what was what inside the ROM and ultimately not liking having to work with it. This time around everything is much more organised and with all the tools available that were not before I don't even need to keep (many) files that are in Zelda's formats, which makes everything a lot more bearable and less confusing. If this ever gets cancelled I would of course release all the files since I plan to do that when the whole thing is finished anyway. This will take a very long time to complete but this time around I do not see any reason why it won't happen. Anyway, I loaded up my map in the game to get a proper idea of the size and how it'll look. I really love SharpOcarina... There's still some texturing and UV error fixing to be done before I can start adding proper collision data, actors and such but this is actually coming on pretty well. 5 Link to comment Share on other sites More sharing options...
Jason777 Posted August 28, 2012 Share Posted August 28, 2012 Nice map there, DeathBasket; it definitely looks Hyrule Field-y! Link to comment Share on other sites More sharing options...
haddockd Posted August 28, 2012 Share Posted August 28, 2012 Bad ass DB. The missing shadows, is that an issue with SO? Link to comment Share on other sites More sharing options...
Forecast Posted August 28, 2012 Share Posted August 28, 2012 Bad ass DB. The missing shadows, is that an issue with SO? Sometimes it could be an issue related to the graphics plugin. Anyways that's some impressive work DB :3 Link to comment Share on other sites More sharing options...
Secant Posted August 28, 2012 Share Posted August 28, 2012 Looks beautiful in-game, DeathBasket. I think the only thing that stands out to me is the repetition of the wall texture; maybe you can mirror the mapping horizontally? That may help some and would save you have to manually adjust the mapping of every face by hand. Link to comment Share on other sites More sharing options...
DeathBasket Posted August 28, 2012 Author Share Posted August 28, 2012 Yes, that seems to be repeating too much, which you notice when standing far away or viewing the faces from an angle. I will probably double the width of the texture so it doesn't repeat too much, mirroring could also help so I will try that too and see which is the better option. Bad ass DB. The missing shadows, is that an issue with SO? I haven't pinpointed that yet, may be an error with the graphics plugin as the shadows are drawn on Link's feet but not the surfaces. I know that they are sometimes affected by the environment lighting though. Link to comment Share on other sites More sharing options...
CrazyMartialArtsGuy Posted September 9, 2012 Share Posted September 9, 2012 Those maps you have made are awesome, you guys use google sketch up for this don't you? Link to comment Share on other sites More sharing options...
DeathBasket Posted July 27, 2013 Author Share Posted July 27, 2013 It's been a year since I posted this topic. I've spent a lot of time thinking about this, but to me it is the right decision to make. You can now consider this project cancelled. I really didn't want to do this and it feels strange to me because I always thought I would finish it, so I feel this deserves an explanation. In short, I just can't deal with the project anymore. It might seem like this has been coming for a long time, and in all honesty it has been for at least the past six months, but I've still been working on a few things as recently as last month. The problem isn't with the project itself. For a long time now, I've had very little to no interest in Zelda hacking. It used to be fun but nowadays it's just a total drag for me and I can't find anywhere near enough motivation to do it anymore, especially working on a project like this. The other issue is that real life has been a little overwhelming and sort of pushed some of my hobbies aside. That doesn't just go for this project though. I feel like I'm pretty much done with hacking altogether for now, and probably for quite some time. I'll stick around though. I'm really, really sorry. I know this project hasn't exactly been active for a long time but I'm sorry if this makes you disappointed because it has me. What will this mean, then? Well, I'm going to spend some time compiling what information I can and I'll dump it all in a download somewhere. It seems pointless for me to have kept this going so long without having released anything. Maybe someone will even be able to pick it back up sometime. This'll take some time though, stuff is scattered around two computers and my brain. Don't expect to see a ton of actual stuff, I never claimed to have made a lot of progress after the project was restarted. RIP Underground Castle (2008-2013) Link to comment Share on other sites More sharing options...
punk7890 Posted July 27, 2013 Share Posted July 27, 2013 That's a shame, but life comes first. Are you planning on releasing the music thus far as I'm interested in your music you did for it. No rush of course. Link to comment Share on other sites More sharing options...
sairugoth Posted July 28, 2013 Share Posted July 28, 2013 I didn't even know this project existed till now, it looked pretty bad ass. But life can be a bummer sometimes. Link to comment Share on other sites More sharing options...
Kargaroc Posted July 28, 2013 Share Posted July 28, 2013 I'm glad you're thinking on releasing what you have - many hacks of past would just drop off the face of the earth and never be heard of again. Link to comment Share on other sites More sharing options...
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