enzo22 Posted July 21, 2012 Share Posted July 21, 2012 How do you make your textures fade out for an exit like this? And how do you make water have a current so that when Link is in it it pushes him in the direction it's going? Thanks in advance. Link to comment Share on other sites More sharing options...
0 Arcaith Posted July 21, 2012 Share Posted July 21, 2012 The fade is per-vertex blending, which for imports isn't currently supported, and currents in water use waypoints, again this is not yet supported by importers. Link to comment Share on other sites More sharing options...
0 enzo22 Posted July 21, 2012 Author Share Posted July 21, 2012 Lol figures! thanks anyway! Link to comment Share on other sites More sharing options...
0 SanguinettiMods Posted July 21, 2012 Share Posted July 21, 2012 You can do it manually in a Hex Editor, not that I know how. Link to comment Share on other sites More sharing options...
0 Arcaith Posted July 21, 2012 Share Posted July 21, 2012 Yeah, doing vertex editing manually is an exhausting process, because you have to isolate the correct vertices, and then edit them one at a time. And the vertex order isn't always straightforward, either. Link to comment Share on other sites More sharing options...
0 SanguinettiMods Posted July 21, 2012 Share Posted July 21, 2012 If you split up an "exit" with the white texture into parts, couldn't you use the transparency setting in SO to do it? Link to comment Share on other sites More sharing options...
0 Arcaith Posted July 21, 2012 Share Posted July 21, 2012 Unfortunately not, because that only sets the alpha for all the vertices in that group. You'd need to be able to set only the edge vertices to have a 0 alpha value. Link to comment Share on other sites More sharing options...
0 enzo22 Posted July 22, 2012 Author Share Posted July 22, 2012 There are a few polygons in Hyrule Field that I'd like to delete without having to export the whole map and add everything in all over again (but I will if I have to). Is there a reasonable way to do this in a hex editor? Link to comment Share on other sites More sharing options...
0 SanguinettiMods Posted July 22, 2012 Share Posted July 22, 2012 Find the triangle(s) that you want to remove in the vertex data of the display lists of Hyrule field and null them. Link to comment Share on other sites More sharing options...
0 enzo22 Posted July 22, 2012 Author Share Posted July 22, 2012 Thanks! Link to comment Share on other sites More sharing options...
Question
enzo22
How do you make your textures fade out for an exit like this?
And how do you make water have a current so that when Link is in it it pushes him in the direction it's going?
Thanks in advance.
Link to comment
Share on other sites
9 answers to this question
Recommended Posts