I'm having this error when writing actors in C; it has happened a few times before when I've edited actors using assembly code but the errors appeared much less often. There doesn't seem to be any problems with my code but when I have compiled it and converted to an overlay there are usually a few bits of relocation data missing though most of them are there. It's not that much of a hassle to fix this manually, but when it needs to be done every time I want to change some of the code in my actor it does become a hassle.
I just wanted to know if anybody else has come across the same problem or knows why this happens or how to fix it. I'm not a C expert (only just really started learning a bit) so I acknowledge that I may be doing something wrong somewhere. Thanks.
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DeathBasket
I'm having this error when writing actors in C; it has happened a few times before when I've edited actors using assembly code but the errors appeared much less often. There doesn't seem to be any problems with my code but when I have compiled it and converted to an overlay there are usually a few bits of relocation data missing though most of them are there. It's not that much of a hassle to fix this manually, but when it needs to be done every time I want to change some of the code in my actor it does become a hassle.
I just wanted to know if anybody else has come across the same problem or knows why this happens or how to fix it. I'm not a C expert (only just really started learning a bit) so I acknowledge that I may be doing something wrong somewhere. Thanks.
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