We lack a proper tool to do .obj conversion into F3DEX2 displaylist. So is there anyone willing to make such a tool or at least release info/documentation on how to do correct vertex normals, texture conversion, etc cause atm, the community is without a very vital tool. Without this, no new NPCs, no new objects can be made without having to manually convert them. (and spinout I can't get your tool to work at all nor is it very user friendly x.x;)
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Zeth Ryder
We lack a proper tool to do .obj conversion into F3DEX2 displaylist. So is there anyone willing to make such a tool or at least release info/documentation on how to do correct vertex normals, texture conversion, etc cause atm, the community is without a very vital tool. Without this, no new NPCs, no new objects can be made without having to manually convert them. (and spinout I can't get your tool to work at all nor is it very user friendly x.x;)
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