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Editing those dam static images


Few Oranges
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i would like to edit and increase the resolution of the textures (for lack of the correct word) for link's treehouse and the market square, From what i understand they are made up of static images or images that cannot be changed or moved (unless you have certain programs that let you "bend" these so called laws). For example the treehouse as many may know does not actually contain physical objects aside from the jars and i believe the basic prism of the bed, I have acquired the 4 basic images that would allow me to wrap link's treehouse room in a much cleaner and clearer way, my only problem is that i dont know how to locate the images within the game, like i said i don't believe they are textures, and because they are images i know they aren't the physical polys that one could just edit with UOT,

 

i am new to the whole static image and all that jazz so if anyone sees a point that im not understanding or incorrect about please feel free to share the knowledge :)

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I smell a photoshop fanboy...

 

Guilty as charged. ;)

 

Anyways, if you do go with spinout's suggestion of GIMP, I recommend a plugin I think was called Gimpshop(or something similar); it gives you the the UI of Photoshop so GIMP can(in my opinion) actually be useable.

 

Sent from my HTC Evo 4G using Tapatalk 2

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so GIMP can(in my opinion) actually be useable.

Eh, GIMP is already usable as it is IMO, but in order to not start some stupid fight over which is the best image editor, lets just leave with the fact that every image editor has their own pros and cons shall we?

 

Well anyways, it's interesting to learn that those prerendered backgrounds are in actuality JPG images as I never really knew that :P

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I've been using Gimp without any extra plugins. It's been working very well for me.

 

Though..

Question Zeth, how difficult is Corel? Just wondering why you called it a "painshop".

 

If it's easy to use I'd be interested, unless it's not a free software.

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