Guest sakura Posted September 30, 2012 Share Posted September 30, 2012 This was actually my fault for giving Zeth the wrong information. I did port all the 1.0 dungeons over to Master Quest but obviously I fixed more than just the scene table, and I'd have to look at my source code because I wrote some software to do it for me. There were still two things I had problems with though: - The barriers in Ganon's Castle. The game would freeze when they were broken - The valves in Jabu Jabu's belly that you can fall through didn't show up Other than that, I did get it working. Link to comment Share on other sites More sharing options...
Airikita Posted October 19, 2012 Share Posted October 19, 2012 Yeah beta Courtyard... I dunno, it's a cool URA restoration, but I'm sure there's more? I'd take a look around for other hidden things in the game... I was thinking of looking around for possible cutscenes involving Gerudos or Gorons. That beta rock thing with the Goron textures always made me think that maybe there was a cutscene involving that kid Goron when he was born or something... maybe a hidden cutscene about when Ganondorf captured Gorons to feed them to Volvagia? Iron Knuckles with the Gerudo heads in them started on getting me thinking that there's a cutscene before Nabooru gets brainwashed/captured by Twinrova that involves in the assimilation of elite Gerudos imprisoned in Iron Knuckle armor as Nabooru was... There's so much about URA that we just don't know... I mean, this beta restoration is fantastic! I just wonder what else there is... I'm sure if you compare cutscene assembly lines from a disassembler to various scenes in a zscene, you may find corrupted beta stuff that could be missing cutscenes... Link to comment Share on other sites More sharing options...
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