LEepicPOULET Posted September 24, 2012 Share Posted September 24, 2012 Howdy, I am restarting all devevlopement of the Beta restoration because I have made so many horrible mistakes in my old one, due to not having enough kcnolage on Ocarina of Time hacking. Overall, it was a bloody mess. So that's why I decided to restart the entire thing. The reason why I am making this new thred is because the last one was a mess as well and I just want to forget about it. So anywho, my goal is to sort-of re-build the original build of ocarina of time in my own style. It will include: Cut areas, revamped old areas (Castle town, for example), and new entirely (i'm thinking Snowhead!) New models to better represent the beta New dungeons and SOME changed old ones I could go on for a while Also, part of the fail of my first attempt was lack of updates, so I will actually show developement to keep people happy! And I something to show right now (note, this area is not finished) That is just one of the many sections of castle town. When it is done, the size will be comparing with clock town. Well that is all for now. 4 Link to comment Share on other sites More sharing options...
Conker Posted September 24, 2012 Share Posted September 24, 2012 That's looking pretty great so far. I like the size of the fountain in the center of town; it gives it more of a "pond" look, and that's cool. Link to comment Share on other sites More sharing options...
Jason777 Posted September 24, 2012 Share Posted September 24, 2012 Nice to see you started this back up, LeEpic. One thing you should take note of is that faces have to be white ("right click + reverse faces") for them to be visible or have collision. Link to comment Share on other sites More sharing options...
Secant Posted September 24, 2012 Share Posted September 24, 2012 Maps of towns are always my favorite and I love seeing new work. If I may, I'd like to point out a couple things that might end up being problematic down the line for your project. First, take note of how some of your faces are white while others are a pale blue. The pale blue faces are actually the reverse side of the polygons, which means that when you import them, they won't show up for mesh, or in the case of collision, it will only take effect on the opposite of your intended side (most likely). So, what you want to do is make sure that the white side of polygons (the front) are facing the direction of the area the player will be in. To reverse faces, just right-click and select Reverse Faces. Also, I just noticed Jason beat me to it--too lazy to delete this part of the post. :V The other thing I notice is that you've elected to fully build your guardrail for the upper balcony on the Bombchu bowling alley. While this may end up being fine, you may eventually run into the problem of excess geometry for your mesh, which can cause quite a bit of lag. Don't forget that you can often use textures with transparency to simulate more complex geometry much like the game does with fences, and I heartily recommend you take advantage of this. In a similar vein, you can also probably axe quite a bit of the polygons which make up the slant side of roofs that are outside the map. Try to build in the mindset of "if you can't see it, it shouldn't be there." That will help you cut down your map's polygon count considerably, which opens up a project to more people by avoiding lag. With that said, best of luck to you and your project, looking forward to seeing how it comes along. Link to comment Share on other sites More sharing options...
LEepicPOULET Posted September 24, 2012 Author Share Posted September 24, 2012 Thanks, you two just prevented a major disaster that happened with my first attempt of this mod Link to comment Share on other sites More sharing options...
hannssoni Posted September 24, 2012 Share Posted September 24, 2012 looks cool Link to comment Share on other sites More sharing options...
LEepicPOULET Posted September 27, 2012 Author Share Posted September 27, 2012 Yay, someone dropped my very expensive and very heavy laptop twice while trying to move it, and it delt serious damage. I wanted to do weekly updates, but it's just not gonna happen for a while. I have no computer at the moment to work on. Link to comment Share on other sites More sharing options...
Guest sakura Posted September 27, 2012 Share Posted September 27, 2012 Oh no D: I'm really sorry to hear that. For what it's worth, I know how frustrating that kind of thing is and hope you can get a new computer soon. Link to comment Share on other sites More sharing options...
LEepicPOULET Posted September 28, 2012 Author Share Posted September 28, 2012 Well, I got my computer fixed, the only thing is, the fixer said that my computer could last anywhere from one day to thirty years, so using it right now is quite stressfull. EDIT: Well, it died on me, but I have diagnosed the problem: Broken video card. So, it looks like I won't be having a computer for a while. Link to comment Share on other sites More sharing options...
Zeth Ryder Posted September 29, 2012 Share Posted September 29, 2012 Sorry to hear that dude! D: Link to comment Share on other sites More sharing options...
LEepicPOULET Posted October 5, 2012 Author Share Posted October 5, 2012 My computer is fixed. Expect weekly updates on how the project is going every Sunday. Link to comment Share on other sites More sharing options...
SoulofDeity Posted October 5, 2012 Share Posted October 5, 2012 My computer is fixed. Expect weekly updates on how the project is going every Sunday. So just to clarify, this is a beta restoration, correct? I always looked forward to TBT Link to comment Share on other sites More sharing options...
LEepicPOULET Posted October 5, 2012 Author Share Posted October 5, 2012 So just to clarify, this is a beta restoration, correct? I always looked forward to TBT Yes, this is a beta restoration. Link to comment Share on other sites More sharing options...
Fiction Posted October 5, 2012 Share Posted October 5, 2012 Very interested in seeing what you come up with. I will keep coming back to this Link to comment Share on other sites More sharing options...
LEepicPOULET Posted October 7, 2012 Author Share Posted October 7, 2012 Due to technical problems just being resolved, I have nothing to share today, i'll probably show off some stuff later this week. Link to comment Share on other sites More sharing options...
Zeth Ryder Posted October 8, 2012 Share Posted October 8, 2012 Now I have just a bit of input, you are saying this is a Zelda 64 restoration(Correct me if I am wrong), but the town you got shown in the first post is of OOT's final designed, the model is very impressive however doesn't look anything like the beta town that is shown below here. Perhaps a bit of clarification would help my confusion? Link to comment Share on other sites More sharing options...
SoulofDeity Posted October 8, 2012 Share Posted October 8, 2012 Now I have just a bit of input, you are saying this is a Zelda 64 restoration(Correct me if I am wrong), but the town you got shown in the first post is of OOT's final designed, the model is very impressive however doesn't look anything like the beta town that is shown below here. Perhaps a bit of clarification would help my confusion? None of those pictures are of central Castle Town. Those are the backalleys that he's not gotten yet. (at least, that's what I'm thinking, could be wrong) Link to comment Share on other sites More sharing options...
LEepicPOULET Posted October 14, 2012 Author Share Posted October 14, 2012 None of those pictures are of central Castle Town. Those are the backalleys that he's not gotten yet. (at least, that's what I'm thinking, could be wrong) Yes, what was shown was just the central area. The entrance and other general areas were not revield yet. As you can see in this picture, there is an area in the left of the map that was never shown in the original. As for the update, The project has been going great. I've been focusing mostly on maps so far. And i've been focusing mostly on areas I do not want to ruin for anyone, like new locations in the much bigger 3D castle town.. So unless people don't mind spoilers, I have nothing to show. So, i'll end this little update with a question, what do people want from this restoration? I would very much like some input Link to comment Share on other sites More sharing options...
pkjoan Posted October 15, 2012 Share Posted October 15, 2012 I´d like to have a representation of OOT Hyrule but with bigger maps, more monster to kill, more thing to explore. Link to comment Share on other sites More sharing options...
LEepicPOULET Posted October 21, 2012 Author Share Posted October 21, 2012 I never imagined I would get so busy. Sorry, but for now, I don't think this daily update thing is going to work for me. I really want this to happen, but I am to busy right now. I'm still working on it, I just don't have much time for it. And when I'm not busy, I need time for myself to relax, and modding isn't always the most relaxing. I'm still working on it, i'm just busy. Link to comment Share on other sites More sharing options...
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