Jump to content
  • 0

Text-based 3D model formats besides .obj and .x?


xdaniel
 Share

Question

So there's the Wavefront .obj format, which everyone's using but is rather limited, there's the DirectX .x format, which is interesting but actually looks a bit intimidating to try and parse, so what else is there? Are there any other 3D model formats that are well supported by 3ds Max, Blender, SketchUp, etc., that support things like ex. vertex colors and are preferably text-based?

Link to comment
Share on other sites

5 answers to this question

Recommended Posts

  • 0

Well, .dae is xml iirc, so it'll be trivial to implement with C#, infact i think there is a library for it....

Yep, this one uses SlimDX, but it shouldn't be too difficult to use it with OpenGL.

http://sourceforge.n.../slimdxcollada/

 

EDIT:

It's not 100% complete but it's better than nothing, and it's at least a good example of how to do it. The code is pretty clean and easy to understand.

Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.