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n64 polygon handling


kyrin64
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well i actullay replaced mario head from mario 64 with my kyrin the kid model it showed up in game but the textures are 32x32 buy the way

do you think this is a result of over laping polygons because some in the head are over laping . or just excited the polygon limit.i only posted this here because the rusted logic forms are kinda dead no activity for like 6 months now.any way to fix this in blender

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We don't typically use Blender; often our models are made in Sketchup. But the fix is easy; for whatever faces aren't appearing, just reverse that face. Dunno how to do that in Blender, though, so I'm no help there.

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