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G2Map - Pokemon Generation 2 map editor


xdaniel
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Now to be found on my website, DigitalZero Domain, (don't let the German news text scare you :P), a project I once randomly started on a whim: G2Map.

 

To quote the description on the site...

G2Map is a map editor for the Generation 2 Pokemon games, Gold, Silver and Crystal, written in C# with .NET 4.5. It is capable of editing maps, events, map properties (ex. tileset, music) and wild Pokemon on maps that support them.

 

The program is not yet complete, with some features still missing and some inaccuracies left to fix, but it is quite useable already nontheless.

Download on the "Programs" page of DZD; let me know how (and if *cough* <.<) it works! Also, please do read the included Readme!

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I got this when I clicked Warp without loading the map:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at G2Map.MainForm.treeView1_AfterSelect(Object sender, TreeViewEventArgs e)
   at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
   at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
   at System.Windows.Forms.TreeView.WmNotify(Message& m)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativewindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativewindow.WndProc(Message& m)
   at System.Windows.Forms.Nativewindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17626 built by: FX45RCREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
G2Map
    Assembly Version: 0.1.0.0
    Win32 Version: 0.1.0.0
    CodeBase: file:///C:/Users/ERRORJACK/Desktop/Pokemon%20Crystal%20Mod/G2Map.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17626 built by: FX45RCREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17626 built by: FX45RCREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17626 built by: FX45RCREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
RHHelpers
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/ERRORJACK/Desktop/Pokemon%20Crystal%20Mod/RHHelpers.DLL
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17626 built by: FX45RCREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Guess it should make it load the code. ALSO, you should make it so when you hover-over the Warp/Events, it shows where it is on the map.

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