Three_Pendants Posted December 16, 2012 Share Posted December 16, 2012 Likely not... only because of the immense changes to the game system you would need for ALttP. I dare say that OoT wouldn't be able to fit all of it in. Zelda 1 would just be a proof of concept. And indeed I am well aware of JSA's eagle dungeon, I think the rooms just need to be made a little bit smaller (or perhaps can be changed depending on the room's function. to act in the same manner as Zelda 1 dungeons. The Overworld would be the real cream of the crop in this arrangement and replacement ideas for the Raft/Candle/Wand, little things like that. Link to comment Share on other sites More sharing options...
mzxrules Posted December 25, 2012 Share Posted December 25, 2012 A Zelda 1 mod wouldn't be fun to play. The original zelda reused the same room layouts heavily (sometimes multiple times within the same dungeon), which doesn't look good in 3d. Link to comment Share on other sites More sharing options...
Three_Pendants Posted December 25, 2012 Share Posted December 25, 2012 Oh I didn't mean a Straight Zelda 1 Mod, heavens no that would be quite dull. I mean more in the spirit of what JSA had done with the Eagle Dungeon (but make the rooms a little smaller probably) to where you take the layout, but also use common sense and sensibility to what would be enjoyable in a 3D Perspective. Link to comment Share on other sites More sharing options...
mzxrules Posted December 31, 2012 Share Posted December 31, 2012 Getting a Forbidden error when trying to update the wiki, so I'm posting here. 0023 0001 Room Changing Plane - 003F = Black Room Changing plane, as in Lost Woods; Can cause actors to not load when going through crawlspaces? - 00BF = Used for the "trap" floors in Jabu Jabu. - 013F = Invisible Changing plane, as in crawl spaces/walking to Deku Tree in Kokiri Forest Edit: 0015 0001 Collectables Two part variable? XXYY XX appears to be the flag to flip YY item - 00 = Green Rupee - 01 = Blue rupee - 02 = Red rupee - 03 = Heart - 04 = Collectible Bomb - 05 = Collectible Arrow - 06 = Heart Piece - 07 = Heart container (Alpha!) - 08 = Collectible arrow - 09 = Double collectible arrow - 0a = Triple collectible arrow - 0b = Collectible Bomb (5) - 0c = Collectible Deku nut - 0d = Collectible Deku stick - 0e = Collectible Large Magic jar - 0f = Collectible Magic jar - 10 = Collectible Deku seeds - 11 = Collectible Small Key - 12 = Invisible heart - 13 = Giant orange rupee - 14 = Large purple rupee - 19 = Collectible Bomb (5) 0035 Electric Tailparisans 003D 0001 Bazaar Shopkeeper 0048 008A - Apparently loads Sheik? - 0008 = ?, necessary for Serenade cutscene to start once the chest is open. - 0004 = ?, makes sheik appear during start of Light Arrow cutscene (Cutscene 8 in Temple of Time) 0098 Darunia - FFFF = Default value. Link to comment Share on other sites More sharing options...
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