Airikita Posted October 21, 2012 Share Posted October 21, 2012 (Title still to be revised) The storyline starts as such... a hipster girl in a big city listening to her music, suddenly gets rained on by fish. There is a forest out of town, but she has a view from a roof while she's doing whatever that she's doing. In the forest, a massive dead tree lies, trunk agape with an opening that can swallow a mountain. In flies a massive fish (estimate about 1 tonne of a fish), falls into tree. At first the girl is a bit weirded out by the fish raining, but the massive fish catches her attention most. Unequipped, she contemplates her next action. Attempting to communicate with others causes disbelief, and a big "ya right" from various officials (including officers). She has no access to weapons, and her closet provides little other than a spoon. This is her first item... a spoon. While the spoon seems useless, she will have a use for this. Nobody will allow her access to even toy weapons, unless she has money. She can work for these, but only special tokens will allow her access to the real stuff that will actually hurt enemies and not break. Otherwise the "toy" weapons (slingshot and bow) only shoot suction cup projectiles, or just are too weak to do any good. These "special tokens" can only be defeated by defeating tough enemies, and for a long while she will not have access to any weapons whatsoever. These "tough" enemies consist mainly of bosses, and armored knights possessed by a crystal core. The way to defeat these enemies is impossible without anything to use... especially without any weapons. *These tokens will unlock items to buy with the money you can earn. So... your main character has a spoon, and sets off to find out what is up with the massive fish regardless of her shorthandedness... she suspects nothing relatively weird is going on... This is all I can give for now without making any spoilers. This game may sound intense, but there are going to be gameplay elements similar to some aspects inspired from Zelda. There will be a whole new twist to how a "hero is born" in this scenario. There will also be some crazy stuff going on that won't always make sense, but will be fun in it's own bizarre ways. ------------------------------------------------------------------------------------------------------------------------------------------------ Tools used: 3D Rad Game Design Engine (currently just testing it out to see what I can do with it) Unreal or Source game engines (if 3D Rad doesn't work out) Blender - for 3D modeling (or possibly both with python for game dev) ------------------------------------------------------------------------------------------------------------------------------------------------ * More features are not mentioned here... weapons/items/enemies will be re-evaluated to match the theme of the game; to match a more modern-type feel to it, making it slightly futuristic. Almost like Dr. Who with the telephone booth idea at the time. Link to comment Share on other sites More sharing options...
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