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Zelda's Eternal Youth Hack - [MORE UPDATES!!!]


Airikita
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Zelda Ocarina of Time - Zelda's Eternal Youth

ZeldasEternalYouth_Logo_Cucco_zps1da93c4

Age is a fearful time-passing problem, and everyone seeks the secret... does Zelda hold the secret???

 

 

 

 

Hello all, this is going to be where I will inform you about my hack called "Zelda's Eternal Youth". I have currently done a load of text edits and map editing to Kokiri Forest, and a bit of the Deku Tree. I have also worked on some modifications with Gohma, but am attempting to try to fix some bugs if I can..

 

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Featured Hacks for this Mod:

 

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Maps

 

 

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Topic on map editing for ZEY: https://www.the-gcn.com/topic/2888-zey-maps/

 

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To get started, here are a few of my current modifications (not all videos show the complete edit, and things might be different in the release):

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Follow the Playlist for this project:

http://www.youtube.com/playlist?list=PL121URa-OBlCPGOR_YKI0NKHVafJJH0nB

~Updates (small or hidden) are not always added to the playlist~

 

 

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Storyline

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The land of Hyrule has changed, and the inhabitants of the land seek a new golden goose: eternal life. The hero sleeps restlessly after Navi disappeared, desperately wanting her companionship, but haunted by her annoyances still. The hero is haunted by the realization that they are not a Kokiri. Things take a strange turn, and old land is changed. Broken between the dream world or the real world, both realms intersect, and the Zelda world collapses by the will of an unknown force. There are many forces to be explained, but none of which are solely responsible for the collapse of the old land. The hero sets off into a new world, without choice, as if forced to, into a merged world of lands both known or unknown to the hero. Lands and creatures of old and new. Zelda is in desperate need of eternal life, for the forces behind time have taken hold of her precious youth and essence. Help Zelda... the hero.... must help Zelda... slowly the insanity drives our hero into desperation to seek out the princess in peril, while at the same time searching for Navi... why... Navi... Zelda... Reality slips from our hero, and no longer is the world as it should be, or as it seems. Not even the hero knows this path, and aimlessly searches for a way to the glorious Life Fountain. Without the Life Fountain, Zelda slowly ages to perish, in which the fountain shall reverse her curse. The curse, the hero's sanity, and the world are all intertwined. Things deep within the hero's psyche will become reality within a world merged between realms of unknowns.

 

 

 

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Help Wanted!

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I am kind of looking for some assistance on this project... I'm looking into some things I might have trouble with, but I could just do whatever else works.

I am looking for (and am currently working on):

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- Cutscene modification (I may just swap models, and do other things instead to make things different than usual)
- Texture replacement (I can work on designs, but if anyone has a simpler way to import/inject textures into the rom, this would be helpful)

- Music re-design

- Game mechanics redesign (new enemies, bosses, challenges, controls, dynamics, etc... the list goes on)

- Storyline ideas (to be expanded on, suggestions and thoughts are welcomed)

Credit will also be given to all the tools and resources that I have used when I release a trailer.

 

 

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Credit / Special Thanks

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Credit:

~** Title Screen Logo - by Errorjack and Me (Errorjack designed the main colors and text/font) **~

~** CloudMax for some notes (Menu Color HUD) **~

~** Jason777 (for his Warp Portal hack) **~

~** Sairugoth (map help) **~

~** MelonSpeedruns (provided some textures) **~

 

Special Thanks to:

~** Sakura (for some ASM knowledge) **~

~** SoulofDeity (for some information and useful tools) **~

~** xdaniel (for his tools) **~

~** CloudMax for some notes (Menu Color HUD) **~

~** Sanguinetti for some ideas **~

~** Xu_Yuan (Three_Pendants) for his ideas **~

~** HeavyZ for suggestions and ideas **~

 

~ and anyone else who might've contributed ~

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I'm contemplating about maps, but I definitely want to insert a custom character unto another. I might redo Hyrule Castle. (outside and inside)

 

I should also switch something else, I want something to look like something else that exists in the game, but like... I might have to inject a model into the original to get it to work.

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  On 10/24/2012 at 12:08 AM, 'Crazycomputerguy1' said:

Looks pretty cool, the only thing is from the videos the game seems to break the 4th wall a little to much lol! Is the game supposed to be more light hearted or serious?

 

It's pretty lighthearted... the only thing is I made the first level of the Deku Tree pretty hardcore intense, but the rest of it is supposed to be comical. I'll have some NPCs saying random silly things in some places.

 

I modified the Deku Tree a bit further from what the video shows... it's whole atmosphere and difficulty is through the roof. I want things to be as weird/bizarre as possible without straying from the storyline too much, if that's possible.

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Since this is still a WIP, here's my latest hacking discovery... Iron Knuckle animation SPEED HACKING:

 

All found in ROM using a few floating-point hex values.

 

EDIT: There are multiple values recently found that have perfected the Iron Knuckle even further... but this will take some time.

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I was actually thinking of cutscenes, but that's at the bottom of the list until I get enemy hacking and map modding set-to-go... I also plan on hacking the cursed family in the House of Skulltula when I can. The Iron Knuckle is taking a long time. I'm trying to find its drops, but I can't find it. Also, I have been very busy with school too.

 

EDIT: Iron Knuckle dance time:

 

UPDATE: Loop manipulation:

 

- Currently found some amazing power buffs for the Iron Knuckle... I have found a lw that causes the Iron Knuckle to shed it's armor every hit, and on first hit it thinks it's armorless, and acts upon that. With the fast reflex and uber running speed for when the armor falls off, this loop condition (when modified) can determine if you want to keep the armor on for the entire battle, or shed it after the first hit! The armor not falling off is great for the regular Iron Knuckle, but with my overpowered modification, the armor being off makes this one sick puppy to fight! I don't show that in this video, but I might show it later on... but I'm still working on finding the drops before I make another video of the finished ik.

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  • 3 weeks later...
  On 11/15/2012 at 8:26 AM, 'Crazycomputerguy1' said:

You might as well start calling this thing, Zelda ocarina of time prepare to die edition. (dark souls reference in case you didn't catch that.) Now that I think of it, very similar games...!

 

That's a cool suggestion, however the title for this has been decided for storyline changes. The storyline will feature a quest to obtain the secrets of eternal youth, which is made pretty clear at the beginning... the storyline from other characters will feature wild and crazy things, such as the ALIEN CONSPIRACY theories (as hinted by the Kokiri boy guard), so there's lots of things to be done in this game.

 

I am planning an overhaul on the Deku Tree's storylines, and AI manipulation to make things work out according to my plans. It's the AI manipulations that take the longest to do, even if I have a vague idea on what to look for.

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It looks great! Although, I think the leaves are a bit awkward on it.. I was also thinking of something else for the sword&shield in the logo, but that can wait until I figure out how to fit it in with the theme.

 

I'm also thinking more along the lines of something that can fit with my weird mod.. although, anything that needs to be changed can wait until I get more into map modding, and redesigning.

 

Maybe see what it looks like with a UFO behind the logo? Although, I wonder if that would look too strange...

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Hm... I wonder if I still have my notes where I turned the Gohma eggs invisible... and I'm sure there's a function that prevents the z-target box from being created, so I will look into that. That would make Redeads useful, although wouldn't that make the Gibdos invisible too?

 

I guess I could always just edit the Redead's model. Would require a bit extra, but shouldn't be a problem.

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  • 2 weeks later...
  On 12/7/2012 at 2:52 AM, 'Three_Pendants' said:

You have done an incredible job here Airikita, you've pretty much done everything I tried to do with the Iron Knuckle way, way back in the day! I'd love to try and help your project this time, if I can.

 

Thanks, it is much appreciated... any help is welcomed.

 

Also, it's nice to see an old friend again. :3

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  • 4 months later...

Save Position No Reset:

No more starting at kid Link's house! While I didn't fix the part where it sets you at Temple of Time as adult Link, I only needed the command that sets it for kid Link in this hack. The digging for this one took almost all day to find.

 

However there is a bug when saving in a grotto, then resetting and exiting the grotto causes the game to break. It will send you in the Deku Tree out-of-bounds with no Link to control. Basically you will be stuck.

 

I can probably fix it, but I might be busy for a bit.

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This looks... WOW. Nice! I'm so excited to see this hack! And I love what you did in the intro. Making the Kokiri sound rude and not trusting, that's very interesting. Also, how the Great Deku Tree asked Link for his youth and beauty... That makes the Great Deku Tree sound not so trusting either! 

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Save feature now disabled in Grottos to prevent any player error and avoid a dead-end by exiting a grotto with no Link to control:

 

 

EDIT: I don't like the way I coded this, but apparently it works well, so it looks all safe so far... works everywhere.

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  On 11/17/2012 at 9:01 PM, Errorjack said:

I'll probably make you a logo/design. I'll edit this when it's completed.

 

EDIT: Came up with this, tell me what I should change:

Posted Image

I am getting closer to changing the title screen logo... for now it looks good, but perhaps a background change to the logo is in order? I was thinking of changing the Master Sword and Hylian Shield in the background.

 

EDIT: Vote on a new logo here: http://www.the-gcn.com/topic/2282-vote-for-a-new-titlescreen-logo-zeldas-eternal-youth/

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