SeithDarkwraith Posted August 31, 2013 Share Posted August 31, 2013 That is probably one of the most amazing hacks I've seen done to a game. Link to comment Share on other sites More sharing options...
DarthDub Posted August 31, 2013 Share Posted August 31, 2013 Yeah, but if you replaced the Game Over sequence with that...wouldn't you end up making a constant loop every time you died? Link to comment Share on other sites More sharing options...
SoulofDeity Posted August 31, 2013 Share Posted August 31, 2013 Yeah, but if you replaced the Game Over sequence with that...wouldn't you end up making a constant loop every time you died? Afaik, she's only hooking it for the intro scene and final battle, not replacing it. Link to comment Share on other sites More sharing options...
Airikita Posted August 31, 2013 Author Share Posted August 31, 2013 Yeah, but if you replaced the Game Over sequence with that...wouldn't you end up making a constant loop every time you died? Nope, the cutscene only repeats once already. I replaced Saria's Fairy Ocarina cutscene with this one. Plus the Game Over screen only warps you from the Ice Cavern, it won't warp you from anywhere else. I'm going to make a new Ice Temple, so the Ice Cavern will be irrelevant for my mod. 1 Link to comment Share on other sites More sharing options...
Spire Posted August 31, 2013 Share Posted August 31, 2013 Scrap the Ice Cavern title as well, so the dream isn't 'introduced'. I am very impressed with this, inspired even. Link to comment Share on other sites More sharing options...
Airikita Posted August 31, 2013 Author Share Posted August 31, 2013 In-SPIRE-d indeed (bad pun, lol), I could make the Ice Cavern title invisible, yeah. Link to comment Share on other sites More sharing options...
DarthDub Posted September 1, 2013 Share Posted September 1, 2013 Yeah, but if you replaced the Game Over sequence with that...wouldn't you end up making a constant loop every time you died? Nope, the cutscene only repeats once already. I replaced Saria's Fairy Ocarina cutscene with this one. Plus the Game Over screen only warps you from the Ice Cavern, it won't warp you from anywhere else. I'm going to make a new Ice Temple, so the Ice Cavern will be irrelevant for my mod. Phew, well that's a relief then. 1 Link to comment Share on other sites More sharing options...
Airikita Posted September 2, 2013 Author Share Posted September 2, 2013 The new Navi... Unicat: UPDATE (now with new sound effects): 4 Link to comment Share on other sites More sharing options...
DarthDub Posted September 3, 2013 Share Posted September 3, 2013 Seeing that Kokiri kid go OMG ALIENS just made it awesome. Link to comment Share on other sites More sharing options...
Airikita Posted September 4, 2013 Author Share Posted September 4, 2013 Here's a quick idea of my storyline idea: Link is having nightmares because he misses Navi, so he goes crazy from lack-of-fairy-love, and starts hallucinating Unicat. Unicat is the manifestation of Link's delusion in a crazy hard mode journey, and Unicat is the manifestation of his happiness in his crazy delusion to keep him somewhat stable. The world has been changed by the King; the Deku Tree was revived (because fuck the Deku Sprout until Adult Link's timeline), and Hyrule was totally flipped. The Deku Tree still dies from complications of aging, rather than a curse, because he was already old, and didn't matter if he died from the curse in the first place. The fire inside the Deku Tree, is partially from a curse, but his age makes him too weak to resist the new curse. It also represents a symbolic death of the Deku Tree's age destroying him inside, which only manifests itself more from a curse. This "curse" isn't Ganondorf as Ganondorf is dead, something else is causing it.... I know what that something is, but the storyline will have to be connected later on as it progresses. ----------------------------------------------------------------------------------------------------------------------------------- UPDATE: Dialogues tweaked, and Kokiri Forest cleaned up a bit: What still needs to be done: - Deku Tree still remains incomplete, and needs to be touched-up a bit more for a complete dungeon 2 Link to comment Share on other sites More sharing options...
Storm Posted September 6, 2013 Share Posted September 6, 2013 An OOT Hack that's not trying to be dark and edgy with BLOOD and Dark Link plastered all over it and is actually trying to be fun and not overly ambitious? Dear God, finally. I applaud you with my hands and feet. No, seriously. I swear a lot of the hacks here have the same grim dark uber deep theme (No offense). It's about time we get something that focuses on fun. (Other than Zelda's Birthday, of course) 1 Link to comment Share on other sites More sharing options...
Airikita Posted September 7, 2013 Author Share Posted September 7, 2013 Thanks, I'm also aiming for challenge too. Here's a sample of something I've been working on today: 1 Link to comment Share on other sites More sharing options...
HeavyZ Posted September 7, 2013 Share Posted September 7, 2013 I like what you did with what used to be water their Link to comment Share on other sites More sharing options...
Airikita Posted September 16, 2013 Author Share Posted September 16, 2013 Trailer now uploaded: I will work on the video more when I get more involved... don't want to reveal the good stuff yet. There are still major bugs going on in Unicat that need to be worked out. I could work on a better trailer later too. Link to comment Share on other sites More sharing options...
Airikita Posted September 22, 2013 Author Share Posted September 22, 2013 Before I forget, I would like to thank someone for helping me, whether he likes it or not. I give credit to SoulofDeity for teaching me how to hack display lists, however he's being an anus right now, and not helping me fix a current issue, instead is quitting hacking. I wish you luck (anus) and hope your tooth explodes in your mouth. -------------------------------- On another note, I would also like to credit the following people for their assistance: - Sakura - HeavyZ - xdaniel - Petrie911 and mzxrules for their actor/exit knowledge (clashing minds always helps, no?) And I acknowledge any assistance in the last while. If you guys are worried, this is not a quit post, this is just a shout-out since I forgot to list some honorable mentions. Even if a certain anus won't admit he's being a smartass for accusing me of not knowing anything <^>. Yes, I still care, but I still move forward. 2 Link to comment Share on other sites More sharing options...
Jason777 Posted September 23, 2013 Share Posted September 23, 2013 Sounds like you're having a bad weekend. Link to comment Share on other sites More sharing options...
Airikita Posted September 25, 2013 Author Share Posted September 25, 2013 I'm trying to dig up display lists in Pokemon Stadium 2, but the setup is very... bizarre: And yes, this is part of the project... I am hoping to convert it to OoT's output later, but uh... does anyone know how the shit the display lists are even operated in Pokemon Stadium 2? I found the texture/tile commands, but eh... I can't really find a file table, but I wouldn't be surprised if there wasn't considering it's more likely Pokemon was just programmed for the visuals to be loaded on-demand, and the RAM changes frequently. EDIT: (scrapped) Link to comment Share on other sites More sharing options...
Airikita Posted December 17, 2013 Author Share Posted December 17, 2013 Just updating that I won't be hacking Pokemon Stadium 2 until more of this project is tweaked more. Perhaps even leave it out of the equation and make custom models. I might make something else that would make this more intense. That is, of course, if everything eventually works out. EDIT: Project will be worked on next week! Link to comment Share on other sites More sharing options...
Vexiant Posted January 4, 2014 Share Posted January 4, 2014 I made a really piss poor extractor in .NET strictly for Pokemon Stadium 2, but spinout's dma.c is far more superior. As far as compiling Mupen64+ goes: https://code.google.com/p/mupen64plus/wiki/README (pretty explanatory) Maybe that will help you. Link to comment Share on other sites More sharing options...
Airikita Posted January 14, 2014 Author Share Posted January 14, 2014 Hey guys, currently working on making Epona work for kid Link: So far she now can be summoned by kid Link, but also figured out how to make kid Link appear in adult's timeline! If I can separate the two, I'm sure to make it controllable with an item to put kid Link there. 3 Link to comment Share on other sites More sharing options...
!Tommy Posted January 14, 2014 Share Posted January 14, 2014 Now this is just dang cool! Good luck with this! It would be even more awesome if kid Link could ride young Epona like in MM but no matter how it turns out, this will rock! Link to comment Share on other sites More sharing options...
Airikita Posted January 14, 2014 Author Share Posted January 14, 2014 Success, but with unfortunate problems: Epona works fine in Nemu, yet has some weird problems... Ocarina Songs don't work properly (and I expect other things that Link does too) and no Stalchildren? Epona does not load in Mupen at all... EDIT: Bugs fixed, Epona works fine... minor problem: I had too many groups loaded. Link to comment Share on other sites More sharing options...
Airikita Posted January 15, 2014 Author Share Posted January 15, 2014 8 Link to comment Share on other sites More sharing options...
!Tommy Posted January 15, 2014 Share Posted January 15, 2014 WTF?! XD I figured for sure the thing would crash as soon as you rode it to the exit of Hyrule Field, but it didn't! Good job! This is actually pretty awesome since Epona never gets this far in the real game itself. Link to comment Share on other sites More sharing options...
NoSkinnedKoopa Posted January 16, 2014 Share Posted January 16, 2014 That is... AWESOME Link to comment Share on other sites More sharing options...
Recommended Posts