Airikita Posted January 17, 2014 Author Share Posted January 17, 2014 Searching for child Epona's animations compared to adult Epona has produced humorous results: 5 Link to comment Share on other sites More sharing options...
Vexiant Posted January 17, 2014 Share Posted January 17, 2014 I want to believe 7 Link to comment Share on other sites More sharing options...
Airikita Posted January 17, 2014 Author Share Posted January 17, 2014 PROGRESS: She's a big girl too! No worries, that can be fixed with her size value. No worries about the misplaced seating for Link, it's obvious that Link needs that box from adult Epona to sit in the right spot. EDIT: Apparently the seating is based on the saddle... Since Epona's leg takes that spot, Link gets glued to Epona's leg. I will have to fix what limb Link sits on... if anyone has some insight, or notes on Link mounting Epona, any info would help. 2 Link to comment Share on other sites More sharing options...
KEMIKOOL Posted January 17, 2014 Share Posted January 17, 2014 youre like a digger in an endeless mine that only contains good idea ores Link to comment Share on other sites More sharing options...
Airikita Posted January 17, 2014 Author Share Posted January 17, 2014 Finally, and I thank â–²ChriisTiianâ–² and Jazz for bringing me the Majora's Mask Epona so I can transfer her animations: Obviously I have some kinks to work out, but it looks like I've done the overall challenge of riding young Epona. :3 6 Link to comment Share on other sites More sharing options...
Airikita Posted January 20, 2014 Author Share Posted January 20, 2014 New extra feature added to ZEY, still need to fix things before I move it to ZEY: It has some bugs, but I don't think that can be helped. It still works, and there's ways around the flaws when you play. I might fix how it works later on. This is for ZEY only. EDIT: Note: next ZEY modification will include something with Cuccos and a mirror to warp Link to the Dark World (after Epona is working 100%). Epona still does not work when "escaping" Lon Lon Ranch over the fences, it gets stuck in the wrong cutscene. This is likely due to a condition checking Link's age. Link to comment Share on other sites More sharing options...
john_smith_account Posted January 22, 2014 Share Posted January 22, 2014 Aw struck! No joke, ask Three_Pendants, DL-77, or anyone who's known me for a long time around here. Port MM's epona to OOT has long been a Mod I've wanted. In the first 'Zeda's Birthday' Mod I wanted MM Epona to be the reward for clearing Hyrule Field. That's why I made clearing the Field so very hard. But alsa we never got it done, and it became just one more error in ZB1. This would be as good a time, and place to bring this up I guess... If you load the cart pulling Donkeys in MM, FD Link can ride them! If you go into first person mode, he even pulls out a bow! Did FD Link even have a bow in MM? Link to comment Share on other sites More sharing options...
Airikita Posted January 22, 2014 Author Share Posted January 22, 2014 This is actually OoT Epona, I just fused her adult AI with her child model, and added MM Epona's animations. Afaik I could be missing animations, but to me I know I tested all the possibilities... I'm still working on getting Link to get hit while on Epona, and it's taking a lot of digging to perfect this feature. Link to comment Share on other sites More sharing options...
!Tommy Posted January 22, 2014 Share Posted January 22, 2014 It'd be awesome if you could figure out how to keep the complete HUD active while on Epona instead of most of it disappearing. Link to comment Share on other sites More sharing options...
Airikita Posted January 22, 2014 Author Share Posted January 22, 2014 It'd be awesome if you could figure out how to keep the complete HUD active while on Epona instead of most of it disappearing. I have now, but for now I need to force the setting that switches the camera to Link. I'm still digging for it, but I have also been busy too. I may not fully fix it until the weekend. I changed three things to make Epona stop clean without errors: - changed one value from player control to disabled - 0'd a pointer that was referencing player values in order to keep Epona from moving - 0'd out another value in order to prevent Epona from locking up when Link mounted her again So, what's left is the pointer for the camera, and I already know where it is. It's a matter of finding where in the code it gets changed. Link to comment Share on other sites More sharing options...
Airikita Posted January 24, 2014 Author Share Posted January 24, 2014 Current situation with attempting to disable Epona when Link gets knocked off/hurt from Epona: There is a solution of forcing Link's function to dismount Epona, but much revision is needed. 2 Link to comment Share on other sites More sharing options...
Vexiant Posted January 24, 2014 Share Posted January 24, 2014 The above is how I feel about my first actual program 1 Link to comment Share on other sites More sharing options...
Airikita Posted January 25, 2014 Author Share Posted January 25, 2014 The above is how I feel about my first actual program Pretty accurate comparison to Nintendo's code... I'm working with something which already existed as a glitch, so nothing connects directly. 1 Link to comment Share on other sites More sharing options...
mzxrules Posted January 25, 2014 Share Posted January 25, 2014 string Pointer = "10B5FD08"; //later on int pointeraddress = HexToDec(Pointer); lolwut 1 Link to comment Share on other sites More sharing options...
Vexiant Posted January 25, 2014 Share Posted January 25, 2014 string Pointer = "10B5FD08"; //later on int pointeraddress = HexToDec(Pointer); lolwut Yeaaaaaaaah, I pointed that out myself, heh. Link to comment Share on other sites More sharing options...
Airikita Posted January 26, 2014 Author Share Posted January 26, 2014 Some Derpona moments to fill in the void: Trying to figure out which part of Epona's body is supposed to position the saddle. I managed to add a space for the saddle, but I need to position it so Link will stop humping Epona's leg. EDIT: Even MORE Derpona: 2 Link to comment Share on other sites More sharing options...
Airikita Posted January 27, 2014 Author Share Posted January 27, 2014 Epona is now ridable: I found the pointer, which was literally.... her ass... Link was riding Epona's ass. More specifically her left butt cheek!!!! Derpona showed me the way. 8 Link to comment Share on other sites More sharing options...
NoSkinnedKoopa Posted January 27, 2014 Share Posted January 27, 2014 Epona is now ridable: I found the pointer, which was literally.... her ass... Link was riding Epona's ass. More specifically her left butt cheek!!!! Derpona showed me the way. WOO! You did Airikita! Nice job! Link to comment Share on other sites More sharing options...
Airikita Posted February 2, 2014 Author Share Posted February 2, 2014 WIP Saria: Not all her pointers and animations are set yet... in fact, porting over animations from Saria, Shiek, and child Ruto are going to take some more time. 4 Link to comment Share on other sites More sharing options...
CloudMax Posted February 2, 2014 Share Posted February 2, 2014 Great progress so far. Keep it up. Link to comment Share on other sites More sharing options...
NoSkinnedKoopa Posted February 2, 2014 Share Posted February 2, 2014 Saria is... a BOSS? Holy crap that's awesome. Keep up the great work Link to comment Share on other sites More sharing options...
Airikita Posted February 3, 2014 Author Share Posted February 3, 2014 Dat face! 1 Link to comment Share on other sites More sharing options...
Airikita Posted February 5, 2014 Author Share Posted February 5, 2014 Miyamotto's dream for Ganon's castle: Iwata: Huh? At first you imagined Ganon's Castle as the only setting? Miyamoto: Yes. I thought about putting in all kinds of adventures into the different rooms, like making a dark meadow or an ocean—like in Princess Peach's Castle in Super Mario 64. http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/4/0 Miyamoto: That's right. (laughs) Ingo and Link have a horse race. If Link wins, he can get the horse named Epona, but Ingo closes the entrance gate to the ranch. Iwata: Then you jump over the fence on Epona and escape. Miyamoto: That's right. At first, I imagined a scene in which Ingo, in a frenzy, sets the ranch on fire, so Epona jumps against a backdrop of flames, but then someone said, "What about when Link comes back to the ranch later?" So I gave that up. (laughs) http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/4/2 Link to comment Share on other sites More sharing options...
NoSkinnedKoopa Posted February 5, 2014 Share Posted February 5, 2014 Miyamotto's dream for Ganon's castle: Iwata: Huh? At first you imagined Ganon's Castle as the only setting? Miyamoto: Yes. I thought about putting in all kinds of adventures into the different rooms, like making a dark meadow or an ocean—like in Princess Peach's Castle in Super Mario 64. http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/4/0 Miyamoto: That's right. (laughs) Ingo and Link have a horse race. If Link wins, he can get the horse named Epona, but Ingo closes the entrance gate to the ranch. Iwata: Then you jump over the fence on Epona and escape. Miyamoto: That's right. At first, I imagined a scene in which Ingo, in a frenzy, sets the ranch on fire, so Epona jumps against a backdrop of flames, but then someone said, "What about when Link comes back to the ranch later?" So I gave that up. (laughs) http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/4/2 DO IT. Link to comment Share on other sites More sharing options...
CloudMax Posted February 5, 2014 Share Posted February 5, 2014 Oh god. I never knew about these things. I find the first one extremelly interesting, as that's what I originally had in mind for my mod. That's kinda cool. Also.. Let it buuuurrrnnnnnn!!!! Link to comment Share on other sites More sharing options...
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