Hey guys, I'm currently looking into some code, and I need some help.
I have the code I need to get things to work, but the issue is converting that to hex so I can inject it into the Iron Knuckle's hex. I have a lot of freed-up space I can use, but I need to convert the MIPS Assembly code I have to hex.
Is there any kind of converting tool or information I can look up?
This is a custom code, and does not exist in the game. Nintendo has some really messy code for actor spawning, so I need some other method to put this code into the Iron Knuckle. Like I said, I have some free space I can put it in, but I need to convert the code to hex.
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Airikita
Hey guys, I'm currently looking into some code, and I need some help.
I have the code I need to get things to work, but the issue is converting that to hex so I can inject it into the Iron Knuckle's hex. I have a lot of freed-up space I can use, but I need to convert the MIPS Assembly code I have to hex.
Is there any kind of converting tool or information I can look up?
This is a custom code, and does not exist in the game. Nintendo has some really messy code for actor spawning, so I need some other method to put this code into the Iron Knuckle. Like I said, I have some free space I can put it in, but I need to convert the code to hex.
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