Airikita Posted November 26, 2012 Share Posted November 26, 2012 (edited) This is just a list for mainly a reference right now... part of some research I'm conducting for my mod, but this will be useful for everyone to look at too. So I will make a complete list of group numbers, and their relationship to actors based on their object files (not AI/actor files). The list will be updated as I go along, so this will help determine future modifications. This falls under AI code research; I am studying an important piece to some NPCs, and hope to get something to work once I have a list. This may also determine an entire list of groups and objects with help from others. Also, one group can be used by multiple actors... gameplay_keep elements is used by many actors, as is others... the Skulltula group 0024 is used by 3 different actors: hanging Skulltula, Wallskulltula/Gold Skulltula, and the Gold Skulltula Token. These are the group numbers (zobj files) (not actor numbers): 0000 - undefined (Link) 0001 - undefined 0002 - Butterfly 0003 - Volvagia's Flame? 0004 - ? 0005 - ? 0006 - ? 0007 - Octorok 0008 - Guay 0009 - ? 000A - Great Fairy 000B - Wallmaster 000C - Dodongo (enemy) 000D - Keese 000E - Tree light demo? 000F - ? 0010 - ? 0011 - ? 0012 - Shabom (bubble enemy) 0013 - Hopping Cucco 0014 - ovl_Arms_Hook (zobj undetermined.... hookshot?) 0015 - Deku Shield 0016 - Tektite 0017 - Reeba? 0018 - Peehat 0019 - King Dodongo (Boss) 001A - Epona 001B - Lizalfos 001C - Gohma 001D - Young Zelda 001E - Gohma Egg/Larvae 001F - Baby Dodongo 0020 - Dark Link 0021 - Biri? 0022 - Electric Eel thing from lord Jabu Jabu 0023 - ? 0024 - Skulltula/Gold Skulltula/Token 0025 - Torch Slug More to be updated... still forming a list. Edited November 26, 2012 by Airikita Link to comment Share on other sites More sharing options...
Secant Posted November 26, 2012 Share Posted November 26, 2012 A mild gripe that a select few individuals might raise a fuss about, but it's much more accurate to say objects instead of groups. Conceptually, yes, it's easier to think of these things as groups in terms of how they work in maps and scenes to load up individual actors, but considering what they actually are, referring to them as objects makes more sense. With that said, I'm not exactly sure what you mean, then, when you refer to objects in your original post--are you talking about files with the extension .zobj or something to that extent? Link to comment Share on other sites More sharing options...
xdaniel Posted November 26, 2012 Share Posted November 26, 2012 http://spinout182.com/mqd/o.html - uses the filenames, tho, so it's not as intuitive... Link to comment Share on other sites More sharing options...
Airikita Posted November 26, 2012 Author Share Posted November 26, 2012 Oh thanks xdan, that makes this post useless then... I couldn't find them on Z64, so I just started making notes. Link to comment Share on other sites More sharing options...
Secant Posted November 26, 2012 Share Posted November 26, 2012 I'd still say this is a list worth finishing, given that names of actual actors are much easier to recognize than the often nondescript or even misleading file names (seriously, how the hell does "Torch2" have anything to do with Dark Link? >.>). Link to comment Share on other sites More sharing options...
xdaniel Posted November 26, 2012 Share Posted November 26, 2012 (edited) I'd still say this is a list worth finishing, given that names of actual actors are much easier to recognize than the often nondescript or even misleading file names (seriously, how the hell does "Torch2" have anything to do with Dark Link? >.>). Exactly this. For example, "object_sk2" could mean anything, right? It's the Stalfos IIRC. Or just picking a random example from the list, what's "object_xc"? It's 0x008A so it's what according to the actor list...? Oh lulz, it's a question mark! <.< EDIT: Okay, there's another list on the wiki - http://wiki.spinout182.com/w/Debug_ROM:_ZOBJ_List - which ex. lists object_xc as Shiek, but doesn't list the object number. One single list that lists object number, object (file)name, actual human-readable name, and maybe the file's start and end addresses doesn't seem to exist. Edited November 26, 2012 by xdaniel Link to comment Share on other sites More sharing options...
KEMIKOOL Posted November 26, 2012 Share Posted November 26, 2012 sang gave me a link that tells you what most of the objects are, pretty useful so here it is Link to comment Share on other sites More sharing options...
Airikita Posted November 26, 2012 Author Share Posted November 26, 2012 Well anyways, this topic was for finding obtainable gi objects, but I found something wild... does anyone know what the following are: - ovl_Effect_Ss_Hanen - ovl_En_Changer Link to comment Share on other sites More sharing options...
spinout Posted November 28, 2012 Share Posted November 28, 2012 http://spinout182.com/mqd/ovl_Effect_Ss_Hahen.S 0x155/341 00D8BCB0 809D2690 00000F20 0x06 0x0001 bin src En_Changer Link to comment Share on other sites More sharing options...
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