Jump to content
  • 0

exits and doors help


wakymaky666
 Share

Question

iv been making a few maps for zelda for some time now and iv been stuck with this problem how to add an exit to load another map like passing from the field to the castle.. also iv been trying out the demo file. i place all four rooms together and add a door actor but when i walk thrugh the door to room 2, room 2 doesnt seem to load and im standing in a black room.. eny help guyz? thnx

 

and heres some pics ov the map im working on.. textures are exported from wind waker.

 

i made it with 3ds max for modeling and texturing the map

and sharp ocarina to inject it into the rom.

 

Posted Image

this one is in low res textures the rest are high res.

Posted Image

 

Posted Image

 

Posted Image

 

that door in the last pic is what i want to make an exit to another point. iv posible plese help guys.

 

here is a link i uploaded of the map if enyone wants to try it out... http://www.mediafire...slcewiy0uuudbpf

 

its only small it was for testing out the textures. and make a copy of you rom first befor u inject it to the rom just incase it doesnt work for your rom..

Link to comment
Share on other sites

5 answers to this question

Recommended Posts

  • 0

With exits it's all about setting certain collision triangles to a specified polygon type. The polygon type holds a single nibble (half a byte) that tells you what exit to take as defined by the exit command header.

 

Check out these two pages...

(0x13 exit command): http://wiki.spinout182.com/w/Maps_and_Scenes

(Polygon Type Definition): http://wiki.spinout182.com/w/Zelda_64:_Collision_Format

 

In SharpOcarina, you can set certain collision groups to certain polygon types.

 

For transition actors, your problem is that you aren't fixing the "Front" and "Back" values appropriately. You should see those boxes in SharpOcarina under the Transiton and Spawns tab. Read the map and scene documentation page and look for the 0x0E command.

  • Like 1
Link to comment
Share on other sites

  • 0

thanx dude for pointing me in the right direction.. all looks realy complicated but i didnt even know what i was looking for in the first place. now iv got something to work with.. cheers for helping out.. just one more question, do u know eny link to some kind of tutorial on were to use these codes or how to use them. just for a little kick start..

 

im figering most of it out now, just found out how to open the scene file properly with vs and im getting the idea how it all works... but this is way out of my knowing.. gona keep at it and see what i learn. at the mo all im good at is 3ds max but programing is a hole diferent story.. but im determined to make a mod for this game.. n got loads of free time to learn

Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.