wakymaky666 Posted December 15, 2012 Share Posted December 15, 2012 wazzzaa! enyone got a list of the BGM (back ground music) for sharp ocarina to change the songs in the map.. n a few other things to just to see if its posible. is there a way to use alpha textures from an .obj import for sharp ocarina to zelda. is there a way to add moving texture like a river or fire.(iv read that SayakaGL can edit waypoints.. dono iv it will work for textures though) and how do u add particals that flow around the map like in kokiri forest... thats all. Link to comment Share on other sites More sharing options...
0 Jason777 Posted December 16, 2012 Share Posted December 16, 2012 Most of the things you're asking for can be found on the wiki: http://wiki.spinout182.com • BGM music values can be found on the wiki. • Adding an alpha channel to a texture is done through SharpOcarina. You should have certain textures set aside in groups in the OBJ that you can edit individually through the Rooms tab. • Texture animation is possible through hacks (we haven't completely cracked the formula in the game), but at the moment it doesn't work with SharpOcarina. • The floating particles are an actor. You can find the actor list on the wiki. 1 Link to comment Share on other sites More sharing options...
0 KEMIKOOL Posted December 16, 2012 Share Posted December 16, 2012 ALWAYS remember to press enter when you change something in sharpocarina or it wont always save the value you typed BGM values(you need to convert to decimal, 0F would be 16.) I found this all by searching on the spinout182 wiki. # Name Found at 00 Nothing 01 Nothing 02 Overworld Hyrule Field 03 Overworld Hyrule Field 04 Overworld Hyrule Field 05 Overworld Hyrule Field 06 Overworld Hyrule Field 07 Overworld Hyrule Field 08 Overworld Hyrule Field 09 Overworld Hyrule Field 0A Overworld Hyrule Field 0B Overworld Hyrule Field 0C Overworld Hyrule Field 0D Overworld Hyrule Field 0E Overworld Hyrule Field 0F Overworld Hyrule Field 10 Overworld Hyrule Field 11 Overworld Hyrule Field 12 Overworld Hyrule Field 13 Overworld Hyrule Field 14 Overworld Hyrule Field 15 Overworld Hyrule Field 16 Overworld Hyrule Field 17 Overworld Hyrule Field 18 Dungeon Dodongo's Cavern 19 Kakariko Village (Strings) Kakariko Village 1A An Enemy Is Near Near any enemy 1B The Boss Gohma's Lair 1C Deku Tree / Underground Deku Tree 1D Market Hyrule Market 1E Introduction Introduction Cutscene 1F Inside My Home Link's House 20 Link Falls Death Sequence 21 The Boss Is Defeated When a boss is defeated 22 I Have Found It! Opening a chest containing an item 23 Ganondorf After pulling the Master Sword 24 Power Up Obtaining a Heart Container 25 Minuet of Forest Minuet of Forest 26 Jabu-Jabu's Belly Jabu-Jabu's Belly 27 Kakariko Village (Guitar) Kakariko Village 28 Fairy Fountain File Select Screen 29 Zelda's Courtyard Castle Courtyard 2A Fire Temple Fire Temple 2B Opening the Chest While opening a chest 2C Forest Temple Forest Temple 2D Sneaking Through the Castle Hyrule Castle 2E Ganon's Organ Ganon's Castle, spiral staircase 2F Lon Lon Ranch Lon Lon Ranch 30 Goron City Goron City 31 Hyrule Field Hyrule Field 32 Got the Stone When receiving the Deku Emerald 33 Bolero of Fire Bolero of Fire 34 Minuet of Forest Minuet of Forest 35 Serenade of Water Serenade of Water 36 Requiem of Spirit Requiem of Spirit 37 Nocturne of Shadow Nocturne of Shadow 38 The Mini-Boss In Lizalfos room in Dodongo's Cavern 39 Congratulations! When receiving a Piece of Heart 3A Temple of Time Temple of Time 3B Got Epona! Hyrule Field 3C Kokiri Forest Kokiri Forest 3D Learned a Song Lon Lon Ranch 3E Lost Woods Lost Woods 3F Spirit Temple Spirit Temple 40 The Race Is On! Gerudo Archery Contest 41 Across the Finish Line Lon Lon Ranch 42 Ingo Loses Lon Lon Ranch 43 Gain a Medallion Temple of Light 44 Saria's Song Ocarina 45 Epona's Song Ocarina 46 Zelda's Lullaby Ocarina 47 Sun Song Ocarina 48 Song of Time Ocarina 49 Song of Storms Ocarina 4A Navi's Flying Around Kokiri Forest 4B Deku Tree's Words Deku Tree's Grove 4C Inside the Windmill Windmill 4D Flight of the Goddesses Creation Cutscene 4E Games 'n' Fun Bombchu Alley 4F Sheik's Harp Temple of Time 50 Zora Domain Zora Domain 51 And It's... First Meeting With Ruto 52 Zelda in the Sky Ending Sequence (Clouds) 53 Time Travel Temple of Time 54 Ganondorf! After Link grabs the sword for the first time 55 Shop 'Til You Drop Kokiri Shop 56 Temple of Light Temple of Light 57 Fairy Fountain File Select Screen 58 Ice Cavern Ice Cavern 59 The Door of Time Temple of Time 5A The Owl Speaks Hyrule Field 5B Shadow Temple Shadow Temple 5C Water Temple Water Temple 5D The Goddesses Depart The Balance and the Triforce 5E The Sages Unite Ending Sequence 5F Gerudo Valley Gerudo Valley 60 The Hag's Shop Kakariko Village 61 Kotake and Koume Spirit Temple 62 The Castle is Falling! Ganon's Castle 63 Ganon's Castle Ganon's Castle 64 Ganon Attacks Ganon's Castle 65 Ganon's Transformation Showdown 66 Zelda Plays Her Song Ending Sequence (Clouds) 67 The End Ending Sequence 68 The End Ending Sequence 69 The End Ending Sequence 6A The End Ending Sequence 6B Ganondorf Attacks Ganon's Castle 6C Gotta Catch 'Em All Lon Lon ranch 6D+ Nothing you can add water but you need to add a plane with a water texture in your map and not have it in the collision model. i have no clue how to animate it actor list: it goes like so, actor number, object number, and all the variables for each actor. say you wanted to add kokiri forest particles, the code is right here thanks to ctrl f 0097 0001 Environmental Effects(All/Some? variables require their own object) - 0000 + ???? = Kokiri Forest flying Fairies/dustmotes - 0002 + ???? = ? (From Graveyard) - 0003 + ???? = ? (From Zora's River) - 0004 + ???? = ? (From Graveyard) - 0005 + 0179 = Coloured energy beams from lower part of Ganon's Tower it says different effects require a different object. you want kokiri, so you would add an object: 0000 (double click your new 0000 object if you want to change the object number) then add an actor(anywhere) with the number 0097 and variable 0000 im pretty sure you dont even need to add the object for that one though, so yea, just 0097 0000 1 Link to comment Share on other sites More sharing options...
0 wakymaky666 Posted December 16, 2012 Author Share Posted December 16, 2012 thanx u two for helpin out.. iv looked into the wiki but sometimes i dont know what im looking for, for example the particals beeing actors. so u guys have helped me out alot.. n now i can understand the wiki a bit more. so im not going to be a pain n ask questions for every little thing.. thnx Link to comment Share on other sites More sharing options...
0 KEMIKOOL Posted December 17, 2012 Share Posted December 17, 2012 if you do have questions you can ask sang on skype like he said, or me: skype name is doomraider Link to comment Share on other sites More sharing options...
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wakymaky666
wazzzaa!
enyone got a list of the BGM (back ground music) for sharp ocarina to change the songs in the map..
n a few other things to just to see if its posible. is there a way to use alpha textures from an .obj import for sharp ocarina to zelda.
is there a way to add moving texture like a river or fire.(iv read that SayakaGL can edit waypoints.. dono iv it will work for textures though)
and how do u add particals that flow around the map like in kokiri forest...
thats all.
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