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Mario End Game (a SMW hack some people were working on)


CM30
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Myself included. But before you think 'why the heck is this guy showing a SMW hack, Lunar Magic makes these less impressive than other hacks', keep in mind this is a very fancy and advanced one:

 

 

It has:

 

Custom ripped graphics for tilesets, backgrounds and sprites, from a few games.

 

Sampled music that sounds identical to that in games like Donkey Kong Country and Super Mario 64.

 

Custom enemy and boss sprites

 

Custom blocks

 

Patches, level asm code and other code modifications

 

And quite a few other things. Generally reception of it has been pretty good so far, although the main/only criticism tends to be the difficulty level being too high.

 

It's influenced by games like Mushroom Kingdom Fusion, Super Mario Fusion, Mario in Parallel Worlds, Brutal Mario and Super Mario LD. It's not really meant to be all too 'logical' or close to canon, more like a crazy crossover title with a paper thin plot and the like.

 

Oh, and I forgot. The reason I posted 'were' in the title is because frankly speaking, everyone involved in the project quit recently. Didn't want to spend forever working on the same game, were missing out on more important things in life as a result and could see very clearly that the likes of SMW Central were about months away from completely dying off as the community lost interest.

 

And the minor tech issues just drove me to insanity.

 

So yes, what does anyone think? And should I post it on Fusion Fan Gaming some time?

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This looks pretty incredible, nice work.

 

I feel like Lunar Magic "not making this as impressive" says a lot about the attitude of ROM hacking communities. Why should a fantastic hack be any less impressive because someone didn't spend months trying to get their content in game, rather than just being able to spend that time creating great stuff for others to enjoy?

 

I digress though, and I have to ask. It looks like some of those hacks are from Brutal Mario. Seeing as they're not just similar, they're exactly the same, I was wondering if you were able to get any of the assembly hacks that went into that. It's such a shame that the project got dropped, because it looks like it could have surpassed Brutal Mario by a lot.

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This looks pretty incredible, nice work.

 

I feel like Lunar Magic "not making this as impressive" says a lot about the attitude of ROM hacking communities. Why should a fantastic hack be any less impressive because someone didn't spend months trying to get their content in game, rather than just being able to spend that time creating great stuff for others to enjoy?

 

 

Thanks. I guess I'm used to there being some debate over tools like that in the same way there is on some sites about engines like the Hello Engine (and presumably some people towards Toad's Tool)

 

I digress though, and I have to ask. It looks like some of those hacks are from Brutal Mario. Seeing as they're not just similar, they're exactly the same, I was wondering if you were able to get any of the assembly hacks that went into that. It's such a shame that the project got dropped, because it looks like it could have surpassed Brutal Mario by a lot.

 

I do have all of carol's assembly hacks and resources from Brutal Mario prior to about the last demo. That means nothing from Bowser's Castle, but everything beforehand including the Mega Man stuff, Marx, Dr Wily, Super Mario Galaxy style disappearing/appearing blocks and all kinds of other stuff. So in theory, I have everything in these videos:

 

 

 

 

However, it's not particularly easy to use, most later sprites require some little asm file called suboffscreen.asm to be inserted in a certain place in the ROM (or the address edited to where it's added), as well as some lines at the top changed since the behaviour of the Mega Man, Mirage Palace, Mario Galaxy and Bowser's Castle sprites is both level, extra bit and screen number specific.

 

Also, Brutal Mario wasn't dropped. Carol is still working on it, I talked to him a few months back about it and he sent me a recent demo with all kinds of neat asm and gimmicks. He did say not to post it online though, so I can only really give it out by PM, but it exists and has stuff like Baseball Boys, Chomp Shark (layer 3), Vivian's Shop, a new Lemmy boss based on New Super Mario Bros Wii and some other stuff.

 

He also tested the game shown in the trailer. Liked the GFX, thought the difficulty a bit high.

 

The project got dropped for various reasons, mostly time constraints, real life issues and limitations relating to technology. Most patches and tools don't seem to work well together, it was too much hassle, and with the very small team working on it, took way too long.

 

Here was the last ever beta:

 

http://www7.atpages.jp/smw/view.cgi/1357490197/

 

It's how the game was when it was cancelled, more or less (with only a few critical bugs fixed).

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Brutal Mario's still being worked on by the original developer? That's incredible news. Thanks for sharing all that information, I'm really looking forward to playing it.

 

I grabbed your hack and am excited to play it too, if you still care for feedback I'll let you know how it goes. Super Mario World was my first game and is still one of my favourites, I just love seeing new content for it especially this well executed.

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