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What Program Are You in Need of?


Jason777
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I'm curious as how Sharp Ocarina haven't assigned the polygon types.

 

Sometimes is just the matter of pressing Enter at some boxes that most of the time we assume will retain the information we changed.

 

If that isn't asking too much, I would like you to describe the problem a little more in depth. Is it happening with any .obj map you try or it's just a specific one?

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I'm curious as how Sharp Ocarina haven't assigned the polygon types.

 

Sometimes is just the matter of pressing Enter at some boxes that most of the time we assume will retain the information we changed.

 

If that isn't asking too much, I would like you to describe the problem a little more in depth. Is it happening with any .obj map you try or it's just a specific one?

 

I'm aware of this problem and I've pressed enter many times at many boxes.

 

Sharp Ocarina haven't assigned the polygon types to polygons, but DID create the polygon types, as I checked this on my hex editor. The polygon type definition list was okay, but in the polygon array, all polygons had type 00.

 

It's only happening with that map as it's the only map I have for testing collision.

 

 

Rinku, you wouldn't have to re-import anything. Just export your SharpOcarina scene as a binary and import that file into Hylian Toolbox.

 

So the binary option creates .zscene and .zmap files! Neat! I didn't know this; thank you very much!

 

But I still can't select polygons on Hylian Toolbox, and navigating into my rooms is difficult, even with wireframe...

 

Thank you to both of you!

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